Player Matchup

Da Ji
Da Ji
Dash-Ash007
Da Ji
Level 26
God Stats
0W - 2L
1,326 SR
Queue Stats
58W - 24L
1,690 Elo+
Solo
Medusa
Medusa
arekane
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,667 Elo+
Party 1
Ymir
Ymir
gang_peguin
Ymir
Level 5
God Stats
2W - 2L
1,466 SR
Queue Stats
2W - 2L
1,595 Elo+
Solo
Baron Samedi
Baron Samedi
ii_b_Captain
Baron Samedi
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,679 Elo+
Solo
King Arthur
King Arthur
outward-fanstay9
King Arthur
Level 5
God Stats
4W - 4L
1,382 SR
Queue Stats
4W - 4L
1,826 Elo+
Party 1
Team Averages
Level 11
1,435 SR
1,692 Elo+

VS

Team Averages
Level 38
1,668 SR
1,592 Elo+
Nu Wa
Nu Wa
Dashanator713
Nu Wa
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,599 Elo+
Solo
Kuzenbo
Kuzenbo
DragomirRaven
Kuzenbo
Level 11
God Stats
13W - 7L
2,015 SR
Queue Stats
64W - 36L
1,778 Elo+
Party 2
Charybdis
Charybdis
SHEEPASAURUS01
Charybdis
Level 149
God Stats
6W - 3L
1,693 SR
Queue Stats
526W - 466L
1,571 Elo+
Party 2
Loki
Loki
XbrandonisvibinX
Loki
Level 22
God Stats
1W - 1L
1,631 SR
Queue Stats
36W - 32L
1,518 Elo+
Solo
Sun Wukong
Sun Wukong
eliyabutbul1
Sun Wukong
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
24 / 5 / 0
14,440
602
31,357
26,598
11,573
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Medusa
arekane
Medusa
13
0 / 17 / 1
8,487
354
6,727
20,227
4,084
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 9 / 11
9,294
387
4,569
28,654
21,629
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
ii_b_Captain
Baron Samedi
17
1 / 6 / 10
11,171
465
9,332
22,611
20,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
outward-fanstay9
King Arthur
14
1 / 12 / 4
9,782
408
8,320
25,413
18,821
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 8 / 3
12,593
525
17,796
16,368
4,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kuzenbo
18
5 / 4 / 18
13,671
570
20,158
25,660
37,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
SHEEPASAURUS01
Charybdis
20
27 / 2 / 3
17,280
720
38,534
21,985
8,859
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
8 / 3 / 11
13,545
564
13,776
18,515
7,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
eliyabutbul1
Sun Wukong
12
0 / 9 / 6
9,840
410
3,318
15,393
5,180

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
87
26
Kills
46
49
Deaths
26
26
Assists
41
Player
Kills
Deaths
Assists
KDA
L
24
5
0
4.8
W
6
8
3
0.94
W
Kuzenbo
5
4
18
3.5
W
Charybdis
SHEEPASAURUS01
Charybdis
27
2
3
14.25
W
8
3
11
4.5
L
Medusa
arekane
Medusa
0
17
1
0.03
W
Sun Wukong
eliyabutbul1
Sun Wukong
0
9
6
0.33
L
0
9
11
0.61
L
Baron Samedi
ii_b_Captain
Baron Samedi
1
6
10
1
L
King Arthur
outward-fanstay9
King Arthur
1
12
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,305
Damage
93,582
123,503
Taken
97,921
76,880
Mitigated
63,638
20,732
Healing
28,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
31,357
10,597
0
9,220
26,598
11,573
0
9,907
16,474
0
109,024
W
17,796
4,113
111
2,338
16,368
4,970
4,186
1,112
15,176
73,660
0
W
Kuzenbo
20,158
5,999
997
5,908
25,660
37,549
561
6,235
19,425
51,878
0
W
Charybdis
SHEEPASAURUS01
Charybdis
38,534
27,541
0
13,094
21,985
8,859
10,016
1,854
20,131
0
151,252
W
13,776
3,087
0
6,088
18,515
7,080
330
2,471
16,044
0
84,033
L
Medusa
arekane
Medusa
6,727
2,251
0
1,257
20,227
4,084
768
3,948
16,194
0
66,299
W
Sun Wukong
eliyabutbul1
Sun Wukong
3,318
732
0
285
15,393
5,180
348
2,229
13,164
0
24,335
L
4,569
1,332
0
1,490
28,654
21,629
278
10,338
18,008
28,155
0
L
Baron Samedi
ii_b_Captain
Baron Samedi
9,332
1,581
1,339
4,896
22,611
20,773
0
4,388
18,103
59,426
0
L
King Arthur
outward-fanstay9
King Arthur
8,320
1,325
0
2,530
25,413
18,821
292
8,886
16,205
0
48,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,174
Gold Earned
66,929
420
Minions Killed
546
0
Camps Cleared
0
1,884,250
Distance Traveled
2,090,754
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
14,440
602
142
6
0
421,296
1
W
Nu Wa
12,593
525
137
6
0
363,946
2
W
Kuzenbo
13,671
570
45
2
0
462,323
2
W
Charybdis
17,280
720
201
8
0
413,982
1
W
Loki
13,545
564
131
5
0
454,785
0
L
Medusa
8,487
354
79
3
0
385,752
0
W
Sun Wukong
9,840
410
32
1
0
395,718
1
L
Ymir
9,294
387
50
2
0
362,909
0
L
Baron Samedi
11,171
465
78
3
0
372,299
1
L
King Arthur
9,782
408
71
3
0
341,994
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role