Player Matchup

Scylla
Scylla
Akorokamui
Scylla
Level 18
God Stats
4W - 2L
1,361 SR
Queue Stats
18W - 19L
1,305 Elo+
Party 2
Skadi
Skadi
CondorBirdman
Skadi
Level 5
God Stats
0W - 1L
1,208 SR
Queue Stats
9W - 13L
1,308 Elo+
Party 2
Da Ji
Da Ji
ReyalsTsorf
Da Ji
Level 18
God Stats
0W - 1L
1,358 SR
Queue Stats
1W - 1L
1,650 Elo+
Solo
Thoth
Thoth
awdcaw13132
Thoth
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,361 Elo+
Solo
Sobek
Sobek
melgarguy
Sobek
Level 16
God Stats
10W - 9L
1,546 SR
Queue Stats
225W - 284L
1,418 Elo+
Solo
Team Averages
Level 12
1,394 SR
1,408 Elo+

VS

Team Averages
Level 23
1,463 SR
1,474 Elo+
Chaac
Chaac
ARAX4S
Chaac
Level 22
God Stats
2W - 1L
1,395 SR
Queue Stats
15W - 11L
1,598 Elo+
Solo
Cliodhna
Cliodhna
GingerSnapd254
Cliodhna
Level 28
God Stats
2W - 2L
1,228 SR
Queue Stats
82W - 79L
1,419 Elo+
Party 1
Skadi
Skadi
Pappamiller
Skadi
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 49L
1,423 Elo+
Solo
Cthulhu
Cthulhu
YarlBrawlin
Cthulhu
Level 17
God Stats
4W - 1L
1,543 SR
Queue Stats
27W - 28L
1,375 Elo+
Party 1
Hel
Hel
bli74
Hel
Level 28
God Stats
3W - 1L
1,648 SR
Queue Stats
148W - 124L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Akorokamui
Scylla
17
3 / 6 / 1
10,951
913
15,490
15,746
4,409
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

18
2 / 2 / 9
11,494
958
21,143
16,226
5,261
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

18
4 / 9 / 8
11,555
963
11,513
22,619
8,881
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
2 / 14 / 7
11,002
917
13,730
21,764
6,750
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sobek
melgarguy
Sobek
17
1 / 7 / 6
10,474
873
9,108
29,509
14,498
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

247

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ARAX4S
Chaac
20
17 / 2 / 14
14,598
1,217
31,437
17,256
15,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cliodhna
19
7 / 2 / 11
12,131
1,011
16,908
15,042
7,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
2 / 5 / 23
11,234
936
15,374
12,781
4,694
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
YarlBrawlin
Cthulhu
19
4 / 0 / 21
11,779
982
15,755
19,170
17,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hel
bli74
Hel
20
8 / 3 / 22
13,212
1,101
20,063
14,825
6,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
129
12
Kills
38
38
Deaths
12
31
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Chaac
ARAX4S
Chaac
17
2
14
12
L
Scylla
Akorokamui
Scylla
3
6
1
0.58
L
2
2
9
3.25
W
Cliodhna
7
2
11
6.25
W
2
5
23
2.7
L
4
9
8
0.89
W
Cthulhu
YarlBrawlin
Cthulhu
4
0
21
14.5
L
2
14
7
0.39
W
Hel
bli74
Hel
8
3
22
6.33
L
Sobek
melgarguy
Sobek
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,984
Damage
99,537
105,864
Taken
79,074
39,799
Mitigated
51,924
5,663
Healing
35,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
ARAX4S
Chaac
31,437
6,383
0
6,588
17,256
15,192
0
6,752
10,504
676
43,763
L
Scylla
Akorokamui
Scylla
15,490
691
0
644
15,746
4,409
0
4,852
10,242
47,264
0
L
21,143
7,632
0
347
16,226
5,261
0
3,983
11,665
0
49,426
W
Cliodhna
16,908
483
0
1,252
15,042
7,937
0
7,954
7,088
0
45,682
W
15,374
7,378
0
1,741
12,781
4,694
0
5,794
6,987
0
29,980
L
11,513
1,322
0
90
22,619
8,881
0
6,385
15,564
0
15,664
W
Cthulhu
YarlBrawlin
Cthulhu
15,755
1,257
301
5,205
19,170
17,959
0
10,692
8,478
38,106
0
L
13,730
1,774
0
841
21,764
6,750
0
8,058
12,870
24,435
0
W
Hel
bli74
Hel
20,063
2,224
11,442
9,039
14,825
6,142
0
7,136
7,689
36,307
0
L
Sobek
melgarguy
Sobek
9,108
477
147
3,594
29,509
14,498
0
10,460
17,805
20,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,476
Gold Earned
62,954
180
Minions Killed
215
3
Camps Cleared
11
1,033,314
Distance Traveled
1,148,648
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
14,598
1,217
30
3
1
237,279
0
L
Scylla
10,951
913
87
7
1
203,761
3
L
Skadi
11,494
958
48
4
0
204,845
0
W
Cliodhna
12,131
1,011
61
5
6
239,965
0
W
Skadi
11,234
936
31
3
0
172,074
0
L
Da Ji
11,555
963
7
1
2
209,162
0
W
Cthulhu
11,779
982
52
4
2
256,796
0
L
Thoth
11,002
917
22
2
0
184,887
0
W
Hel
13,212
1,101
41
3
2
242,534
0
L
Sobek
10,474
873
16
1
0
230,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role