Player Matchup

Erlang Shen
Erlang Shen
Grabtor
Erlang Shen
Level 38
God Stats
8W - 9L
1,446 SR
Queue Stats
38W - 58L
1,212 Elo+
Party 2
Mercury
Mercury
Lewyq
Mercury
Level 41
God Stats
0W - 2L
1,260 SR
Queue Stats
42W - 51L
1,274 Elo+
Party 2
Neith
Neith
OsiedlowyDruid
Neith
Level 38
God Stats
3W - 8L
1,427 SR
Queue Stats
39W - 60L
1,264 Elo+
Party 2
Ares
Ares
Rayaan06_-
Ares
Level 29
God Stats
11W - 10L
1,544 SR
Queue Stats
146W - 162L
1,347 Elo+
Party 4
Vulcan
Vulcan
ghilessss
Vulcan
Level 61
God Stats
2W - 5L
1,418 SR
Queue Stats
209W - 196L
1,414 Elo+
Party 4
Team Averages
Level 41
1,419 SR
1,302 Elo+

VS

Team Averages
Level 63
1,504 SR
1,405 Elo+
Charybdis
Charybdis
 
Charybdis
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
Akutris1312
Thanatos
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,356 Elo+
Party 1
Bacchus
Bacchus
KYS0038
Bacchus
Level 44
God Stats
10W - 8L
1,517 SR
Queue Stats
151W - 176L
1,369 Elo+
Party 3
Chaac
Chaac
Luhda
Chaac
Level 80
God Stats
47W - 34L
1,512 SR
Queue Stats
357W - 504L
1,384 Elo+
Party 1
Ra
Ra
Swiffel
Ra
Level 121
God Stats
4W - 8L
1,488 SR
Queue Stats
326W - 468L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Grabtor
Erlang Shen
11
1 / 4 / 0
6,341
423
4,064
11,109
5,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Lewyq
Mercury
13
6 / 3 / 0
8,237
549
6,560
12,590
4,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 5 / 2
5,821
388
3,619
7,278
2,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 6 / 2
5,811
387
1,549
13,297
7,183
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
ghilessss
Vulcan
12
2 / 3 / 2
7,621
508
9,488
6,227
2,431
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
6 / 3 / 7
7,892
526
11,614
9,157
4,787
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thanatos
Akutris1312
Thanatos
13
2 / 2 / 3
7,346
490
1,818
8,727
2,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bacchus
KYS0038
Bacchus
12
4 / 0 / 6
7,851
523
5,071
7,201
7,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
Luhda
Chaac
16
7 / 1 / 0
9,234
616
12,086
11,703
10,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
2 / 3 / 0
7,677
512
2,031
8,548
2,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
9
Kills
21
21
Deaths
9
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
6
3
7
3.17
W
Thanatos
Akutris1312
Thanatos
2
2
3
1.75
L
Erlang Shen
Grabtor
Erlang Shen
1
4
0
0.25
W
Bacchus
KYS0038
Bacchus
4
0
6
7
L
Mercury
Lewyq
Mercury
6
3
0
2
W
Chaac
Luhda
Chaac
7
1
0
7
L
0
5
2
0.2
L
0
6
2
0.17
W
2
3
0
0.67
L
Vulcan
ghilessss
Vulcan
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,280
Damage
32,620
50,501
Taken
45,336
21,754
Mitigated
27,727
7,086
Healing
17,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
11,614
5,183
0
2,120
9,157
4,787
1,754
2,020
7,137
0
45,961
W
Thanatos
Akutris1312
Thanatos
1,818
698
0
5,836
8,727
2,605
0
2,691
6,036
0
28,432
L
Erlang Shen
Grabtor
Erlang Shen
4,064
2,153
0
2,460
11,109
5,414
1,068
0
10,473
0
27,611
W
Bacchus
KYS0038
Bacchus
5,071
425
0
827
7,201
7,340
453
1,168
6,033
29,192
0
L
Mercury
Lewyq
Mercury
6,560
4,988
0
1,554
12,590
4,150
0
665
11,808
0
49,476
W
Chaac
Luhda
Chaac
12,086
2,308
41
6,681
11,703
10,167
634
1,339
10,364
0
62,992
L
3,619
1,249
0
1,067
7,278
2,576
248
2,380
4,898
0
25,621
L
1,549
166
75
1,430
13,297
7,183
0
2,648
10,649
15,445
0
W
2,031
119
36
2,232
8,548
2,828
185
3,819
4,729
49,687
0
L
Vulcan
ghilessss
Vulcan
9,488
1,502
0
500
6,227
2,431
0
1,409
4,684
47,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,831
Gold Earned
40,000
292
Minions Killed
434
0
Camps Cleared
0
1,364,491
Distance Traveled
1,398,962
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,892
526
80
5
0
250,866
4
W
Thanatos
7,346
490
68
5
0
273,003
0
L
Erlang Shen
6,341
423
54
4
0
268,463
3
W
Bacchus
7,851
523
37
2
0
314,110
0
L
Mercury
8,237
549
81
5
0
308,552
0
W
Chaac
9,234
616
139
9
0
284,617
1
L
Neith
5,821
388
45
3
0
236,320
1
L
Ares
5,811
387
20
1
0
274,019
2
W
Ra
7,677
512
110
7
0
276,366
0
L
Vulcan
7,621
508
92
6
0
277,137
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role