Player Matchup

Fenrir
Fenrir
Arkenonx
Fenrir
Level 46
God Stats
8W - 3L
1,787 SR
Queue Stats
147W - 129L
1,516 Elo+
Party 1
Yemoja
Yemoja
ITALYTHEBEST
Yemoja
Level 12
God Stats
3W - 3L
1,500 SR
Queue Stats
6W - 5L
1,379 Elo+
Party 1
Sol
Sol
SenisPlayer5428
Sol
Level 15
God Stats
3W - 1L
1,850 SR
Queue Stats
17W - 14L
1,567 Elo+
Solo
Neith
Neith
WildDog131969
Neith
Level 16
God Stats
3W - 4L
1,480 SR
Queue Stats
29W - 33L
1,410 Elo+
Solo
Cthulhu
Cthulhu
moyomkubwa
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,599 Elo+
Solo
Team Averages
Level 21
1,623 SR
1,494 Elo+

VS

Team Averages
Level 18
1,473 SR
1,586 Elo+
Guan Yu
Guan Yu
AxelDSA37
Guan Yu
Level 11
God Stats
1W - 0L
1,131 SR
Queue Stats
3W - 1L
1,591 Elo+
Solo
Hades
Hades
Hydroxans
Hades
Level 26
God Stats
8W - 2L
1,610 SR
Queue Stats
94W - 83L
1,560 Elo+
Party 2
Sun Wukong
Sun Wukong
Volcra
Sun Wukong
Level 27
God Stats
10W - 10L
1,521 SR
Queue Stats
192W - 162L
1,638 Elo+
Party 2
Medusa
Medusa
bigjimboy1989
Medusa
Level 21
God Stats
8W - 5L
1,602 SR
Queue Stats
40W - 20L
1,639 Elo+
Solo
Da Ji
Da Ji
zombie327
Da Ji
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Arkenonx
Fenrir
12
5 / 4 / 1
7,255
518
5,938
10,433
3,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
10
0 / 1 / 2
5,642
403
1,917
4,277
2,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 2 / 3
7,048
503
6,136
6,977
2,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
1 / 1 / 1
5,727
409
2,689
4,256
1,087
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
moyomkubwa
Cthulhu
6
0 / 4 / 0
5,048
361
1,244
4,927
1,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AxelDSA37
Guan Yu
12
2 / 1 / 3
6,938
496
1,384
6,170
2,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hades
Hydroxans
Hades
11
1 / 4 / 0
6,870
491
3,037
9,866
4,242
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
Volcra
Sun Wukong
14
3 / 2 / 0
8,353
597
5,277
9,730
4,796
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
6 / 1 / 3
8,570
612
10,166
8,275
2,613
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Da Ji
zombie327
Da Ji
4
0 / 1 / 0
4,840
346
570
1,694
314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
18
8
Kills
12
12
Deaths
9
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Arkenonx
Fenrir
5
4
1
1.38
W
Guan Yu
AxelDSA37
Guan Yu
2
1
3
3.5
W
Hades
Hydroxans
Hades
1
4
0
0.25
L
Yemoja
0
1
2
1
L
2
2
3
1.75
W
Sun Wukong
Volcra
Sun Wukong
3
2
0
1.5
L
1
1
1
1.5
W
6
1
3
7.5
L
Cthulhu
moyomkubwa
Cthulhu
0
4
0
0
W
Da Ji
zombie327
Da Ji
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,924
Damage
20,434
30,870
Taken
35,735
11,533
Mitigated
14,711
7,767
Healing
11,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Arkenonx
Fenrir
5,938
2,185
0
2,918
10,433
3,620
0
1,148
9,285
0
34,268
W
Guan Yu
AxelDSA37
Guan Yu
1,384
205
400
1,132
6,170
2,746
316
1,018
5,063
0
19,057
W
Hades
Hydroxans
Hades
3,037
455
8
3,371
9,866
4,242
0
3,140
6,726
29,181
0
L
Yemoja
1,917
368
89
152
4,277
2,171
0
0
4,277
14,703
0
L
6,136
2,512
0
2,605
6,977
2,871
676
1,049
5,928
39,501
4,655
W
Sun Wukong
Volcra
Sun Wukong
5,277
709
0
3,640
9,730
4,796
0
2,171
7,559
0
48,347
L
2,689
566
0
1,403
4,256
1,087
0
1,066
3,190
0
22,058
W
10,166
4,448
0
2,507
8,275
2,613
4,221
1,931
6,228
0
61,942
L
Cthulhu
moyomkubwa
Cthulhu
1,244
303
0
600
4,927
1,784
0
0
4,927
10,886
0
W
Da Ji
zombie327
Da Ji
570
211
0
727
1,694
314
0
0
1,694
0
5,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,720
Gold Earned
35,571
229
Minions Killed
305
0
Camps Cleared
0
1,102,441
Distance Traveled
1,119,857
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,255
518
64
5
0
242,332
3
W
Guan Yu
6,938
496
35
3
0
297,518
0
W
Hades
6,870
491
62
4
0
253,841
0
L
Yemoja
5,642
403
21
2
0
233,511
0
L
Sol
7,048
503
80
6
0
261,230
6
W
Sun Wukong
8,353
597
95
7
0
269,955
2
L
Neith
5,727
409
37
3
0
219,991
4
W
Medusa
8,570
612
96
7
0
247,144
1
L
Cthulhu
5,048
361
27
2
0
145,377
1
W
Da Ji
4,840
346
17
1
0
51,399
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role