Player Matchup

Arachne
Arachne
ESPARTA777
Arachne
Level 127
God Stats
4W - 1L
1,771 SR
Queue Stats
211W - 222L
1,568 Elo+
Party 2
Zeus
Zeus
Kornucius
Zeus
Level 61
God Stats
8W - 8L
1,586 SR
Queue Stats
17W - 19L
1,464 Elo+
Party 2
Geb
Geb
Rhinno54
Geb
Level 138
God Stats
17W - 7L
1,629 SR
Queue Stats
374W - 275L
1,610 Elo+
Party 2
Team Averages
Level 109
1,662 SR
1,547 Elo+

VS

Team Averages
Level 59
1,527 SR
1,464 Elo+
Fenrir
Fenrir
AelaSura
Fenrir
Level 149
God Stats
1W - 3L
1,585 SR
Queue Stats
59W - 46L
1,548 Elo+
Party 1
Ra
Ra
Popowiczka
Ra
Level 20
God Stats
4W - 4L
1,495 SR
Queue Stats
49W - 43L
1,469 Elo+
Party 1
Cthulhu
Cthulhu
SaucySantanaa
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 32L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ESPARTA777
Arachne
16
10 / 2 / 11
11,402
760
13,461
14,169
7,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Zeus
16
11 / 3 / 9
11,604
774
17,979
7,930
2,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 2 / 19
11,235
749
7,825
14,946
14,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AelaSura
Fenrir
13
4 / 7 / 2
9,658
644
8,713
16,523
6,798
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
1 / 7 / 5
8,971
598
7,469
10,121
3,580
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
12
1 / 9 / 6
8,956
597
6,601
16,625
16,267
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
19
23
Kills
6
7
Deaths
23
39
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AelaSura
Fenrir
4
7
2
0.71
W
Arachne
ESPARTA777
Arachne
10
2
11
7.75
W
Zeus
11
3
9
5.17
L
1
7
5
0.5
W
2
2
19
5.75
L
Cthulhu
1
9
6
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,265
Damage
22,783
37,045
Taken
43,269
25,250
Mitigated
26,645
13,165
Healing
4,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AelaSura
Fenrir
8,713
2,238
0
2,222
16,523
6,798
0
10,524
5,446
0
28,266
W
Arachne
ESPARTA777
Arachne
13,461
8,460
0
5,354
14,169
7,617
1,209
6,592
7,229
0
33,350
W
Zeus
17,979
2,363
1,379
2,589
7,930
2,988
610
1,512
6,382
49,779
0
L
7,469
933
941
1,468
10,121
3,580
0
3,610
6,000
30,572
0
W
7,825
809
0
3,843
14,946
14,645
216
5,476
9,172
30,060
0
L
Cthulhu
6,601
810
102
20
16,625
16,267
0
11,392
4,660
20,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,241
Gold Earned
27,585
134
Minions Killed
167
6
Camps Cleared
6
824,612
Distance Traveled
687,270
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,658
644
59
4
4
254,019
4
W
Arachne
11,402
760
50
3
3
303,997
6
W
Zeus
11,604
774
60
4
3
239,959
1
L
Ra
8,971
598
68
5
2
225,818
0
W
Geb
11,235
749
24
2
0
280,656
1
L
Cthulhu
8,956
597
40
3
0
207,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role