Player Matchup

Kukulkan
Kukulkan
Strasenap0theker
Kukulkan
Level 15
God Stats
17W - 20L
1,385 SR
Queue Stats
42W - 67L
1,266 Elo+
Party 1
Sylvanus
Sylvanus
Stussredner
Sylvanus
Level 4
God Stats
2W - 5L
1,492 SR
Queue Stats
4W - 13L
1,320 Elo+
Party 1
Neith
Neith
pineCone123
Neith
Level 40
God Stats
4W - 0L
1,628 SR
Queue Stats
39W - 42L
1,459 Elo+
Solo
Team Averages
Level 20
1,502 SR
1,348 Elo+

VS

Team Averages
Level 76
1,490 SR
1,548 Elo+
Ravana
Ravana
BismarckGloom
Ravana
Level 152
God Stats
5W - 14L
1,436 SR
Queue Stats
93W - 112L
1,392 Elo+
Solo
Artio
Artio
JoeQuizzle
Artio
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 31L
1,731 Elo+
Party 2
Tiamat
Tiamat
matthewfoel
Tiamat
Level 67
God Stats
4W - 5L
1,535 SR
Queue Stats
165W - 134L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 3 / 1
6,823
682
5,326
7,098
2,297
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Stussredner
Sylvanus
10
0 / 2 / 6
6,818
682
3,218
8,850
4,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
3 / 0 / 4
7,098
710
11,808
5,315
1,761
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 3
6,675
668
6,350
7,664
2,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Artio
9
1 / 3 / 3
6,649
665
4,624
12,084
9,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
11
2 / 1 / 3
6,676
668
8,268
6,806
3,028
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
14
7
Kills
5
5
Deaths
7
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
L
Artio
1
3
3
0.83
W
4
3
1
1.5
W
Sylvanus
Stussredner
Sylvanus
0
2
6
1.5
L
Tiamat
2
1
3
3.5
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,352
Damage
19,242
21,263
Taken
26,554
8,623
Mitigated
14,883
6,963
Healing
8,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,350
714
0
2,028
7,664
2,850
0
1,805
5,859
0
16,223
L
Artio
4,624
661
658
3,322
12,084
9,005
0
4,194
7,890
14,648
0
W
5,326
94
345
1,102
7,098
2,297
0
4,557
2,541
20,166
0
W
Sylvanus
Stussredner
Sylvanus
3,218
1,420
997
3,513
8,850
4,565
0
6,343
2,507
7,282
0
L
Tiamat
8,268
1,167
0
2,068
6,806
3,028
0
2,665
4,141
26,423
0
W
11,808
4,632
0
1,006
5,315
1,761
567
2,081
3,234
0
28,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,739
Gold Earned
20,000
96
Minions Killed
101
2
Camps Cleared
4
503,984
Distance Traveled
516,279
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
6,675
668
21
2
4
167,719
1
L
Artio
6,649
665
21
2
0
180,598
1
W
Kukulkan
6,823
682
43
4
2
166,758
2
W
Sylvanus
6,818
682
7
1
0
150,842
1
L
Tiamat
6,676
668
59
6
0
167,962
0
W
Neith
7,098
710
46
5
0
186,384
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role