Player Matchup

Gilgamesh
Gilgamesh
BOHICA1087
Gilgamesh
Level 28
God Stats
43W - 45L
1,423 SR
Queue Stats
48W - 57L
1,291 Elo+
Solo
Baba Yaga
Baba Yaga
Faze Energy1151
Baba Yaga
Level 17
God Stats
1W - 0L
1,666 SR
Queue Stats
15W - 14L
1,330 Elo+
Solo
Bastet
Bastet
PetalValeXo
Bastet
Level 3
God Stats
3W - 0L
1,693 SR
Queue Stats
5W - 3L
1,755 Elo+
Solo
Cthulhu
Cthulhu
bidretrad
Cthulhu
Level 8
God Stats
7W - 5L
1,529 SR
Queue Stats
18W - 19L
1,660 Elo+
Solo
Skadi
Skadi
legosteller
Skadi
Level 28
God Stats
1W - 2L
1,377 SR
Queue Stats
66W - 80L
1,342 Elo+
Solo
Team Averages
Level 17
1,538 SR
1,475 Elo+

VS

Team Averages
Level 16
1,523 SR
1,475 Elo+
Zeus
Zeus
GapeSupreme
Zeus
Level 30
God Stats
2W - 1L
1,917 SR
Queue Stats
108W - 83L
1,530 Elo+
Solo
Cthulhu
Cthulhu
Mazterchris
Cthulhu
Level 5
God Stats
1W - 1L
1,154 SR
Queue Stats
3W - 2L
1,442 Elo+
Solo
Anhur
Anhur
SHADOWSHINE2999
Anhur
Level 17
God Stats
2W - 2L
1,644 SR
Queue Stats
9W - 8L
1,511 Elo+
Solo
Geb
Geb
SownThrower167
Geb
Level 24
God Stats
1W - 3L
1,402 SR
Queue Stats
40W - 32L
1,392 Elo+
Solo
Nemesis
Nemesis
infinache
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BOHICA1087
Gilgamesh
16
4 / 0 / 2
9,549
637
6,825
9,252
8,634
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baba Yaga
Faze Energy1151
Baba Yaga
12
3 / 3 / 8
8,081
539
4,718
7,833
2,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
15
16 / 1 / 5
10,024
668
11,776
9,879
3,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cthulhu
bidretrad
Cthulhu
11
5 / 0 / 10
7,823
522
6,669
9,145
6,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
5 / 0 / 9
7,757
517
5,680
6,004
1,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 0
6,909
461
7,145
7,147
1,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
Mazterchris
Cthulhu
9
0 / 6 / 1
5,634
376
3,788
9,451
6,748
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 5 / 0
5,151
343
2,648
7,082
1,512
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 7 / 0
5,579
372
1,760
10,316
5,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
infinache
Nemesis
8
1 / 9 / 2
5,987
399
4,323
12,067
2,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
7
33
Kills
4
4
Deaths
33
34
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BOHICA1087
Gilgamesh
4
0
2
5
W
Baba Yaga
Faze Energy1151
Baba Yaga
3
3
8
2.33
L
3
6
0
0.5
L
Cthulhu
Mazterchris
Cthulhu
0
6
1
0.08
W
Bastet
16
1
5
18.5
L
0
5
0
0
L
0
7
0
0
W
Cthulhu
bidretrad
Cthulhu
5
0
10
10
L
Nemesis
infinache
Nemesis
1
9
2
0.22
W
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,668
Damage
19,664
42,113
Taken
46,063
22,567
Mitigated
18,418
15,403
Healing
5,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BOHICA1087
Gilgamesh
6,825
2,147
0
3,216
9,252
8,634
573
2,958
6,224
0
57,143
W
Baba Yaga
Faze Energy1151
Baba Yaga
4,718
1,130
0
2,509
7,833
2,779
1,669
3,220
4,158
37,149
0
L
7,145
697
0
748
7,147
1,684
0
1,579
5,568
32,471
0
L
Cthulhu
Mazterchris
Cthulhu
3,788
738
0
525
9,451
6,748
0
1,803
7,648
19,722
0
W
Bastet
11,776
4,148
0
5,878
9,879
3,442
2,693
2,973
6,669
0
50,549
L
2,648
1,268
0
1,125
7,082
1,512
0
2,020
5,062
0
21,209
L
1,760
232
0
1,301
10,316
5,809
48
2,374
7,942
6,473
0
W
Cthulhu
bidretrad
Cthulhu
6,669
881
133
2,504
9,145
6,195
1,041
1,253
7,866
27,307
0
L
Nemesis
infinache
Nemesis
4,323
1,299
0
1,308
12,067
2,665
0
3,611
8,456
0
13,406
W
5,680
3,803
0
1,163
6,004
1,517
2,309
1,372
4,503
0
28,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,234
Gold Earned
29,260
374
Minions Killed
176
0
Camps Cleared
0
1,423,669
Distance Traveled
1,127,851
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,549
637
133
9
0
285,833
0
W
Baba Yaga
8,081
539
70
5
0
256,524
0
L
Zeus
6,909
461
78
5
0
222,222
1
L
Cthulhu
5,634
376
32
2
0
218,937
0
W
Bastet
10,024
668
87
6
0
339,240
1
L
Anhur
5,151
343
37
2
0
199,736
2
L
Geb
5,579
372
6
0
0
242,253
0
W
Cthulhu
7,823
522
38
3
0
302,546
3
L
Nemesis
5,987
399
23
2
0
244,703
3
W
Skadi
7,757
517
46
3
0
239,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role