Player Matchup

Hel
Hel
 
Hel
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
JarJartheSithL
Da Ji
Level 21
God Stats
8W - 7L
1,179 SR
Queue Stats
105W - 100L
1,320 Elo+
Party 2
Neith
Neith
MeganMobile
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,690 Elo+
Party 2
Bellona
Bellona
PsychoxDuck
Bellona
Level 81
God Stats
5W - 4L
1,156 SR
Queue Stats
106W - 92L
1,432 Elo+
Party 2
Sol
Sol
reymoises12
Sol
Level 18
God Stats
32W - 26L
1,605 SR
Queue Stats
40W - 42L
1,354 Elo+
Solo
Team Averages
Level 30
1,388 SR
1,459 Elo+

VS

Team Averages
Level 25
1,403 SR
1,323 Elo+
Thor
Thor
LRN CLUTCH
Thor
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,394 Elo+
Solo
Sun Wukong
Sun Wukong
Lilcashmoney709
Sun Wukong
Level 27
God Stats
15W - 9L
1,598 SR
Queue Stats
17W - 10L
1,610 Elo+
Solo
Neith
Neith
Pumcashh
Neith
Level 58
God Stats
4W - 12L
1,277 SR
Queue Stats
6W - 17L
1,114 Elo+
Party 1
Cthulhu
Cthulhu
thotty2hotty__
Cthulhu
Level 3
God Stats
0W - 3L
1,287 SR
Queue Stats
0W - 3L
1,217 Elo+
Party 1
Zeus
Zeus
zaspan213
Zeus
Level 24
God Stats
1W - 5L
1,355 SR
Queue Stats
2W - 8L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
2 / 2 / 2
7,567
541
2,694
5,310
1,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
4 / 1 / 6
8,290
592
3,348
6,222
2,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 5 / 4
6,405
458
2,376
5,910
2,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
PsychoxDuck
Bellona
15
17 / 0 / 4
9,734
695
10,658
8,309
4,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
8 / 1 / 4
9,030
645
9,998
7,752
2,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 6 / 1
4,958
354
1,347
5,300
1,747
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
Lilcashmoney709
Sun Wukong
11
0 / 4 / 3
6,368
455
2,273
9,366
4,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
Pumcashh
Neith
10
3 / 8 / 0
6,396
457
3,085
8,255
2,525
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 5 / 1
5,147
368
1,627
10,453
4,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zeus
10
4 / 10 / 1
6,682
477
4,564
8,837
1,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
14
31
Kills
8
9
Deaths
33
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
2
2
1.5
W
4
1
6
7
L
1
6
1
0.25
L
Sun Wukong
Lilcashmoney709
Sun Wukong
0
4
3
0.38
W
0
5
4
0.4
W
Bellona
PsychoxDuck
Bellona
17
0
4
19
L
Neith
Pumcashh
Neith
3
8
0
0.38
W
8
1
4
10
L
0
5
1
0.1
L
Zeus
4
10
1
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,074
Damage
12,896
33,503
Taken
42,211
14,201
Mitigated
14,704
11,094
Healing
3,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
2,694
409
418
1,216
5,310
1,653
2,637
2,393
2,661
37,518
0
W
3,348
863
0
1,546
6,222
2,572
1,957
202
5,980
0
41,305
L
1,347
575
0
0
5,300
1,747
153
159
5,141
0
10,100
L
Sun Wukong
Lilcashmoney709
Sun Wukong
2,273
829
0
563
9,366
4,247
0
772
8,480
0
32,088
W
2,376
845
0
372
5,910
2,317
957
1,245
4,474
0
16,320
W
Bellona
PsychoxDuck
Bellona
10,658
5,008
0
3,261
8,309
4,764
0
582
7,715
0
53,238
L
Neith
Pumcashh
Neith
3,085
1,022
0
628
8,255
2,525
96
4,510
3,745
0
31,207
W
9,998
2,937
0
4,281
7,752
2,895
2,150
1,055
6,482
43,773
5,659
L
1,627
143
0
1,983
10,453
4,353
0
4,204
6,249
12,097
0
L
Zeus
4,564
616
0
250
8,837
1,832
184
1,829
6,832
29,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,026
Gold Earned
29,551
384
Minions Killed
223
0
Camps Cleared
0
1,343,841
Distance Traveled
1,045,549
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,567
541
71
5
0
244,699
0
W
Da Ji
8,290
592
83
6
0
285,944
0
L
Thor
4,958
354
18
1
0
150,712
3
L
Sun Wukong
6,368
455
50
4
0
211,934
3
W
Neith
6,405
458
33
2
0
248,537
0
W
Bellona
9,734
695
105
8
0
323,664
2
L
Neith
6,396
457
68
5
0
246,618
0
W
Sol
9,030
645
92
7
0
240,997
0
L
Cthulhu
5,147
368
27
2
0
229,925
1
L
Zeus
6,682
477
60
4
0
206,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role