Player Matchup

Cthulhu
Cthulhu
Smexi Salad
Cthulhu
Level 19
God Stats
0W - 4L
1,132 SR
Queue Stats
47W - 57L
1,343 Elo+
Party 1
Artemis
Artemis
Thegetback6521
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,476 Elo+
Solo
Da Ji
Da Ji
brayden2918
Da Ji
Level 29
God Stats
8W - 6L
1,329 SR
Queue Stats
122W - 110L
1,452 Elo+
Solo
Bellona
Bellona
sh0td0wn129
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 14L
1,503 Elo+
Party 1
Agni
Agni
twinkieXtactics
Agni
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,595 Elo+
Party 1
Team Averages
Level 13
1,392 SR
1,474 Elo+

VS

Team Averages
Level 40
1,607 SR
1,496 Elo+
Da Ji
Da Ji
CityBoiiDior
Da Ji
Level 29
God Stats
56W - 48L
1,606 SR
Queue Stats
172W - 179L
1,502 Elo+
Solo
Neith
Neith
Prometeus3477
Neith
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 7L
1,507 Elo+
Party 2
Freya
Freya
brutasdatuf
Freya
Level 28
God Stats
13W - 7L
1,659 SR
Queue Stats
85W - 82L
1,514 Elo+
Party 2
Chang'e
Chang'e
licomello9
Chang'e
Level 105
God Stats
4W - 0L
1,700 SR
Queue Stats
128W - 114L
1,559 Elo+
Party 2
Khepri
Khepri
zlVinicius1
Khepri
Level 29
God Stats
5W - 0L
1,568 SR
Queue Stats
36W - 45L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Smexi Salad
Cthulhu
5
0 / 1 / 1
3,848
385
303
3,222
1,752
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

4
0 / 2 / 1
3,763
376
0
2,014
410
6
0 / 7 / 0
4,398
440
3,069
7,877
2,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
sh0td0wn129
Bellona
9
1 / 2 / 0
4,970
497
2,720
6,115
3,403
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
0 / 8 / 0
4,973
497
3,033
7,967
1,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
14 / 0 / 1
7,948
795
8,480
6,837
2,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 0 / 4
6,072
607
1,984
4,269
1,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
2 / 0 / 2
5,840
584
1,645
5,179
1,806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
licomello9
Chang'e
11
2 / 1 / 2
6,518
652
4,066
5,094
3,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
10
1 / 1 / 3
5,907
591
1,421
3,348
1,512
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
31
1
Kills
19
20
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
14
0
1
14.5
W
0
0
4
2
L
Cthulhu
Smexi Salad
Cthulhu
0
1
1
0.5
L
0
2
1
0.25
L
0
7
0
0
W
2
0
2
3
W
Chang'e
licomello9
Chang'e
2
1
2
3
L
Bellona
sh0td0wn129
Bellona
1
2
0
0.5
L
0
8
0
0
W
Khepri
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,125
Damage
17,596
27,195
Taken
24,727
9,190
Mitigated
11,364
3,738
Healing
10,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,480
3,190
0
2,606
6,837
2,947
0
962
5,823
0
38,955
W
1,984
404
0
1,456
4,269
1,574
1,064
1,759
2,274
0
26,068
L
Cthulhu
Smexi Salad
Cthulhu
303
0
0
753
3,222
1,752
0
1,010
2,212
6,150
0
L
0
0
0
0
2,014
410
0
726
1,272
0
1,523
L
3,069
1,186
0
1,430
7,877
2,027
93
1,876
5,953
0
15,129
W
1,645
874
0
2,160
5,179
1,806
1,026
303
4,876
30,335
0
W
Chang'e
licomello9
Chang'e
4,066
245
141
1,854
5,094
3,525
811
947
4,139
33,702
0
L
Bellona
sh0td0wn129
Bellona
2,720
268
0
971
6,115
3,403
0
3,136
2,659
4,748
14,675
L
3,033
718
0
584
7,967
1,598
0
0
7,967
23,579
0
W
Khepri
1,421
78
1,290
1,401
3,348
1,512
408
0
3,348
13,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,952
Gold Earned
32,285
136
Minions Killed
281
0
Camps Cleared
0
796,899
Distance Traveled
839,246
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,948
795
76
8
0
226,506
0
W
Neith
6,072
607
55
6
0
182,706
0
L
Cthulhu
3,848
385
10
1
0
116,348
0
L
Artemis
3,763
376
1
0
0
108,701
1
L
Da Ji
4,398
440
33
3
0
187,464
0
W
Freya
5,840
584
64
6
0
130,948
1
W
Chang'e
6,518
652
65
7
0
200,537
0
L
Bellona
4,970
497
42
4
0
214,087
0
L
Agni
4,973
497
50
5
0
170,299
0
W
Khepri
5,907
591
21
2
0
98,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role