Player Matchup

Khepri
Khepri
MRdubHead
Khepri
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 35L
1,440 Elo+
Party 1
Chernobog
Chernobog
Marvakk
Chernobog
Level 25
God Stats
1W - 2L
1,441 SR
Queue Stats
18W - 20L
1,400 Elo+
Party 1
Gilgamesh
Gilgamesh
Raikhardt
Gilgamesh
Level 25
God Stats
1W - 1L
1,505 SR
Queue Stats
15W - 12L
1,534 Elo+
Party 1
Ah Puch
Ah Puch
Uddil
Ah Puch
Level 23
God Stats
2W - 1L
1,947 SR
Queue Stats
9W - 9L
1,433 Elo+
Party 1
Loki
Loki
baimless
Loki
Level 17
God Stats
37W - 21L
1,610 SR
Queue Stats
41W - 23L
1,524 Elo+
Solo
Team Averages
Level 31
1,601 SR
1,466 Elo+

VS

Team Averages
Level 10
1,532 SR
1,450 Elo+
Cthulhu
Cthulhu
GoldenCheese777
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,411 Elo+
Party 2
Izanami
Izanami
NineToClod
Izanami
Level 4
God Stats
1W - 2L
1,705 SR
Queue Stats
1W - 3L
1,470 Elo+
Party 2
Cliodhna
Cliodhna
Ravnvaps
Cliodhna
Level 7
God Stats
2W - 3L
1,369 SR
Queue Stats
5W - 8L
1,389 Elo+
Party 2
Ra
Ra
maksimaesa38
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,507 Elo+
Solo
Skadi
Skadi
zxcSEMPL
Skadi
Level 29
God Stats
9W - 4L
1,586 SR
Queue Stats
90W - 107L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
MRdubHead
Khepri
11
0 / 3 / 14
7,757
485
3,219
8,101
5,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chernobog
Marvakk
Chernobog
14
5 / 1 / 7
8,837
552
4,103
7,096
2,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
Raikhardt
Gilgamesh
13
3 / 6 / 4
8,039
502
7,917
14,396
8,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Puch
Uddil
Ah Puch
14
7 / 2 / 12
9,254
578
11,588
13,230
4,558
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
18
18 / 1 / 5
11,071
692
13,681
10,965
4,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 3
7,175
448
8,423
10,650
8,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
NineToClod
Izanami
10
1 / 7 / 1
6,751
422
4,035
7,938
2,059
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
Ravnvaps
Cliodhna
13
4 / 8 / 3
8,193
512
8,767
13,423
4,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 9 / 1
7,209
451
3,280
8,782
2,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
zxcSEMPL
Skadi
14
5 / 5 / 4
8,692
543
8,671
10,631
3,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
25
33
Kills
13
13
Deaths
33
42
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
W
Khepri
MRdubHead
Khepri
0
3
14
2.33
W
Chernobog
Marvakk
Chernobog
5
1
7
8.5
L
Izanami
NineToClod
Izanami
1
7
1
0.21
W
Gilgamesh
Raikhardt
Gilgamesh
3
6
4
0.83
L
Cliodhna
Ravnvaps
Cliodhna
4
8
3
0.69
W
Ah Puch
Uddil
Ah Puch
7
2
12
6.5
W
Loki
18
1
5
20.5
L
1
9
1
0.17
L
Skadi
zxcSEMPL
Skadi
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,508
Damage
33,176
53,788
Taken
51,424
24,664
Mitigated
22,509
17,699
Healing
8,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,423
789
0
2,253
10,650
8,765
78
4,766
5,884
24,591
0
W
Khepri
MRdubHead
Khepri
3,219
304
0
1,296
8,101
5,013
25
1,761
6,248
21,117
0
W
Chernobog
Marvakk
Chernobog
4,103
2,385
0
2,401
7,096
2,380
918
131
6,932
0
54,099
L
Izanami
NineToClod
Izanami
4,035
2,260
0
0
7,938
2,059
1,190
917
7,021
0
32,393
W
Gilgamesh
Raikhardt
Gilgamesh
7,917
3,855
0
2,521
14,396
8,323
776
2,410
11,606
0
42,354
L
Cliodhna
Ravnvaps
Cliodhna
8,767
2,570
0
3,752
13,423
4,910
0
2,875
10,548
0
47,711
W
Ah Puch
Uddil
Ah Puch
11,588
1,315
109
5,676
13,230
4,558
406
4,122
8,714
51,805
0
W
Loki
13,681
5,740
0
5,696
10,965
4,390
1,596
2,157
8,585
0
65,729
L
3,280
805
453
215
8,782
2,944
0
5,182
3,600
18,267
0
L
Skadi
zxcSEMPL
Skadi
8,671
3,876
0
1,601
10,631
3,831
1,734
1,067
9,564
0
48,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,958
Gold Earned
38,020
421
Minions Killed
341
0
Camps Cleared
0
1,576,031
Distance Traveled
1,432,945
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,175
448
55
3
0
310,075
2
W
Khepri
7,757
485
35
2
0
308,295
4
W
Chernobog
8,837
552
113
7
0
311,710
6
L
Izanami
6,751
422
63
4
0
279,357
0
W
Gilgamesh
8,039
502
84
5
0
290,563
1
L
Cliodhna
8,193
512
88
6
0
292,910
0
W
Ah Puch
9,254
578
83
5
0
296,277
3
W
Loki
11,071
692
106
7
0
369,186
3
L
Ra
7,209
451
60
4
0
279,148
0
L
Skadi
8,692
543
75
5
0
271,455
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role