Player Matchup

Nemesis
Nemesis
A Wet Meatball
Nemesis
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,579 Elo+
Party 1
Sol
Sol
BananaOnHead
Sol
Level 66
God Stats
1W - 1L
1,668 SR
Queue Stats
21W - 19L
1,590 Elo+
Party 1
Chaac
Chaac
ThatNuttyBoi
Chaac
Level 89
God Stats
1W - 1L
1,675 SR
Queue Stats
19W - 23L
1,568 Elo+
Party 1
Team Averages
Level 80
1,614 SR
1,579 Elo+

VS

Team Averages
Level 17
1,500 SR
1,571 Elo+
Sylvanus
Sylvanus
DuckboiSupreme
Sylvanus
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 57L
1,476 Elo+
Solo
Charybdis
Charybdis
Get Bonked3254
Charybdis
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 3L
1,802 Elo+
Solo
Chang'e
Chang'e
HanaYuMoon
Chang'e
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 35L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 4
10,796
600
9,080
29,036
9,859
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
2 / 7 / 3
10,895
605
19,946
15,641
3,459
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
2 / 9 / 3
10,953
609
19,616
33,428
28,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
16
3 / 2 / 15
12,851
714
11,590
22,265
27,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Get Bonked3254
Charybdis
18
11 / 2 / 6
13,061
726
32,823
18,469
8,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
HanaYuMoon
Chang'e
16
5 / 1 / 13
12,205
678
17,213
18,485
6,612
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
53
5
Kills
19
19
Deaths
5
10
Assists
34
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
L
2
7
3
0.5
W
Sylvanus
3
2
15
5.25
W
Charybdis
Get Bonked3254
Charybdis
11
2
6
7
W
Chang'e
HanaYuMoon
Chang'e
5
1
13
11.5
L
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,642
Damage
61,626
78,105
Taken
59,219
42,243
Mitigated
42,630
23,501
Healing
33,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,080
1,949
132
8,518
29,036
9,859
0
10,323
18,713
0
31,458
L
19,946
6,512
638
2,539
15,641
3,459
0
5,894
9,747
55,266
0
W
Sylvanus
11,590
1,830
6,051
7,733
22,265
27,391
687
8,523
12,981
25,863
0
W
Charybdis
Get Bonked3254
Charybdis
32,823
20,499
0
3,783
18,469
8,627
1,360
5,997
12,082
0
78,966
W
Chang'e
HanaYuMoon
Chang'e
17,213
848
7,675
8,638
18,485
6,612
1,208
5,847
12,047
48,139
0
L
19,616
2,438
0
11,674
33,428
28,925
0
13,048
20,380
0
39,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,644
Gold Earned
38,117
190
Minions Killed
206
3
Camps Cleared
10
904,375
Distance Traveled
937,068
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,796
600
48
3
1
359,714
1
L
Sol
10,895
605
95
5
1
255,348
0
W
Sylvanus
12,851
714
18
1
1
286,694
1
W
Charybdis
13,061
726
115
6
8
293,987
2
W
Chang'e
12,205
678
73
4
1
356,387
5
L
Chaac
10,953
609
47
3
1
289,313
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role