Player Matchup

Freya
Freya
BellaTrixUK
Freya
Level 15
God Stats
2W - 2L
1,701 SR
Queue Stats
22W - 13L
1,841 Elo+
Solo
Sol
Sol
NonChinesePanda
Sol
Level 22
God Stats
3W - 2L
1,715 SR
Queue Stats
79W - 63L
1,541 Elo+
Solo
Fenrir
Fenrir
Zerahyon
Fenrir
Level 23
God Stats
3W - 5L
1,500 SR
Queue Stats
55W - 79L
1,606 Elo+
Solo
Izanami
Izanami
kosmicznadziwka
Izanami
Level 13
God Stats
8W - 9L
1,472 SR
Queue Stats
14W - 15L
1,532 Elo+
Solo
Kukulkan
Kukulkan
ÉricZemmour
Kukulkan
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 27L
1,631 Elo+
Solo
Team Averages
Level 19
1,578 SR
1,630 Elo+

VS

Team Averages
Level 12
1,584 SR
1,636 Elo+
Hercules
Hercules
HelpPlsHelp
Hercules
Level 15
God Stats
4W - 1L
1,725 SR
Queue Stats
22W - 13L
1,622 Elo+
Solo
Nu Wa
Nu Wa
KataKats
Nu Wa
Level 6
God Stats
6W - 6L
1,495 SR
Queue Stats
10W - 13L
1,483 Elo+
Solo
Gilgamesh
Gilgamesh
SmiteNoob326
Gilgamesh
Level 11
God Stats
3W - 0L
1,942 SR
Queue Stats
35W - 10L
1,809 Elo+
Solo
Hachiman
Hachiman
imnotasmurflolol
Hachiman
Level 18
God Stats
1W - 1L
1,260 SR
Queue Stats
52W - 35L
1,647 Elo+
Solo
Sobek
Sobek
k67rth6fg5
Sobek
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 12L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
4,676
668
2,392
3,538
1,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 0 / 0
4,398
628
136
2,003
602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
Zerahyon
Fenrir
6
1 / 1 / 1
4,077
582
1,592
4,439
1,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8
3 / 1 / 1
4,813
688
2,839
4,331
1,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
ÉricZemmour
Kukulkan
1
0 / 0 / 0
2,808
401
0
112
29

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HelpPlsHelp
Hercules
5
0 / 1 / 0
3,488
498
578
2,700
1,414
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nu Wa
KataKats
Nu Wa
6
0 / 3 / 1
3,921
560
2,459
2,611
477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
SmiteNoob326
Gilgamesh
8
3 / 0 / 1
4,933
705
3,139
3,907
1,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 0 / 0
4,913
702
439
1,562
408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sobek
7
1 / 1 / 1
4,104
586
2,015
5,015
3,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
7
5
Kills
4
4
Deaths
5
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Hercules
HelpPlsHelp
Hercules
0
1
0
0
W
Nu Wa
KataKats
Nu Wa
0
3
1
0.17
L
0
0
0
0
W
Gilgamesh
SmiteNoob326
Gilgamesh
3
0
1
3.5
L
Fenrir
Zerahyon
Fenrir
1
1
1
1.5
W
0
0
0
0
W
Sobek
1
1
1
1.5
L
3
1
1
3.5
L
Kukulkan
ÉricZemmour
Kukulkan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,959
Damage
8,630
14,423
Taken
15,795
3,933
Mitigated
7,153
4,984
Healing
5,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,392
773
0
1,363
3,538
1,087
0
1,205
2,066
17,047
2,760
W
Hercules
HelpPlsHelp
Hercules
578
109
0
782
2,700
1,414
0
136
2,564
0
8,746
W
Nu Wa
KataKats
Nu Wa
2,459
886
0
13
2,611
477
440
0
2,611
14,775
0
L
136
0
0
1,089
2,003
602
0
90
1,895
19,348
3,116
W
Gilgamesh
SmiteNoob326
Gilgamesh
3,139
1,081
0
1,554
3,907
1,683
0
238
3,669
0
26,517
L
Fenrir
Zerahyon
Fenrir
1,592
409
0
2,162
4,439
1,113
0
719
3,635
0
13,627
W
439
0
0
1,003
1,562
408
0
0
1,562
0
31,934
W
Sobek
2,015
363
0
2,389
5,015
3,171
0
1,822
3,193
13,209
0
L
2,839
2,187
0
370
4,331
1,102
0
1,776
2,353
0
24,127
L
Kukulkan
ÉricZemmour
Kukulkan
0
0
0
0
112
29
0
94
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,772
Gold Earned
21,359
175
Minions Killed
202
0
Camps Cleared
0
508,583
Distance Traveled
683,577
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
4,676
668
38
5
0
118,114
4
W
Hercules
3,488
498
16
2
0
148,559
0
W
Nu Wa
3,921
560
30
4
0
114,777
1
L
Sol
4,398
628
47
7
0
109,214
3
W
Gilgamesh
4,933
705
56
8
0
140,321
0
L
Fenrir
4,077
582
32
5
0
140,629
0
W
Hachiman
4,913
702
69
10
0
120,723
2
W
Sobek
4,104
586
31
4
0
159,197
0
L
Izanami
4,813
688
58
8
0
140,626
3
L
Kukulkan
2,808
401
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role