Player Matchup

Izanami
Izanami
 
Izanami
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
FrEsHmEaTbOy
Merlin
Level 118
God Stats
4W - 4L
1,346 SR
Queue Stats
896W - 1,062L
1,377 Elo+
Party 1
Fenrir
Fenrir
SadrA__79
Fenrir
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
174W - 219L
1,348 Elo+
Party 2
Ymir
Ymir
Thârz
Ymir
Level 26
God Stats
4W - 12L
1,302 SR
Queue Stats
34W - 76L
1,224 Elo+
Party 1
Hades
Hades
lucky_luke2079
Hades
Level 39
God Stats
14W - 24L
1,357 SR
Queue Stats
83W - 136L
1,217 Elo+
Party 2
Team Averages
Level 61
1,401 SR
1,333 Elo+

VS

Team Averages
Level 43
1,446 SR
1,318 Elo+
Geb
Geb
A1fie C
Geb
Level 27
God Stats
3W - 1L
1,244 SR
Queue Stats
6W - 13L
1,077 Elo+
Party 3
Sol
Sol
Rexjm123
Sol
Level 49
God Stats
5W - 6L
1,384 SR
Queue Stats
233W - 218L
1,439 Elo+
Solo
Hachiman
Hachiman
ScorpionS5s
Hachiman
Level 25
God Stats
4W - 3L
1,568 SR
Queue Stats
22W - 20L
1,328 Elo+
Party 3
Fenrir
Fenrir
bobbiedobbie
Fenrir
Level 54
God Stats
7W - 4L
1,806 SR
Queue Stats
84W - 80L
1,371 Elo+
Party 3
Achilles
Achilles
jackthekid123
Achilles
Level 62
God Stats
10W - 9L
1,229 SR
Queue Stats
83W - 73L
1,375 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
7
0 / 2 / 0
4,530
453
2,114
4,640
1,235
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
6
0 / 5 / 0
4,009
401
2,666
5,064
1,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
SadrA__79
Fenrir
8
0 / 5 / 0
4,632
463
1,510
8,146
3,579
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
Thârz
Ymir
8
1 / 1 / 0
5,063
506
1,430
3,990
2,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

6
0 / 4 / 0
4,076
408
461
5,678
3,610
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
8
0 / 0 / 3
4,572
457
496
3,018
880
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
9 / 1 / 1
7,648
765
8,348
6,456
2,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
ScorpionS5s
Hachiman
8
0 / 1 / 3
4,660
466
2,215
2,431
514
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
10
5 / 0 / 2
6,267
627
3,072
4,401
1,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
jackthekid123
Achilles
10
3 / 0 / 2
6,192
619
4,991
4,715
3,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
28
1
Kills
17
17
Deaths
2
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
2
0
0
W
Geb
0
0
3
1.5
L
Merlin
0
5
0
0
W
9
1
1
9.5
L
Fenrir
SadrA__79
Fenrir
0
5
0
0
W
Hachiman
ScorpionS5s
Hachiman
0
1
3
1.5
L
Ymir
Thârz
Ymir
1
1
0
1
W
Fenrir
5
0
2
6
W
Achilles
jackthekid123
Achilles
3
0
2
4
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,181
Damage
19,122
27,518
Taken
21,021
12,367
Mitigated
8,309
5,188
Healing
6,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,114
1,545
0
1,208
4,640
1,235
0
1,206
3,360
0
30,398
W
Geb
496
56
0
0
3,018
880
0
450
2,568
7,228
0
L
Merlin
2,666
108
0
685
5,064
1,376
0
2,712
2,352
12,753
0
W
8,348
3,866
0
2,931
6,456
2,463
3,055
2,987
3,469
42,342
4,962
L
Fenrir
SadrA__79
Fenrir
1,510
143
0
1,756
8,146
3,579
0
2,197
5,774
0
21,369
W
Hachiman
ScorpionS5s
Hachiman
2,215
331
0
307
2,431
514
62
516
1,915
0
17,860
L
Ymir
Thârz
Ymir
1,430
376
0
766
3,990
2,567
0
582
3,408
7,551
0
W
Fenrir
3,072
727
0
1,153
4,401
1,436
0
252
4,149
0
31,953
W
Achilles
jackthekid123
Achilles
4,991
1,209
0
1,822
4,715
3,016
0
352
4,363
6,566
24,595
L
461
176
52
721
5,678
3,610
44
1,961
3,487
10,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,310
Gold Earned
29,339
172
Minions Killed
278
0
Camps Cleared
0
880,869
Distance Traveled
979,844
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,530
453
80
8
0
169,320
3
W
Geb
4,572
457
17
2
0
174,674
4
L
Merlin
4,009
401
19
2
0
154,942
2
W
Sol
7,648
765
108
11
0
173,549
4
L
Fenrir
4,632
463
47
5
0
186,688
0
W
Hachiman
4,660
466
27
3
0
194,335
3
L
Ymir
5,063
506
10
1
0
194,461
1
W
Fenrir
6,267
627
61
6
0
230,242
4
W
Achilles
6,192
619
65
7
0
207,044
2
L
Hades
4,076
408
16
2
0
175,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role