Player Matchup

Medusa
Medusa
Gustavotapa
Medusa
Level 127
God Stats
12W - 6L
1,560 SR
Queue Stats
59W - 67L
1,499 Elo+
Party 2
Sol
Sol
Julianotapa092
Sol
Level 149
God Stats
5W - 8L
1,341 SR
Queue Stats
78W - 94L
1,429 Elo+
Party 2
Cabrakan
Cabrakan
RedReverend666
Cabrakan
Level 15
God Stats
4W - 4L
1,871 SR
Queue Stats
11W - 17L
1,238 Elo+
Solo
Team Averages
Level 97
1,591 SR
1,389 Elo+

VS

Team Averages
Level 76
1,527 SR
1,432 Elo+
Mulan
Mulan
NOSHIRT_JM
Mulan
Level 102
God Stats
24W - 15L
1,561 SR
Queue Stats
150W - 144L
1,498 Elo+
Party 1
Gilgamesh
Gilgamesh
SaucedUpGator
Gilgamesh
Level 105
God Stats
27W - 17L
1,560 SR
Queue Stats
109W - 92L
1,508 Elo+
Party 1
Sol
Sol
T4c BestiA4050
Sol
Level 22
God Stats
1W - 1L
1,461 SR
Queue Stats
1W - 4L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
1 / 3 / 2
6,374
637
6,128
7,813
2,977
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
3 / 2 / 0
6,600
660
9,730
7,611
2,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cabrakan
10
1 / 4 / 3
6,822
682
6,463
10,878
7,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
12
5 / 1 / 4
8,213
821
6,019
12,791
6,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Gilgamesh
SaucedUpGator
Gilgamesh
10
1 / 3 / 8
7,146
715
5,574
7,691
5,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
3 / 1 / 6
7,381
738
10,657
7,358
2,385
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
5
Kills
9
9
Deaths
5
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
3
2
0.67
L
3
2
0
1.5
W
Mulan
5
1
4
7
L
Cabrakan
1
4
3
0.63
W
Gilgamesh
SaucedUpGator
Gilgamesh
1
3
8
1.67
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,321
Damage
22,250
26,302
Taken
27,840
12,995
Mitigated
14,287
8,881
Healing
10,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
6,128
2,121
0
2,407
7,813
2,977
0
3,876
3,937
0
24,208
L
9,730
3,771
0
3,574
7,611
2,960
0
3,227
4,384
24,363
2,844
W
Mulan
6,019
1,277
352
5,553
12,791
6,794
152
6,865
5,926
0
16,494
L
Cabrakan
6,463
431
391
2,509
10,878
7,058
0
4,053
6,825
17,304
0
W
Gilgamesh
SaucedUpGator
Gilgamesh
5,574
833
498
1,401
7,691
5,108
382
4,231
3,460
0
14,786
W
10,657
4,760
0
2,661
7,358
2,385
0
3,899
3,459
24,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,796
Gold Earned
22,740
119
Minions Killed
91
8
Camps Cleared
1
504,011
Distance Traveled
555,636
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,374
637
39
4
2
181,421
3
L
Sol
6,600
660
47
5
2
165,543
4
W
Mulan
8,213
821
26
3
0
191,808
3
L
Cabrakan
6,822
682
33
3
4
157,047
1
W
Gilgamesh
7,146
715
17
2
1
189,711
0
W
Sol
7,381
738
48
5
0
174,117
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role