Player Matchup

Cliodhna
Cliodhna
Cannabifta
Cliodhna
Level 160
God Stats
12W - 17L
1,252 SR
Queue Stats
559W - 585L
1,378 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
CoolFatty169kg
Morgan Le Fay
Level 46
God Stats
11W - 19L
1,352 SR
Queue Stats
46W - 73L
1,283 Elo+
Party 1
Izanami
Izanami
Milosz233102
Izanami
Level 35
God Stats
2W - 0L
1,715 SR
Queue Stats
11W - 20L
1,295 Elo+
Party 1
Bellona
Bellona
Nathanls104148
Bellona
Level 29
God Stats
37W - 34L
1,411 SR
Queue Stats
104W - 134L
1,297 Elo+
Party 2
Ymir
Ymir
SamplingMars143
Ymir
Level 81
God Stats
4W - 4L
1,677 SR
Queue Stats
31W - 54L
1,302 Elo+
Party 1
Team Averages
Level 70
1,481 SR
1,311 Elo+

VS

Team Averages
Level 55
1,514 SR
1,345 Elo+
Terra
Terra
El_Pezinho
Terra
Level 109
God Stats
37W - 31L
1,529 SR
Queue Stats
503W - 496L
1,364 Elo+
Party 4
Tiamat
Tiamat
Lucgnarson1410
Tiamat
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
191W - 207L
1,382 Elo+
Party 4
Ra
Ra
MerSo_19
Ra
Level 43
God Stats
2W - 5L
1,283 SR
Queue Stats
143W - 193L
1,324 Elo+
Party 3
Danzaburou
Danzaburou
TDN_94
Danzaburou
Level 41
God Stats
27W - 31L
1,401 SR
Queue Stats
174W - 215L
1,283 Elo+
Solo
Geb
Geb
oOGalatusOo
Geb
Level 38
God Stats
5W - 1L
1,856 SR
Queue Stats
105W - 127L
1,371 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Cannabifta
Cliodhna
12
7 / 1 / 2
6,857
686
6,255
6,139
1,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Morgan Le Fay
CoolFatty169kg
Morgan Le Fay
11
6 / 0 / 0
6,384
638
6,346
4,773
1,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
Milosz233102
Izanami
7
0 / 3 / 4
4,729
473
1,264
4,110
965
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 0 / 2
5,950
595
3,031
5,432
3,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 0 / 4
6,006
601
5,647
6,308
3,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
8
1 / 2 / 3
5,709
571
2,202
9,675
4,522
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

9
0 / 3 / 0
5,223
522
2,603
6,483
3,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

8
0 / 3 / 0
4,541
454
1,855
4,691
1,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
TDN_94
Danzaburou
8
2 / 4 / 1
4,953
495
4,661
6,896
1,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

7
0 / 4 / 0
4,359
436
1,741
7,034
2,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
16
Kills
3
4
Deaths
16
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
Cannabifta
Cliodhna
7
1
2
8
W
Morgan Le Fay
CoolFatty169kg
Morgan Le Fay
6
0
0
6
L
Terra
1
2
3
1.25
L
0
3
0
0
L
0
3
0
0
W
Izanami
Milosz233102
Izanami
0
3
4
0.67
W
1
0
2
2
W
2
0
4
4
L
Danzaburou
TDN_94
Danzaburou
2
4
1
0.63
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,543
Damage
13,062
26,762
Taken
34,779
11,529
Mitigated
13,268
11,299
Healing
10,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
Cannabifta
Cliodhna
6,255
1,077
0
3,436
6,139
1,813
0
493
5,646
0
39,526
W
Morgan Le Fay
CoolFatty169kg
Morgan Le Fay
6,346
1,179
0
2,336
4,773
1,624
774
3,240
1,249
31,545
0
L
Terra
2,202
314
1,484
3,573
9,675
4,522
0
3,564
6,111
14,748
0
L
2,603
481
0
2,199
6,483
3,316
220
0
6,483
20,894
2,976
L
1,855
148
24
1,175
4,691
1,383
0
2,975
1,498
22,002
0
W
Izanami
Milosz233102
Izanami
1,264
1,022
34
302
4,110
965
391
779
3,331
0
12,049
W
3,031
1,250
0
2,589
5,432
3,669
480
2,204
3,228
0
27,490
W
5,647
1,709
0
2,602
6,308
3,458
277
1,198
5,110
26,140
0
L
Danzaburou
TDN_94
Danzaburou
4,661
1,760
0
480
6,896
1,846
0
2,083
4,813
0
25,419
L
1,741
441
0
2,052
7,034
2,201
0
3,019
3,881
10,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,926
Gold Earned
24,785
259
Minions Killed
210
0
Camps Cleared
0
984,137
Distance Traveled
908,360
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
6,857
686
78
8
0
227,138
4
W
Morgan Le Fay
6,384
638
44
4
0
185,195
0
L
Terra
5,709
571
33
3
0
185,756
0
L
Tiamat
5,223
522
53
5
0
173,391
1
L
Ra
4,541
454
46
5
0
180,127
1
W
Izanami
4,729
473
30
3
0
175,424
1
W
Bellona
5,950
595
69
7
0
206,075
1
W
Ymir
6,006
601
38
4
0
190,305
0
L
Danzaburou
4,953
495
45
5
0
176,902
1
L
Geb
4,359
436
33
3
0
192,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role