Player Matchup

Sun Wukong
Sun Wukong
AimbotShrews
Sun Wukong
Level 85
God Stats
3W - 4L
1,886 SR
Queue Stats
236W - 215L
1,582 Elo+
Party 1
Nu Wa
Nu Wa
AnaISimulator
Nu Wa
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
177W - 80L
1,688 Elo+
Party 1
Sobek
Sobek
DEDEND47
Sobek
Level 54
God Stats
25W - 10L
1,694 SR
Queue Stats
105W - 79L
1,641 Elo+
Party 1
Heimdallr
Heimdallr
JoesTheName
Heimdallr
Level 80
God Stats
4W - 3L
1,544 SR
Queue Stats
208W - 161L
1,621 Elo+
Party 1
Ganesha
Ganesha
ㅤKSIㅤFacelessㅤ
Ganesha
Level 129
God Stats
7W - 5L
1,628 SR
Queue Stats
504W - 406L
1,620 Elo+
Party 1
Team Averages
Level 78
1,650 SR
1,631 Elo+

VS

Team Averages
Level 91
1,518 SR
1,507 Elo+
Scylla
Scylla
ACommonPeridot
Scylla
Level 119
God Stats
5W - 8L
1,424 SR
Queue Stats
31W - 38L
1,446 Elo+
Party 3
Amaterasu
Amaterasu
Genky4550
Amaterasu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,374 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
JOELPOWER
Morgan Le Fay
Level 160
God Stats
16W - 17L
1,389 SR
Queue Stats
233W - 209L
1,518 Elo+
Solo
Fenrir
Fenrir
LionxLegacy
Fenrir
Level 17
God Stats
0W - 1L
1,526 SR
Queue Stats
4W - 3L
1,647 Elo+
Party 3
Neith
Neith
Pr0xkurama
Neith
Level 146
God Stats
3W - 2L
1,751 SR
Queue Stats
78W - 77L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AimbotShrews
Sun Wukong
18
10 / 3 / 4
11,717
558
11,083
18,894
12,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
12 / 2 / 10
12,648
602
24,388
16,295
5,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
DEDEND47
Sobek
15
6 / 4 / 18
11,512
548
10,358
18,866
24,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Heimdallr
JoesTheName
Heimdallr
18
10 / 6 / 5
12,172
580
14,370
16,749
7,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
2 / 2 / 12
11,224
534
13,085
16,966
6,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 12 / 5
8,078
385
10,281
16,065
3,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Amaterasu
Genky4550
Amaterasu
11
1 / 8 / 6
7,952
379
5,866
18,932
11,900
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
JOELPOWER
Morgan Le Fay
17
4 / 3 / 4
11,129
530
15,488
17,518
8,048
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
13
3 / 10 / 4
9,233
440
5,758
20,749
5,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
16
9 / 7 / 4
11,428
544
20,070
19,597
5,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
40
40
Kills
17
17
Deaths
40
49
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
12
5
0.21
W
Sun Wukong
AimbotShrews
Sun Wukong
10
3
4
4
W
12
2
10
8.5
W
Sobek
DEDEND47
Sobek
6
4
18
3.75
L
Amaterasu
Genky4550
Amaterasu
1
8
6
0.5
L
Morgan Le Fay
JOELPOWER
Morgan Le Fay
4
3
4
2
W
Heimdallr
JoesTheName
Heimdallr
10
6
5
2.08
L
Fenrir
3
10
4
0.5
L
Neith
9
7
4
1.57
W
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,284
Damage
57,463
87,770
Taken
92,861
55,937
Mitigated
35,234
30,121
Healing
22,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,281
1,601
387
2,491
16,065
3,538
958
11,412
4,556
48,723
0
W
Sun Wukong
AimbotShrews
Sun Wukong
11,083
1,393
414
8,510
18,894
12,161
575
5,901
12,993
0
67,438
W
24,388
3,616
82
7,610
16,295
5,510
645
6,577
9,718
116,717
0
W
Sobek
DEDEND47
Sobek
10,358
840
0
3,999
18,866
24,716
380
3,337
15,529
27,738
0
L
Amaterasu
Genky4550
Amaterasu
5,866
2,324
0
1,184
18,932
11,900
164
7,281
11,563
0
25,025
L
Morgan Le Fay
JOELPOWER
Morgan Le Fay
15,488
2,197
0
5,760
17,518
8,048
764
9,176
7,835
77,090
0
W
Heimdallr
JoesTheName
Heimdallr
14,370
7,410
0
5,866
16,749
7,474
589
807
15,942
0
92,936
L
Fenrir
5,758
1,866
0
4,528
20,749
5,933
0
10,712
9,941
0
34,764
L
Neith
20,070
10,162
0
8,020
19,597
5,815
1,837
9,250
10,207
0
69,692
W
13,085
536
0
3,640
16,966
6,076
131
9,147
7,819
76,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,273
Gold Earned
47,820
554
Minions Killed
407
0
Camps Cleared
0
2,017,532
Distance Traveled
1,761,743
14
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,078
385
80
4
0
321,900
3
W
Sun Wukong
11,717
558
116
6
0
393,208
1
W
Nu Wa
12,648
602
175
8
0
370,957
6
W
Sobek
11,512
548
27
1
0
422,495
1
L
Amaterasu
7,952
379
38
2
0
341,796
7
L
Morgan Le Fay
11,129
530
131
6
0
408,628
5
W
Heimdallr
12,172
580
122
6
0
362,986
6
L
Fenrir
9,233
440
56
3
0
340,400
2
L
Neith
11,428
544
102
5
0
349,019
5
W
Ganesha
11,224
534
114
5
0
467,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role