Player Matchup

Sol
Sol
Diamond V
Ghost_PrinzBrown
Sol
Diamond V
Level 97
God Stats
2W - 0L
1,610 SR
Queue Stats
62W - 46L
2,079 MMR
Party 1
Hercules
Hercules
Diamond II
Night_Crawler_Jr
Hercules
Diamond II
Level 156
God Stats
2W - 1L
1,448 SR
Queue Stats
174W - 94L
2,239 MMR
Party 1
Cerberus
Cerberus
Platinum II
Waylon_Jones1
Cerberus
Platinum II
Level 144
God Stats
3W - 2L
1,659 SR
Queue Stats
132W - 107L
1,890 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 132
1,572 SR
2,069 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 96
1,545 SR
1,681 MMR
Aphrodite
Aphrodite
Gold IV
Yuna_Madame
Aphrodite
Gold IV
Level 47
God Stats
1W - 1L
1,704 SR
Queue Stats
37W - 32L
1,730 MMR
Party 2
Fenrir
Fenrir
Gold II
andresptx
Fenrir
Gold II
Level 133
God Stats
44W - 48L
1,504 SR
Queue Stats
580W - 679L
1,642 MMR
Solo
Bacchus
Bacchus
Gold IV
xD3NK0
Bacchus
Gold IV
Level 108
God Stats
1W - 3L
1,427 SR
Queue Stats
37W - 32L
1,670 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
13 / 4 / 5
10,029
836
12,628
11,153
4,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
7 / 1 / 13
9,394
783
12,650
11,856
10,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Waylon_Jones1
Cerberus
13
0 / 1 / 19
8,394
700
6,433
8,924
9,301
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AchillesGebArtioThothAres

VS

Bans
OdinGilgameshAthenaChaacKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Yuna_Madame
Aphrodite
12
1 / 7 / 4
7,710
643
4,241
10,944
4,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
andresptx
Fenrir
10
1 / 8 / 4
7,680
640
6,957
11,705
5,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
xD3NK0
Bacchus
12
4 / 5 / 2
9,834
820
7,310
14,379
14,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
16
20
Kills
6
6
Deaths
20
37
Assists
10
Player
Kills
Deaths
Assists
KDA
W
13
4
5
3.88
W
7
1
13
13.5
W
Cerberus
Waylon_Jones1
Cerberus
0
1
19
9.5
L
Aphrodite
Yuna_Madame
Aphrodite
1
7
4
0.43
L
Fenrir
andresptx
Fenrir
1
8
4
0.38
L
Bacchus
xD3NK0
Bacchus
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,711
Damage
18,508
31,933
Taken
37,028
24,367
Mitigated
24,560
14,433
Healing
10,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,628
5,310
0
5,026
11,153
4,445
1,654
4,741
5,844
48,657
4,969
W
12,650
3,880
0
5,967
11,856
10,621
517
3,529
8,053
0
24,996
W
Cerberus
Waylon_Jones1
Cerberus
6,433
646
0
3,440
8,924
9,301
332
3,701
5,088
21,821
0
L
Aphrodite
Yuna_Madame
Aphrodite
4,241
701
3,294
3,356
10,944
4,284
0
4,953
5,575
23,780
0
L
Fenrir
andresptx
Fenrir
6,957
921
0
730
11,705
5,972
0
4,251
7,118
0
18,107
L
Bacchus
xD3NK0
Bacchus
7,310
853
288
2,815
14,379
14,304
0
8,552
5,480
14,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,817
Gold Earned
25,224
134
Minions Killed
87
8
Camps Cleared
2
645,150
Distance Traveled
631,446
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,029
836
56
5
4
187,455
0
W
Hercules
9,394
783
31
3
1
230,183
3
W
Cerberus
8,394
700
47
4
3
227,512
0
L
Aphrodite
7,710
643
47
4
0
201,004
2
L
Fenrir
7,680
640
22
2
1
204,159
5
L
Bacchus
9,834
820
18
2
1
226,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role