Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
LeafedClover77
Pele
Level 5
God Stats
2W - 4L
1,500 SR
Queue Stats
19W - 27L
1,198 Elo+
Party 3
Achilles
Achilles
Triunewolf
Achilles
Level 27
God Stats
20W - 12L
1,705 SR
Queue Stats
108W - 91L
1,575 Elo+
Solo
Freya
Freya
TwinHurdle41120
Freya
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 12L
1,576 Elo+
Party 3
Neith
Neith
hdawg72
Neith
Level 5
God Stats
0W - 2L
1,333 SR
Queue Stats
1W - 4L
1,348 Elo+
Solo
Team Averages
Level 13
1,508 SR
1,439 Elo+

VS

Team Averages
Level 22
1,520 SR
1,531 Elo+
Da Ji
Da Ji
Chappy0
Da Ji
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 58L
1,485 Elo+
Party 2
Artemis
Artemis
HamDoctor
Artemis
Level 16
God Stats
2W - 2L
1,397 SR
Queue Stats
42W - 58L
1,450 Elo+
Party 2
Ullr
Ullr
MarkLeopard
Ullr
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 12L
1,642 Elo+
Party 1
Ymir
Ymir
TKay00
Ymir
Level 46
God Stats
8W - 4L
1,571 SR
Queue Stats
223W - 208L
1,511 Elo+
Party 1
Vamana
Vamana
chrissantq
Vamana
Level 27
God Stats
11W - 7L
1,634 SR
Queue Stats
114W - 95L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
2
0 / 0 / 0
3,773
343
0
30
8
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

7
1 / 4 / 0
4,970
452
1,864
6,633
1,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Achilles
Triunewolf
Achilles
10
2 / 2 / 0
5,956
541
3,427
9,182
4,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
1 / 7 / 1
5,343
486
1,792
7,509
2,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
hdawg72
Neith
8
1 / 1 / 0
5,115
465
2,370
3,494
993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Chappy0
Da Ji
9
1 / 1 / 6
6,122
557
1,997
4,541
1,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
HamDoctor
Artemis
10
2 / 1 / 4
5,913
538
3,361
3,834
1,149
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
9 / 1 / 3
8,224
748
10,228
4,262
1,413
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
TKay00
Ymir
9
1 / 1 / 3
6,139
558
1,377
6,891
3,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Vamana
chrissantq
Vamana
10
1 / 1 / 0
6,167
561
2,435
5,227
4,111
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
5
Kills
14
14
Deaths
5
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
0
0
0
W
Da Ji
Chappy0
Da Ji
1
1
6
4
W
Artemis
HamDoctor
Artemis
2
1
4
4
L
1
4
0
0.25
W
9
1
3
10.5
W
Ymir
TKay00
Ymir
1
1
3
2.5
L
Achilles
Triunewolf
Achilles
2
2
0
1
L
1
7
1
0.21
W
Vamana
chrissantq
Vamana
1
1
0
1
L
Neith
hdawg72
Neith
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,453
Damage
19,398
26,848
Taken
24,755
9,779
Mitigated
11,713
6,341
Healing
6,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
0
0
0
17
30
8
0
0
30
250
0
W
Da Ji
Chappy0
Da Ji
1,997
107
0
2,390
4,541
1,382
176
178
4,329
0
18,936
W
Artemis
HamDoctor
Artemis
3,361
1,837
0
731
3,834
1,149
1,314
0
3,834
0
19,058
L
1,864
348
0
1,930
6,633
1,572
0
214
6,419
0
18,903
W
10,228
3,780
0
313
4,262
1,413
704
1,237
3,025
0
50,104
W
Ymir
TKay00
Ymir
1,377
156
0
1,429
6,891
3,658
587
127
6,728
20,905
0
L
Achilles
Triunewolf
Achilles
3,427
568
0
2,603
9,182
4,496
0
282
8,900
0
27,444
L
1,792
603
0
1,256
7,509
2,710
0
75
7,434
17,061
2,606
W
Vamana
chrissantq
Vamana
2,435
1,022
0
1,821
5,227
4,111
679
0
4,777
0
26,109
L
Neith
hdawg72
Neith
2,370
1,032
0
535
3,494
993
0
806
2,688
0
17,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,157
Gold Earned
32,565
205
Minions Killed
279
0
Camps Cleared
0
818,710
Distance Traveled
1,066,799
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
3,773
343
0
0
0
84,089
0
W
Da Ji
6,122
557
43
4
0
229,164
0
W
Artemis
5,913
538
51
5
0
194,308
4
L
Pele
4,970
452
51
5
0
199,653
0
W
Ullr
8,224
748
96
9
0
220,332
3
W
Ymir
6,139
558
28
3
0
212,979
0
L
Achilles
5,956
541
66
6
0
185,645
3
L
Freya
5,343
486
47
4
0
176,895
0
W
Vamana
6,167
561
61
6
0
210,016
2
L
Neith
5,115
465
41
4
0
172,428
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role