Player Matchup

Anubis
Anubis
PaPaRuSsKi97
Anubis
Level 26
God Stats
16W - 13L
1,441 SR
Queue Stats
17W - 19L
1,233 Elo+
Solo
Heimdallr
Heimdallr
Shadoustorm
Heimdallr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,192 Elo+
Solo
Tiamat
Tiamat
Vladi_spb
Tiamat
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 34L
1,310 Elo+
Party 1
Thor
Thor
boristarx
Thor
Level 18
God Stats
6W - 17L
1,223 SR
Queue Stats
48W - 53L
1,188 Elo+
Solo
Hera
Hera
yanko2018293
Hera
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 61L
1,325 Elo+
Party 1
Team Averages
Level 22
1,433 SR
1,249 Elo+

VS

Team Averages
Level 11
1,441 SR
1,284 Elo+
Freya
Freya
Barno29
Freya
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Ra
Ra
S1ckaN94
Ra
Level 24
God Stats
25W - 23L
1,384 SR
Queue Stats
89W - 93L
1,375 Elo+
Solo
Bellona
Bellona
chizhikov_alexey
Bellona
Level 6
God Stats
3W - 4L
1,324 SR
Queue Stats
8W - 10L
1,267 Elo+
Solo
Thanatos
Thanatos
freestyleking200
Thanatos
Level 18
God Stats
10W - 9L
1,499 SR
Queue Stats
32W - 27L
1,367 Elo+
Solo
Cthulhu
Cthulhu
khaled_sama55
Cthulhu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
909 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
7 / 10 / 1
9,738
541
11,047
10,250
4,286
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Shadoustorm
Heimdallr
14
2 / 5 / 5
8,841
491
11,856
13,753
4,420
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
Vladi_spb
Tiamat
8
2 / 6 / 0
6,938
385
4,193
6,131
2,382
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
13
5 / 5 / 2
8,803
489
8,798
12,421
3,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 6 / 2
6,779
377
1,884
6,032
1,486
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Barno29
Freya
13
4 / 6 / 3
8,840
491
5,264
12,628
3,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

16
12 / 2 / 6
10,615
590
12,983
13,943
4,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 3 / 2
8,172
454
4,157
16,649
12,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

17
10 / 0 / 4
10,656
592
9,171
7,239
3,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
11
2 / 5 / 2
7,243
402
2,384
15,936
5,237
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
48
16
Kills
31
32
Deaths
16
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Freya
Barno29
Freya
4
6
3
0.92
L
Anubis
7
10
1
0.75
W
12
2
6
7.5
L
Heimdallr
Shadoustorm
Heimdallr
2
5
5
0.9
L
Tiamat
Vladi_spb
Tiamat
2
6
0
0.33
L
Thor
5
5
2
1.2
W
3
3
2
1.33
W
10
0
4
12
W
Cthulhu
2
5
2
0.6
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,778
Damage
33,959
48,587
Taken
66,395
16,063
Mitigated
29,277
5,002
Healing
33,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
Barno29
Freya
5,264
2,821
0
3,610
12,628
3,249
1,048
7,539
5,089
32,549
0
L
Anubis
11,047
491
0
0
10,250
4,286
1,025
5,623
4,451
36,607
0
W
12,983
1,227
755
7,107
13,943
4,496
2,350
6,744
7,199
63,787
0
L
Heimdallr
Shadoustorm
Heimdallr
11,856
4,938
0
2,531
13,753
4,420
2,040
4,957
8,656
0
48,961
L
Tiamat
Vladi_spb
Tiamat
4,193
1,269
0
1,088
6,131
2,382
563
3,377
2,565
20,530
0
L
Thor
8,798
2,445
0
974
12,421
3,489
938
3,499
8,822
0
40,004
W
4,157
1,411
390
6,989
16,649
12,843
456
811
15,838
0
47,808
W
9,171
1,587
0
11,479
7,239
3,452
0
475
6,764
0
70,130
W
Cthulhu
2,384
245
87
3,027
15,936
5,237
118
1,823
14,113
10,517
0
L
1,884
546
0
409
6,032
1,486
186
2,370
3,462
17,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,099
Gold Earned
45,526
281
Minions Killed
357
0
Camps Cleared
0
1,313,247
Distance Traveled
1,822,781
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
8,840
491
54
3
0
301,738
3
L
Anubis
9,738
541
68
4
0
287,476
0
W
Ra
10,615
590
104
6
0
394,592
0
L
Heimdallr
8,841
491
90
5
0
301,224
6
L
Tiamat
6,938
385
38
2
0
192,467
1
L
Thor
8,803
489
55
3
0
356,430
0
W
Bellona
8,172
454
56
3
0
302,868
0
W
Thanatos
10,656
592
122
7
0
409,264
5
W
Cthulhu
7,243
402
21
1
0
414,319
1
L
Hera
6,779
377
30
2
0
175,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role