Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
DARK_SHADOW_425
Hel
Level 127
God Stats
1W - 0L
1,717 SR
Queue Stats
82W - 53L
1,600 Elo+
Party 1
Geb
Geb
mariomercy
Geb
Level 90
God Stats
2W - 0L
1,784 SR
Queue Stats
36W - 29L
1,527 Elo+
Party 1
Team Averages
Level 114
1,667 SR
1,542 Elo+

VS

Team Averages
Level 24
1,481 SR
1,102 Elo+
Jormungandr
Jormungandr
Macster47
Jormungandr
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,129 Elo+
Party 2
Hel
Hel
MissSpill
Hel
Level 25
God Stats
3W - 5L
1,442 SR
Queue Stats
8W - 26L
1,078 Elo+
Party 2
Tsukuyomi
Tsukuyomi
dannnywarlord
Tsukuyomi
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,099 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
3 / 0 / 8
7,077
786
5,554
3,130
1,119
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
8 / 0 / 6
7,696
855
8,971
5,356
1,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 1 / 11
7,882
876
5,341
11,971
12,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Macster47
Jormungandr
8
0 / 4 / 0
5,509
612
2,480
7,918
6,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

9
1 / 5 / 0
5,964
663
1,078
7,152
2,959
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
dannnywarlord
Tsukuyomi
8
0 / 6 / 0
5,126
570
4,743
8,133
3,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
1
15
Kills
1
1
Deaths
15
25
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
3
0
8
7
W
8
0
6
11
L
Jormungandr
Macster47
Jormungandr
0
4
0
0
L
1
5
0
0.2
L
Tsukuyomi
dannnywarlord
Tsukuyomi
0
6
0
0
W
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,866
Damage
8,301
20,457
Taken
23,203
15,528
Mitigated
12,379
12,027
Healing
1,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
5,554
4,717
0
1,105
3,130
1,119
1,145
1,096
2,034
0
20,702
W
8,971
831
4,929
4,450
5,356
1,920
590
1,375
3,981
25,376
0
L
Jormungandr
Macster47
Jormungandr
2,480
523
0
240
7,918
6,089
0
3,539
4,170
10,519
0
L
1,078
224
535
570
7,152
2,959
0
3,900
3,138
10,225
0
L
Tsukuyomi
dannnywarlord
Tsukuyomi
4,743
1,054
0
229
8,133
3,331
0
6,350
1,419
0
9,248
W
5,341
1,014
0
1,543
11,971
12,489
432
1,352
10,619
15,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,655
Gold Earned
16,599
105
Minions Killed
49
6
Camps Cleared
1
528,631
Distance Traveled
371,374
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,077
786
42
5
2
160,563
0
W
Hel
7,696
855
47
5
1
179,479
0
L
Jormungandr
5,509
612
12
1
0
138,039
0
L
Hel
5,964
663
25
3
0
90,139
1
L
Tsukuyomi
5,126
570
12
1
1
143,196
0
W
Geb
7,882
876
16
2
3
188,589
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role