Player Matchup

Neith
Neith
 
Neith
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
LastGameEver
Fenrir
Level 25
God Stats
9W - 7L
1,495 SR
Queue Stats
99W - 72L
1,503 Elo+
Solo
Agni
Agni
coolads934
Agni
Level 143
God Stats
4W - 5L
1,420 SR
Queue Stats
206W - 181L
1,513 Elo+
Party 1
Team Averages
Level 65
1,472 SR
1,505 Elo+

VS

Team Averages
Level 64
1,500 SR
1,500 Elo+
Geb
Geb
 
Geb
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
IFS Squid
Neith
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,346 Elo+
Party 2
Ah Puch
Ah Puch
Muske
Ah Puch
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,652 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
4 / 0 / 8
7,661
766
6,390
5,590
2,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Fenrir
11
1 / 0 / 9
6,706
671
3,280
10,572
8,684
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

12
10 / 2 / 5
8,532
853
13,827
8,486
3,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
0 / 2 / 2
6,338
634
5,012
9,227
8,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
IFS Squid
Neith
8
0 / 7 / 1
5,670
567
2,872
7,558
2,669
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
Muske
Ah Puch
9
2 / 6 / 0
6,618
662
6,760
9,831
3,633
Magic Focus

Magic Focus

+20
Magical Power

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
15
Kills
2
2
Deaths
15
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
0
8
8
L
Geb
 
Geb
0
2
2
0.5
L
Neith
IFS Squid
Neith
0
7
1
0.07
W
Fenrir
1
0
9
5.5
L
Ah Puch
Muske
Ah Puch
2
6
0
0.33
W
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,497
Damage
14,644
24,648
Taken
26,616
14,487
Mitigated
14,423
5,075
Healing
3,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,390
3,664
0
1,724
5,590
2,650
1,161
2,363
3,227
0
31,077
L
Geb
 
Geb
5,012
414
0
2,994
9,227
8,121
0
3,774
5,453
16,892
0
L
Neith
IFS Squid
Neith
2,872
1,707
0
220
7,558
2,669
0
4,241
3,317
0
11,147
W
Fenrir
3,280
680
0
603
10,572
8,684
114
4,979
5,593
0
10,761
L
Ah Puch
Muske
Ah Puch
6,760
645
186
509
9,831
3,633
144
6,093
3,738
16,500
0
W
13,827
1,372
488
2,260
8,486
3,153
543
5,181
3,305
26,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,899
Gold Earned
18,626
143
Minions Killed
73
7
Camps Cleared
1
541,437
Distance Traveled
480,018
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,661
766
70
7
5
172,529
2
L
Geb
6,338
634
22
2
0
177,873
3
L
Neith
5,670
567
26
3
1
153,223
1
W
Fenrir
6,706
671
25
3
1
191,416
3
L
Ah Puch
6,618
662
25
3
0
148,922
0
W
Agni
8,532
853
48
5
1
177,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role