Player Matchup

Nemesis
Nemesis
GuiFarias28
Nemesis
Level 42
God Stats
4W - 5L
1,387 SR
Queue Stats
89W - 165L
1,282 Elo+
Party 1
Charybdis
Charybdis
Hug0_22W
Charybdis
Level 60
God Stats
5W - 13L
1,261 SR
Queue Stats
195W - 296L
1,341 Elo+
Party 1
Freya
Freya
Luumau
Freya
Level 123
God Stats
15W - 18L
1,535 SR
Queue Stats
634W - 706L
1,465 Elo+
Solo
Merlin
Merlin
SapuGustosu
Merlin
Level 37
God Stats
17W - 18L
1,415 SR
Queue Stats
96W - 157L
1,277 Elo+
Solo
Ares
Ares
shadowkiller4387
Ares
Level 48
God Stats
13W - 26L
1,290 SR
Queue Stats
155W - 225L
1,392 Elo+
Party 1
Team Averages
Level 62
1,378 SR
1,351 Elo+

VS

Team Averages
Level 51
1,374 SR
1,361 Elo+
Cernunnos
Cernunnos
DeaftKill
Cernunnos
Level 45
God Stats
4W - 8L
1,380 SR
Queue Stats
34W - 61L
1,254 Elo+
Solo
Bacchus
Bacchus
Hauscler
Bacchus
Level 51
God Stats
9W - 13L
1,195 SR
Queue Stats
125W - 154L
1,312 Elo+
Solo
Anubis
Anubis
JLdragon1
Anubis
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 30L
1,392 Elo+
Solo
Nike
Nike
Lua_Gala99
Nike
Level 47
God Stats
8W - 8L
1,517 SR
Queue Stats
157W - 199L
1,378 Elo+
Solo
Nemesis
Nemesis
pacman_adestrado
Nemesis
Level 42
God Stats
1W - 4L
1,277 SR
Queue Stats
3W - 6L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GuiFarias28
Nemesis
20
10 / 2 / 6
12,578
547
12,189
18,316
9,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
Hug0_22W
Charybdis
17
9 / 2 / 7
11,786
512
12,017
15,298
6,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Freya
Luumau
Freya
20
3 / 4 / 5
12,571
547
12,481
17,364
8,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
16
2 / 9 / 9
11,029
480
12,096
14,302
5,365
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 1 / 17
11,709
509
12,142
18,283
22,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DeaftKill
Cernunnos
4
0 / 2 / 1
6,570
286
1,222
1,577
291
Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Hauscler
Bacchus
15
2 / 7 / 9
10,354
450
10,002
18,711
22,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
JLdragon1
Anubis
18
5 / 10 / 1
11,334
493
15,813
20,576
8,657
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
1 / 2 / 6
11,081
482
12,523
16,163
9,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
10 / 8 / 1
11,329
493
12,343
20,705
9,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
36
29
Kills
18
18
Deaths
29
44
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
DeaftKill
Cernunnos
0
2
1
0.25
W
Nemesis
GuiFarias28
Nemesis
10
2
6
6.5
L
Bacchus
Hauscler
Bacchus
2
7
9
0.93
W
Charybdis
Hug0_22W
Charybdis
9
2
7
6.25
L
Anubis
JLdragon1
Anubis
5
10
1
0.55
L
1
2
6
2
W
Freya
Luumau
Freya
3
4
5
1.38
W
Merlin
2
9
9
0.72
L
10
8
1
1.31
W
5
1
17
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,925
Damage
51,903
83,563
Taken
77,732
52,514
Mitigated
50,393
21,848
Healing
18,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
DeaftKill
Cernunnos
1,222
626
0
2
1,577
291
0
410
1,167
0
6,234
W
Nemesis
GuiFarias28
Nemesis
12,189
4,332
0
6,396
18,316
9,789
243
5,120
13,196
0
90,720
L
Bacchus
Hauscler
Bacchus
10,002
726
0
2,916
18,711
22,689
650
8,968
9,743
29,112
0
W
Charybdis
Hug0_22W
Charybdis
12,017
6,408
0
3,390
15,298
6,264
3,280
6,590
8,708
93
71,080
L
Anubis
JLdragon1
Anubis
15,813
567
0
6,239
20,576
8,657
1,034
7,269
13,307
67,262
0
L
12,523
1,904
995
4,283
16,163
9,610
2,304
10,485
5,678
11,556
57,640
W
Freya
Luumau
Freya
12,481
4,767
0
8,941
17,364
8,645
442
3,931
13,433
96,583
0
W
Merlin
12,096
790
0
758
14,302
5,365
2,277
4,535
9,767
66,909
0
L
12,343
5,084
0
3,998
20,705
9,146
0
9,647
11,058
0
54,924
W
12,142
1,141
0
2,363
18,283
22,451
202
8,510
9,773
33,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,673
Gold Earned
50,668
564
Minions Killed
374
0
Camps Cleared
0
2,016,194
Distance Traveled
1,697,150
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,570
286
13
1
0
63,910
1
W
Nemesis
12,578
547
119
5
0
487,858
2
L
Bacchus
10,354
450
32
1
0
438,318
8
W
Charybdis
11,786
512
117
5
0
379,587
3
L
Anubis
11,334
493
99
4
0
332,817
4
L
Nike
11,081
482
147
6
0
400,885
4
W
Freya
12,571
547
166
7
0
393,360
2
W
Merlin
11,029
480
135
6
0
325,295
3
L
Nemesis
11,329
493
83
4
0
461,220
2
W
Ares
11,709
509
27
1
0
430,094
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role