Player Matchup

Ra
Ra
ChadMatt
Ra
Level 27
God Stats
2W - 0L
1,585 SR
Queue Stats
44W - 23L
1,703 Elo+
Party 3
Artio
Artio
JarJarSpanks
Artio
Level 106
God Stats
4W - 1L
1,500 SR
Queue Stats
28W - 19L
1,529 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Mikkel1408
Ah Muzen Cab
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
132W - 92L
1,580 Elo+
Party 1
Bakasura
Bakasura
MyNameIsNotScout
Bakasura
Level 49
God Stats
3W - 1L
1,582 SR
Queue Stats
41W - 36L
1,589 Elo+
Solo
Mulan
Mulan
jonders1808
Mulan
Level 63
God Stats
9W - 6L
1,714 SR
Queue Stats
235W - 196L
1,547 Elo+
Party 1
Team Averages
Level 55
1,576 SR
1,590 Elo+

VS

Team Averages
Level 57
1,482 SR
1,490 Elo+
Danzaburou
Danzaburou
AdvenaR
Danzaburou
Level 42
God Stats
17W - 17L
1,566 SR
Queue Stats
168W - 158L
1,468 Elo+
Party 4
Bastet
Bastet
AntiHero812
Bastet
Level 59
God Stats
1W - 2L
1,315 SR
Queue Stats
204W - 203L
1,441 Elo+
Party 4
Khepri
Khepri
Dconey
Khepri
Level 47
God Stats
3W - 6L
1,430 SR
Queue Stats
201W - 198L
1,453 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
Gangster2127
Morgan Le Fay
Level 32
God Stats
4W - 3L
1,564 SR
Queue Stats
45W - 43L
1,556 Elo+
Party 2
Gilgamesh
Gilgamesh
ModcaFoxll
Gilgamesh
Level 106
God Stats
3W - 8L
1,534 SR
Queue Stats
121W - 127L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 3 / 9
11,365
631
17,425
11,805
3,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
1 / 6 / 11
8,884
494
3,539
17,374
15,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Muzen Cab
Mikkel1408
Ah Muzen Cab
18
6 / 2 / 2
11,255
625
11,368
9,847
3,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
6 / 3 / 5
10,145
564
8,277
13,643
4,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
4 / 5 / 5
10,614
590
12,052
16,814
14,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AdvenaR
Danzaburou
16
3 / 4 / 2
10,089
561
8,727
11,728
3,980
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bastet
15
4 / 7 / 6
9,322
518
10,434
16,439
5,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Khepri
Dconey
Khepri
12
1 / 2 / 10
8,513
473
3,260
10,747
7,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
Gangster2127
Morgan Le Fay
13
2 / 8 / 4
8,427
468
8,965
13,178
4,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
ModcaFoxll
Gilgamesh
15
9 / 6 / 1
10,349
575
14,161
15,905
11,395
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
42
27
Kills
19
19
Deaths
27
32
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AdvenaR
Danzaburou
3
4
2
1
L
Bastet
4
7
6
1
W
10
3
9
4.83
L
Khepri
Dconey
Khepri
1
2
10
3
L
Morgan Le Fay
Gangster2127
Morgan Le Fay
2
8
4
0.5
W
1
6
11
1.08
W
Ah Muzen Cab
Mikkel1408
Ah Muzen Cab
6
2
2
3.5
L
Gilgamesh
ModcaFoxll
Gilgamesh
9
6
1
1.58
W
6
3
5
2.83
W
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,661
Damage
45,547
69,483
Taken
67,997
41,023
Mitigated
33,653
21,983
Healing
15,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AdvenaR
Danzaburou
8,727
4,250
0
3,877
11,728
3,980
0
1,399
10,271
0
73,037
L
Bastet
10,434
3,275
0
4,737
16,439
5,642
0
5,434
10,365
0
60,514
W
17,425
2,218
2,519
5,439
11,805
3,844
560
3,574
8,231
69,661
0
L
Khepri
Dconey
Khepri
3,260
853
0
3,179
10,747
7,936
0
5,913
4,372
20,496
0
L
Morgan Le Fay
Gangster2127
Morgan Le Fay
8,965
1,315
0
1,723
13,178
4,700
118
6,304
6,434
53,090
0
W
3,539
841
438
3,762
17,374
15,262
155
4,864
12,510
20,819
0
W
Ah Muzen Cab
Mikkel1408
Ah Muzen Cab
11,368
3,783
0
3,929
9,847
3,340
1,899
520
9,327
0
81,075
L
Gilgamesh
ModcaFoxll
Gilgamesh
14,161
5,725
181
2,155
15,905
11,395
856
2,986
12,070
0
58,742
W
8,277
4,465
0
1,771
13,643
4,176
996
2,636
11,007
0
53,237
W
12,052
2,353
0
4,125
16,814
14,401
644
631
16,183
10,870
51,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,263
Gold Earned
46,700
518
Minions Killed
475
0
Camps Cleared
0
1,857,554
Distance Traveled
1,637,229
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,089
561
147
8
0
323,001
2
L
Bastet
9,322
518
108
6
0
364,819
4
W
Ra
11,365
631
106
6
0
360,416
6
L
Khepri
8,513
473
26
1
0
315,745
5
L
Morgan Le Fay
8,427
468
88
5
0
308,894
3
W
Artio
8,884
494
32
2
0
348,671
10
W
Ah Muzen Cab
11,255
625
151
8
0
349,415
1
L
Gilgamesh
10,349
575
106
6
0
324,770
2
W
Bakasura
10,145
564
101
6
0
434,971
1
W
Mulan
10,614
590
128
7
0
364,081
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role