Player Matchup

Thor
Thor
 
Thor
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Butterteaust
Geb
Level 123
God Stats
12W - 9L
1,526 SR
Queue Stats
288W - 279L
1,469 Elo+
Solo
Nox
Nox
H34RTL355KTR
Nox
Level 149
God Stats
15W - 10L
1,644 SR
Queue Stats
1,005W - 998L
1,558 Elo+
Party 2
Tiamat
Tiamat
MonsterGames826
Tiamat
Level 119
God Stats
13W - 19L
1,481 SR
Queue Stats
407W - 427L
1,472 Elo+
Party 2
Heimdallr
Heimdallr
SquigyMcNutz
Heimdallr
Level 100
God Stats
7W - 2L
1,637 SR
Queue Stats
65W - 39L
1,486 Elo+
Solo
Team Averages
Level 123
1,558 SR
1,497 Elo+

VS

Team Averages
Level 93
1,511 SR
1,440 Elo+
Hachiman
Hachiman
Apostle Manny
Hachiman
Level 107
God Stats
1W - 0L
1,833 SR
Queue Stats
42W - 41L
1,437 Elo+
Party 3
Ravana
Ravana
BeIIyButtonLint
Ravana
Level 120
God Stats
2W - 2L
1,368 SR
Queue Stats
48W - 52L
1,421 Elo+
Party 3
Khepri
Khepri
Everydaypound3
Khepri
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
155W - 154L
1,495 Elo+
Solo
Fafnir
Fafnir
Mixlen2
Fafnir
Level 114
God Stats
11W - 18L
1,295 SR
Queue Stats
440W - 375L
1,429 Elo+
Party 1
Ra
Ra
Mixlen4
Ra
Level 67
God Stats
4W - 3L
1,560 SR
Queue Stats
368W - 352L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
1 / 2 / 1
6,001
546
3,161
7,419
2,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 1 / 0
5,620
511
3,281
5,910
2,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
3 / 3 / 1
5,883
535
4,900
6,395
2,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 2 / 3
6,151
559
4,315
7,563
3,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
SquigyMcNutz
Heimdallr
10
3 / 1 / 4
6,116
556
6,105
5,947
1,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Apostle Manny
Hachiman
11
2 / 2 / 2
6,318
574
5,854
6,276
1,988
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 2 / 2
6,492
590
5,325
5,862
2,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 3 / 3
6,071
552
2,660
7,928
5,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
Mixlen2
Fafnir
11
1 / 0 / 0
6,764
615
2,997
5,855
4,252
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 1 / 2
6,913
628
4,850
5,871
1,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
18
8
Kills
9
9
Deaths
8
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
2
1
0.75
W
Hachiman
Apostle Manny
Hachiman
2
2
2
1.5
W
3
2
2
2
L
0
1
0
0
W
1
3
3
0.83
L
3
3
1
1.17
W
Fafnir
Mixlen2
Fafnir
1
0
0
1
W
2
1
2
3
L
1
2
3
1.25
L
Heimdallr
SquigyMcNutz
Heimdallr
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,762
Damage
21,686
33,234
Taken
31,792
11,789
Mitigated
15,792
10,740
Healing
9,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,161
799
0
2,872
7,419
2,094
0
1,101
6,198
0
34,760
W
Hachiman
Apostle Manny
Hachiman
5,854
2,508
0
1,413
6,276
1,988
0
1,978
4,258
0
45,291
W
5,325
1,583
0
685
5,862
2,013
322
738
5,034
0
35,628
L
3,281
655
0
2,114
5,910
2,528
0
2,997
2,913
24,541
0
W
2,660
479
262
1,356
7,928
5,608
0
3,265
4,623
8,802
0
L
4,900
298
0
1,350
6,395
2,174
176
1,628
4,719
19,089
0
W
Fafnir
Mixlen2
Fafnir
2,997
1,216
0
2,885
5,855
4,252
874
2,639
2,849
31,287
0
W
4,850
367
168
2,299
5,871
1,931
643
2,972
2,532
45,335
0
L
4,315
270
0
3,042
7,563
3,420
0
2,436
4,926
32,120
0
L
Heimdallr
SquigyMcNutz
Heimdallr
6,105
1,911
0
1,362
5,947
1,573
224
1,940
3,971
0
29,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,771
Gold Earned
32,558
288
Minions Killed
309
0
Camps Cleared
0
1,078,278
Distance Traveled
1,162,715
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,001
546
76
7
0
229,950
3
W
Hachiman
6,318
574
85
8
0
224,410
3
W
Ravana
6,492
590
59
5
0
241,938
0
L
Geb
5,620
511
60
5
0
221,465
4
W
Khepri
6,071
552
8
1
0
265,886
6
L
Nox
5,883
535
36
3
0
194,773
2
W
Fafnir
6,764
615
55
5
0
197,584
1
W
Ra
6,913
628
102
9
0
232,897
2
L
Tiamat
6,151
559
64
6
0
217,256
2
L
Heimdallr
6,116
556
52
5
0
214,834
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role