Player Matchup

Fenrir
Fenrir
ChicoBeanYT
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,661 Elo+
Solo
Ra
Ra
ChopstickChick
Ra
Level 29
God Stats
6W - 6L
1,662 SR
Queue Stats
144W - 148L
1,491 Elo+
Solo
Da Ji
Da Ji
KeiaBeia
Da Ji
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 97L
1,563 Elo+
Solo
Medusa
Medusa
Killer358358
Medusa
Level 13
God Stats
5W - 4L
1,788 SR
Queue Stats
27W - 25L
1,572 Elo+
Solo
Chaac
Chaac
PsychoExBF
Chaac
Level 15
God Stats
9W - 6L
1,634 SR
Queue Stats
34W - 39L
1,482 Elo+
Solo
Team Averages
Level 19
1,617 SR
1,554 Elo+

VS

Team Averages
Level 16
1,570 SR
1,581 Elo+
Gilgamesh
Gilgamesh
Jxy-Cee
Gilgamesh
Level 14
God Stats
32W - 20L
1,514 SR
Queue Stats
76W - 64L
1,648 Elo+
Solo
Izanami
Izanami
PetalValeXo
Izanami
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 3L
1,633 Elo+
Solo
Cthulhu
Cthulhu
TommyMopEm
Cthulhu
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,512 Elo+
Solo
Olorun
Olorun
Tornshadow128
Olorun
Level 29
God Stats
62W - 37L
1,677 SR
Queue Stats
113W - 104L
1,587 Elo+
Solo
Ares
Ares
misaelmaia833
Ares
Level 27
God Stats
12W - 5L
1,657 SR
Queue Stats
65W - 62L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
5
1 / 6 / 3
6,355
318
1,340
6,872
3,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

15
6 / 8 / 1
9,570
479
8,576
13,699
4,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
KeiaBeia
Da Ji
12
3 / 8 / 8
8,971
449
5,415
13,940
4,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
13
1 / 8 / 3
8,413
421
7,161
11,082
3,552
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
13
5 / 2 / 3
9,368
468
5,109
10,139
7,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Jxy-Cee
Gilgamesh
18
7 / 2 / 6
11,942
597
5,944
18,601
8,743
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
PetalValeXo
Izanami
18
16 / 2 / 7
13,104
655
15,404
16,385
6,356
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
TommyMopEm
Cthulhu
13
1 / 7 / 9
9,507
475
5,757
13,808
8,765
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
5 / 2 / 7
11,965
598
12,134
11,961
6,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 5 / 8
11,042
552
5,559
21,494
24,716
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
69
16
Kills
32
32
Deaths
18
18
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
6
3
0.42
L
6
8
1
0.81
W
Gilgamesh
Jxy-Cee
Gilgamesh
7
2
6
5
L
Da Ji
KeiaBeia
Da Ji
3
8
8
0.88
L
Medusa
1
8
3
0.31
W
Izanami
PetalValeXo
Izanami
16
2
7
9.75
L
Chaac
5
2
3
3.25
W
Cthulhu
TommyMopEm
Cthulhu
1
7
9
0.79
W
5
2
7
4.25
W
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,601
Damage
44,798
55,732
Taken
82,249
24,082
Mitigated
54,650
7,720
Healing
30,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
1,340
600
0
432
6,872
3,204
16
3,886
2,889
0
1,998
L
8,576
403
0
1,847
13,699
4,670
680
5,830
7,686
52,246
0
W
Gilgamesh
Jxy-Cee
Gilgamesh
5,944
1,148
0
11,443
18,601
8,743
1,929
42
18,559
0
84,727
L
Da Ji
KeiaBeia
Da Ji
5,415
1,080
293
1,646
13,940
4,721
0
4,454
9,455
0
16,714
L
Medusa
7,161
3,807
0
900
11,082
3,552
378
3,014
8,068
0
47,610
W
Izanami
PetalValeXo
Izanami
15,404
11,272
0
7,674
16,385
6,356
6,806
1,898
14,299
0
97,736
L
Chaac
5,109
1,292
0
2,602
10,139
7,935
0
4,367
5,772
0
40,424
W
Cthulhu
TommyMopEm
Cthulhu
5,757
785
0
1,397
13,808
8,765
0
2,261
11,244
32,854
0
W
12,134
7,736
237
5,485
11,961
6,070
7,938
1,441
10,364
77,664
10,225
W
5,559
458
135
4,170
21,494
24,716
1,548
2,087
18,670
43,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,677
Gold Earned
57,560
299
Minions Killed
501
0
Camps Cleared
0
1,368,452
Distance Traveled
1,716,357
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,355
318
3
0
0
230,283
0
L
Ra
9,570
479
101
5
0
339,446
0
W
Gilgamesh
11,942
597
136
7
0
365,213
5
L
Da Ji
8,971
449
33
2
0
230,590
0
L
Medusa
8,413
421
86
4
0
326,889
0
W
Izanami
13,104
655
139
7
0
345,549
3
L
Chaac
9,368
468
76
4
0
241,244
0
W
Cthulhu
9,507
475
39
2
0
312,730
0
W
Olorun
11,965
598
136
7
0
344,856
0
W
Ares
11,042
552
51
3
0
348,009
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role