Player Matchup

Neith
Neith
Fobuss3228
Neith
Level 29
God Stats
8W - 6L
1,552 SR
Queue Stats
37W - 37L
1,460 Elo+
Party 3
Fenrir
Fenrir
Kratomus
Fenrir
Level 48
God Stats
9W - 13L
1,500 SR
Queue Stats
48W - 65L
1,509 Elo+
Solo
Scylla
Scylla
built_video3
Scylla
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,073 Elo+
Party 1
Achilles
Achilles
klod_killer2
Achilles
Level 48
God Stats
1W - 1L
1,381 SR
Queue Stats
6W - 12L
1,289 Elo+
Party 1
Khepri
Khepri
Бухма
Khepri
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,327 Elo+
Party 3
Team Averages
Level 38
1,486 SR
1,332 Elo+

VS

Team Averages
Level 68
1,524 SR
1,473 Elo+
Anhur
Anhur
 
Anhur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Astravek
Yemoja
Level 100
God Stats
16W - 9L
1,658 SR
Queue Stats
260W - 237L
1,587 Elo+
Party 4
Vamana
Vamana
HarryNoScopePro
Vamana
Level 29
God Stats
72W - 51L
1,671 SR
Queue Stats
115W - 111L
1,569 Elo+
Party 4
Hades
Hades
SenseOfJustice
Hades
Level 37
God Stats
6W - 9L
1,362 SR
Queue Stats
208W - 229L
1,354 Elo+
Party 2
Ao Kuang
Ao Kuang
zAnonymer_Tomen
Ao Kuang
Level 45
God Stats
8W - 7L
1,428 SR
Queue Stats
242W - 273L
1,354 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
1 / 12 / 5
7,487
416
9,028
12,622
3,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Fenrir
Kratomus
Fenrir
15
8 / 10 / 1
10,048
558
12,346
18,685
8,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
10
1 / 13 / 2
6,891
383
2,299
12,423
3,795
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
klod_killer2
Achilles
14
3 / 5 / 4
8,962
498
10,604
14,630
7,102
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Khepri
Бухма
Khepri
11
0 / 6 / 5
7,619
423
4,655
16,494
12,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
9 / 2 / 5
11,033
613
15,639
11,053
4,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
Astravek
Yemoja
14
4 / 4 / 13
9,931
552
5,901
15,941
12,575
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
4 / 3 / 6
10,404
578
8,504
15,486
11,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

15
18 / 2 / 4
10,667
593
17,267
11,854
6,606
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
17
11 / 2 / 10
11,007
612
12,768
17,004
5,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
84
13
Kills
46
46
Deaths
13
17
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
9
2
5
5.75
W
Yemoja
Astravek
Yemoja
4
4
13
2.63
L
Neith
1
12
5
0.29
W
4
3
6
2.33
L
Fenrir
Kratomus
Fenrir
8
10
1
0.85
W
18
2
4
10
L
Scylla
1
13
2
0.15
L
Achilles
klod_killer2
Achilles
3
5
4
1
W
Ao Kuang
11
2
10
8
L
Khepri
Бухма
Khepri
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,932
Damage
60,079
74,854
Taken
71,338
35,833
Mitigated
41,562
9,759
Healing
29,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
15,639
8,618
0
2,176
11,053
4,830
5,463
2,552
8,421
0
86,785
W
Yemoja
Astravek
Yemoja
5,901
1,719
3,667
3,519
15,941
12,575
452
912
14,904
31,075
0
L
Neith
9,028
3,720
0
949
12,622
3,741
732
7,709
4,913
0
27,985
W
8,504
3,277
0
4,933
15,486
11,555
1,446
224
14,867
0
61,312
L
Fenrir
Kratomus
Fenrir
12,346
3,728
0
4,100
18,685
8,282
0
8,546
9,918
0
46,200
W
17,267
2,664
429
5,113
11,854
6,606
438
1,951
9,823
51,340
0
L
Scylla
2,299
876
0
887
12,423
3,795
306
8,783
3,520
13,504
0
L
Achilles
klod_killer2
Achilles
10,604
2,333
0
1,602
14,630
7,102
0
5,604
8,411
0
33,464
W
Ao Kuang
12,768
4,208
0
9,522
17,004
5,996
153
1,315
15,488
57,503
0
L
Khepri
Бухма
Khepri
4,655
770
0
2,221
16,494
12,913
410
5,225
11,221
18,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,007
Gold Earned
53,042
244
Minions Killed
501
0
Camps Cleared
0
1,530,946
Distance Traveled
1,614,770
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,033
613
142
8
0
290,648
2
W
Yemoja
9,931
552
53
3
0
301,133
5
L
Neith
7,487
416
42
2
0
277,400
1
W
Vamana
10,404
578
134
7
0
314,163
3
L
Fenrir
10,048
558
78
4
0
308,307
2
W
Hades
10,667
593
77
4
0
332,435
0
L
Scylla
6,891
383
23
1
0
280,367
0
L
Achilles
8,962
498
68
4
0
346,392
0
W
Ao Kuang
11,007
612
95
5
0
376,391
0
L
Khepri
7,619
423
33
2
0
318,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role