Player Matchup

Fenrir
Fenrir
B_M_W_1993
Fenrir
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Thanatos
Thanatos
Brisin001
Thanatos
Level 25
God Stats
3W - 6L
1,558 SR
Queue Stats
8W - 8L
1,489 Elo+
Solo
Ymir
Ymir
Tako1651
Ymir
Level 28
God Stats
4W - 9L
1,684 SR
Queue Stats
184W - 203L
1,502 Elo+
Solo
Chang'e
Chang'e
Twisted_Echo9
Chang'e
Level 25
God Stats
4W - 5L
1,545 SR
Queue Stats
28W - 39L
1,472 Elo+
Solo
Charybdis
Charybdis
ivanOP38
Charybdis
Level 23
God Stats
0W - 1L
1,540 SR
Queue Stats
4W - 8L
1,391 Elo+
Solo
Team Averages
Level 22
1,565 SR
1,471 Elo+

VS

Team Averages
Level 27
1,533 SR
1,422 Elo+
Thanatos
Thanatos
Bapo_No_Slacko
Thanatos
Level 42
God Stats
13W - 15L
1,439 SR
Queue Stats
129W - 158L
1,340 Elo+
Party 1
Danzaburou
Danzaburou
Bapo_Take_Crappo
Danzaburou
Level 8
God Stats
4W - 2L
1,405 SR
Queue Stats
6W - 7L
1,321 Elo+
Party 1
Tiamat
Tiamat
Bapo_Take_Napo
Tiamat
Level 29
God Stats
23W - 32L
1,427 SR
Queue Stats
82W - 96L
1,388 Elo+
Party 1
Sylvanus
Sylvanus
Dradsre
Sylvanus
Level 28
God Stats
19W - 16L
1,526 SR
Queue Stats
99W - 111L
1,497 Elo+
Solo
Geb
Geb
GrandAnthem
Geb
Level 27
God Stats
3W - 2L
1,867 SR
Queue Stats
20W - 12L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
B_M_W_1993
Fenrir
1
0 / 0 / 0
2,100
191
0
0
0
Thanatos
Brisin001
Thanatos
9
4 / 3 / 1
5,632
512
2,962
7,335
2,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
11
3 / 3 / 0
6,500
591
5,773
7,706
3,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
9
1 / 1 / 1
5,758
523
2,749
6,022
1,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
ivanOP38
Charybdis
8
0 / 2 / 0
4,568
415
1,551
4,672
1,233
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
12
5 / 3 / 0
7,024
639
5,893
7,798
3,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Bapo_Take_Crappo
Danzaburou
9
0 / 2 / 3
5,340
485
1,811
3,568
739
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 0 / 0
6,215
565
1,478
2,102
1,212
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Dradsre
Sylvanus
11
1 / 2 / 4
6,962
633
6,132
6,658
3,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
2 / 1 / 3
5,680
516
1,962
4,063
1,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
8
Kills
9
9
Deaths
8
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
B_M_W_1993
Fenrir
0
0
0
0
W
Thanatos
5
3
0
1.67
W
Danzaburou
Bapo_Take_Crappo
Danzaburou
0
2
3
0.75
W
1
0
0
1
L
Thanatos
Brisin001
Thanatos
4
3
1
1.5
W
Sylvanus
Dradsre
Sylvanus
1
2
4
1.5
W
2
1
3
3.5
L
Ymir
3
3
0
1
L
Chang'e
1
1
1
1.5
L
Charybdis
ivanOP38
Charybdis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,035
Damage
17,276
25,735
Taken
24,189
8,266
Mitigated
10,434
9,736
Healing
11,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
B_M_W_1993
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
Thanatos
5,893
2,291
0
4,766
7,798
3,347
0
2,892
4,802
0
42,868
W
Danzaburou
Bapo_Take_Crappo
Danzaburou
1,811
747
0
1,094
3,568
739
1,554
192
3,342
0
18,025
W
1,478
106
0
758
2,102
1,212
1,035
1,026
1,007
25,211
0
L
Thanatos
Brisin001
Thanatos
2,962
965
0
5,025
7,335
2,100
0
1,646
5,594
0
24,083
W
Sylvanus
Dradsre
Sylvanus
6,132
2,184
182
2,662
6,658
3,489
1,342
3,520
3,120
31,564
7,154
W
1,962
226
0
2,042
4,063
1,647
727
159
3,900
17,644
0
L
Ymir
5,773
2,698
0
1,730
7,706
3,322
528
3,129
4,537
31,540
2,432
L
Chang'e
2,749
0
292
2,338
6,022
1,611
0
1,905
4,080
24,147
0
L
Charybdis
ivanOP38
Charybdis
1,551
947
0
351
4,672
1,233
227
1,772
2,716
0
13,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,558
Gold Earned
31,221
228
Minions Killed
275
0
Camps Cleared
0
852,427
Distance Traveled
1,096,937
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
2,100
191
0
0
0
0
0
W
Thanatos
7,024
639
78
7
0
235,277
0
W
Danzaburou
5,340
485
47
4
0
213,871
0
W
Tiamat
6,215
565
56
5
0
229,696
2
L
Thanatos
5,632
512
44
4
0
219,821
1
W
Sylvanus
6,962
633
77
7
0
184,687
3
W
Geb
5,680
516
17
2
0
233,406
2
L
Ymir
6,500
591
62
6
0
195,348
1
L
Chang'e
5,758
523
83
8
0
223,913
2
L
Charybdis
4,568
415
39
4
0
213,345
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role