Player Matchup

Nu Wa
Nu Wa
IvSyCo
Nu Wa
Level 29
God Stats
5W - 8L
1,718 SR
Queue Stats
24W - 26L
1,615 Elo+
Solo
Thanatos
Thanatos
KazuTheWhiteWolf
Thanatos
Level 23
God Stats
3W - 0L
1,765 SR
Queue Stats
21W - 28L
1,356 Elo+
Party 1
Pele
Pele
Shadow_Mistress6
Pele
Level 18
God Stats
8W - 17L
1,250 SR
Queue Stats
38W - 56L
1,319 Elo+
Party 1
Ymir
Ymir
slicedtaters80
Ymir
Level 29
God Stats
37W - 23L
1,674 SR
Queue Stats
145W - 142L
1,470 Elo+
Solo
Danzaburou
Danzaburou
vanznaz
Danzaburou
Level 14
God Stats
5W - 7L
1,500 SR
Queue Stats
35W - 34L
1,509 Elo+
Solo
Team Averages
Level 23
1,581 SR
1,454 Elo+

VS

Team Averages
Level 20
1,508 SR
1,430 Elo+
Skadi
Skadi
CashMoneyCountry
Skadi
Level 24
God Stats
24W - 12L
1,758 SR
Queue Stats
37W - 19L
1,627 Elo+
Party 2
Freya
Freya
Faceplant3r214
Freya
Level 29
God Stats
0W - 2L
1,263 SR
Queue Stats
4W - 9L
1,320 Elo+
Solo
Anubis
Anubis
MrPinnedTweets
Anubis
Level 27
God Stats
2W - 1L
1,540 SR
Queue Stats
56W - 27L
1,643 Elo+
Party 2
Ra
Ra
ajith100821
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,124 Elo+
Solo
Merlin
Merlin
eljefemg
Merlin
Level 14
God Stats
11W - 13L
1,477 SR
Queue Stats
26W - 32L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
IvSyCo
Nu Wa
20
13 / 0 / 22
15,192
1,266
27,780
9,133
4,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
2 / 10 / 19
11,114
926
4,510
15,762
5,298
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

18
2 / 8 / 16
11,084
924
7,887
17,354
7,625
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
9 / 0 / 29
15,552
1,296
15,349
15,961
27,666
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Danzaburou
vanznaz
Danzaburou
20
16 / 3 / 12
15,311
1,276
28,811
14,514
8,645
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

131

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 12 / 7
13,083
1,090
18,978
21,644
6,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

18
2 / 11 / 12
11,152
929
8,924
21,403
6,898
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
9 / 7 / 10
13,442
1,120
23,378
18,793
9,090
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
0 / 4 / 5
9,343
779
620
4,853
1,289
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
eljefemg
Merlin
18
2 / 8 / 11
11,232
936
13,320
21,229
6,468
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
66
42
Kills
21
21
Deaths
42
98
Assists
45
Player
Kills
Deaths
Assists
KDA
L
8
12
7
0.96
L
2
11
12
0.73
W
Nu Wa
IvSyCo
Nu Wa
13
0
22
24
W
2
10
19
1.15
L
9
7
10
2
W
2
8
16
1.25
L
0
4
5
0.63
L
Merlin
eljefemg
Merlin
2
8
11
0.94
W
9
0
29
23.5
W
Danzaburou
vanznaz
Danzaburou
16
3
12
7.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,337
Damage
65,220
72,724
Taken
87,922
54,066
Mitigated
30,008
10,362
Healing
8,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,978
9,038
0
0
21,644
6,263
0
12,456
8,840
0
50,747
L
8,924
3,237
0
1,503
21,403
6,898
0
8,250
12,867
21,216
0
W
Nu Wa
IvSyCo
Nu Wa
27,780
6,421
349
1,951
9,133
4,832
0
4,290
4,843
55,218
0
W
4,510
3,216
380
2,131
15,762
5,298
0
9,104
6,658
0
11,087
L
23,378
41
0
6,134
18,793
9,090
0
7,941
10,451
62,133
0
W
7,887
3,674
0
735
17,354
7,625
0
12,188
5,166
0
15,759
L
620
313
0
0
4,853
1,289
0
2,863
1,795
2,339
0
L
Merlin
eljefemg
Merlin
13,320
1,175
79
1,069
21,229
6,468
0
10,255
10,723
42,195
0
W
15,349
2,740
402
1,953
15,961
27,666
0
10,313
5,648
30,328
0
W
Danzaburou
vanznaz
Danzaburou
28,811
14,154
117
2,344
14,514
8,645
0
10,347
4,167
0
62,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,253
Gold Earned
58,252
213
Minions Killed
230
9
Camps Cleared
9
1,008,180
Distance Traveled
814,789
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
13,083
1,090
47
4
7
180,482
1
L
Freya
11,152
929
26
2
1
173,067
0
W
Nu Wa
15,192
1,266
65
5
3
235,372
0
W
Thanatos
11,114
926
15
1
0
185,865
1
L
Anubis
13,442
1,120
100
8
0
192,684
0
W
Pele
11,084
924
17
1
1
189,897
2
L
Ra
9,343
779
3
0
0
63,436
0
L
Merlin
11,232
936
54
5
1
205,120
0
W
Ymir
15,552
1,296
33
3
3
203,781
0
W
Danzaburou
15,311
1,276
83
7
2
193,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role