Player Matchup

Hachiman
Hachiman
Chigano
Hachiman
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
67W - 52L
1,560 Elo+
Party 1
Fenrir
Fenrir
Etian
Fenrir
Level 29
God Stats
26W - 18L
1,627 SR
Queue Stats
43W - 32L
1,495 Elo+
Party 1
Chang'e
Chang'e
Nagichi
Chang'e
Level 84
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 24L
1,547 Elo+
Party 1
Team Averages
Level 85
1,542 SR
1,534 Elo+

VS

Team Averages
Level 38
1,485 SR
1,312 Elo+
Zeus
Zeus
DarthMortis
Zeus
Level 84
God Stats
2W - 3L
1,418 SR
Queue Stats
142W - 170L
1,356 Elo+
Solo
Gilgamesh
Gilgamesh
FHMack
Gilgamesh
Level 6
God Stats
1W - 2L
1,462 SR
Queue Stats
2W - 9L
1,156 Elo+
Solo
Achilles
Achilles
salamahama
Achilles
Level 24
God Stats
1W - 5L
1,574 SR
Queue Stats
11W - 16L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Chigano
Hachiman
16
7 / 0 / 16
9,998
769
12,306
9,114
3,144
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Etian
Fenrir
14
11 / 3 / 11
10,388
799
11,363
10,051
6,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
Nagichi
Chang'e
14
7 / 2 / 15
10,090
776
9,820
11,126
3,935
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 10 / 3
8,323
640
9,238
11,202
3,136
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
FHMack
Gilgamesh
9
0 / 9 / 3
7,206
554
3,800
10,695
6,479
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Achilles
salamahama
Achilles
12
3 / 6 / 2
8,238
634
10,460
15,723
12,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
13
25
Kills
5
5
Deaths
25
42
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Chigano
Hachiman
7
0
16
15
L
2
10
3
0.35
W
Fenrir
Etian
Fenrir
11
3
11
5.5
L
Gilgamesh
FHMack
Gilgamesh
0
9
3
0.17
W
Chang'e
Nagichi
Chang'e
7
2
15
7.25
L
Achilles
salamahama
Achilles
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,489
Damage
23,498
30,291
Taken
37,620
14,055
Mitigated
21,848
10,939
Healing
2,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Chigano
Hachiman
12,306
7,124
0
1,048
9,114
3,144
935
2,098
6,677
0
54,183
L
9,238
1,293
0
0
11,202
3,136
68
1,355
9,516
23,264
0
W
Fenrir
Etian
Fenrir
11,363
2,091
0
1,191
10,051
6,976
295
3,770
5,141
0
19,214
L
Gilgamesh
FHMack
Gilgamesh
3,800
1,102
0
161
10,695
6,479
64
2,586
7,785
0
13,167
W
Chang'e
Nagichi
Chang'e
9,820
1,255
4,044
4,656
11,126
3,935
489
4,027
6,740
32,696
0
L
Achilles
salamahama
Achilles
10,460
2,061
0
2,772
15,723
12,233
38
6,142
9,403
0
23,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,476
Gold Earned
23,767
149
Minions Killed
90
8
Camps Cleared
3
722,053
Distance Traveled
541,415
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,998
769
88
7
3
248,151
5
L
Zeus
8,323
640
28
2
1
174,826
4
W
Fenrir
10,388
799
15
1
2
239,593
4
L
Gilgamesh
7,206
554
26
2
0
130,140
0
W
Chang'e
10,090
776
46
4
3
234,309
2
L
Achilles
8,238
634
36
3
2
236,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role