Player Matchup

Neith
Neith
FIRSTMADMAN
Neith
Level 52
God Stats
19W - 16L
1,420 SR
Queue Stats
176W - 219L
1,256 Elo+
Party 1
Arachne
Arachne
Ironanchor2552
Arachne
Level 76
God Stats
9W - 2L
1,535 SR
Queue Stats
439W - 401L
1,427 Elo+
Party 2
Xing Tian
Xing Tian
LumberLuck
Xing Tian
Level 39
God Stats
7W - 6L
1,500 SR
Queue Stats
170W - 137L
1,432 Elo+
Party 2
Achilles
Achilles
ObligatedLeach
Achilles
Level 28
God Stats
14W - 9L
1,561 SR
Queue Stats
101W - 79L
1,457 Elo+
Party 1
Ra
Ra
OhhhSuits
Ra
Level 68
God Stats
31W - 37L
1,348 SR
Queue Stats
325W - 369L
1,312 Elo+
Party 1
Team Averages
Level 53
1,473 SR
1,377 Elo+

VS

Team Averages
Level 74
1,521 SR
1,371 Elo+
Loki
Loki
HG_ANAM0LY--
Loki
Level 94
God Stats
3W - 1L
1,591 SR
Queue Stats
26W - 36L
1,368 Elo+
Party 3
Hercules
Hercules
Jrob08
Hercules
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 55L
1,389 Elo+
Party 3
Nu Wa
Nu Wa
Juantonwrapper
Nu Wa
Level 107
God Stats
17W - 10L
1,665 SR
Queue Stats
45W - 46L
1,416 Elo+
Party 3
Chaac
Chaac
kevqb1
Chaac
Level 27
God Stats
13W - 10L
1,548 SR
Queue Stats
171W - 197L
1,402 Elo+
Party 4
Neith
Neith
xGamesDeanx
Neith
Level 117
God Stats
4W - 14L
1,300 SR
Queue Stats
40W - 63L
1,281 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
11 / 3 / 3
8,835
589
13,050
10,652
3,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
6 / 0 / 2
8,898
593
6,854
9,070
4,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Xing Tian
LumberLuck
Xing Tian
13
1 / 0 / 7
7,868
525
5,552
12,815
9,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Achilles
14
5 / 0 / 0
8,942
596
7,573
8,001
4,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

16
0 / 1 / 6
9,157
610
4,190
6,818
2,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 0
7,748
517
4,445
9,609
2,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Jrob08
Hercules
12
0 / 4 / 0
7,035
469
3,679
11,501
10,042
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
1 / 5 / 1
7,710
514
6,130
9,711
3,294
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
kevqb1
Chaac
9
0 / 7 / 2
5,667
378
9,481
14,225
9,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 5 / 3
6,463
431
4,564
8,910
3,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
23
Kills
3
4
Deaths
23
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
11
3
3
4.17
L
2
2
0
1
W
6
0
2
7
L
Hercules
Jrob08
Hercules
0
4
0
0
L
1
5
1
0.3
W
Xing Tian
LumberLuck
Xing Tian
1
0
7
4.5
W
Achilles
5
0
0
5
W
0
1
6
3
L
Chaac
kevqb1
Chaac
0
7
2
0.14
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,219
Damage
28,299
47,356
Taken
53,956
25,455
Mitigated
29,517
20,157
Healing
17,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,050
7,666
444
4,225
10,652
3,789
414
491
9,928
0
54,480
L
4,445
803
0
4,511
9,609
2,952
0
1,071
8,441
0
46,547
W
6,854
4,796
0
6,280
9,070
4,154
4
1,749
7,284
0
64,502
L
Hercules
Jrob08
Hercules
3,679
1,583
0
3,500
11,501
10,042
0
880
9,973
0
38,942
L
6,130
1,000
0
2,598
9,711
3,294
152
2,763
6,858
52,477
0
W
Xing Tian
LumberLuck
Xing Tian
5,552
1,156
0
2,891
12,815
9,707
95
460
11,609
24,976
0
W
Achilles
7,573
1,550
0
4,101
8,001
4,877
174
1,347
6,654
0
49,446
W
4,190
509
251
1,965
6,818
2,928
416
2,365
4,453
71,265
0
L
Chaac
kevqb1
Chaac
9,481
1,969
0
3,770
14,225
9,997
0
2,811
11,414
0
28,504
L
4,564
1,214
260
3,096
8,910
3,232
120
2,217
6,693
0
29,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,700
Gold Earned
34,623
483
Minions Killed
386
0
Camps Cleared
0
1,523,200
Distance Traveled
1,412,803
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,835
589
91
6
0
250,008
0
L
Loki
7,748
517
103
7
0
340,406
4
W
Arachne
8,898
593
113
8
0
363,877
5
L
Hercules
7,035
469
86
6
0
296,650
2
L
Nu Wa
7,710
514
100
7
0
256,563
1
W
Xing Tian
7,868
525
41
3
0
276,844
3
W
Achilles
8,942
596
95
6
0
299,782
4
W
Ra
9,157
610
143
10
0
332,689
7
L
Chaac
5,667
378
27
2
0
268,332
0
L
Neith
6,463
431
70
5
0
250,852
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role