Player Matchup

Neith
Neith
 
Neith
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Hoofenbaus
Kukulkan
Level 107
God Stats
69W - 52L
1,564 SR
Queue Stats
113W - 99L
1,461 Elo+
Party 1
Thor
Thor
godslayerbyhit
Thor
Level 4
God Stats
1W - 0L
1,289 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 79
1,451 SR
1,487 Elo+

VS

Team Averages
Level 20
1,495 SR
1,383 Elo+
Vulcan
Vulcan
CassadayEveryday
Vulcan
Level 28
God Stats
9W - 12L
1,398 SR
Queue Stats
46W - 48L
1,331 Elo+
Solo
Kali
Kali
KawaiiKanekii
Kali
Level 25
God Stats
6W - 4L
1,586 SR
Queue Stats
38W - 49L
1,317 Elo+
Solo
Ymir
Ymir
LEGIT VEGA
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
3 / 2 / 3
8,176
681
6,783
6,345
2,372
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Hoofenbaus
Kukulkan
14
4 / 2 / 3
9,059
755
7,405
7,229
3,061
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 6 / 4
7,171
598
1,779
9,565
3,053
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 4
8,555
713
7,632
6,534
2,472
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
5 / 4 / 2
8,719
727
5,298
13,620
5,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

3
0 / 1 / 0
5,862
489
128
924
407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
16
7
Kills
10
10
Deaths
7
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
2
3
2.25
L
5
2
4
3.5
W
Kukulkan
Hoofenbaus
Kukulkan
4
2
3
2.75
L
5
4
2
1.5
L
0
1
0
0
W
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,967
Damage
13,058
23,139
Taken
21,078
8,486
Mitigated
8,274
4,860
Healing
4,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,783
1,882
402
2,151
6,345
2,372
1,289
2,504
3,841
0
30,023
L
7,632
2,623
42
746
6,534
2,472
0
2,278
4,256
32,138
0
W
Kukulkan
Hoofenbaus
Kukulkan
7,405
728
397
1,079
7,229
3,061
581
1,944
5,285
33,975
0
L
5,298
2,524
55
4,127
13,620
5,395
0
5,203
8,417
0
16,892
L
128
128
0
0
924
407
0
276
648
173
0
W
1,779
782
180
651
9,565
3,053
93
3,570
5,995
0
13,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,406
Gold Earned
23,136
155
Minions Killed
85
7
Camps Cleared
4
574,231
Distance Traveled
439,026
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,176
681
60
5
0
212,099
2
L
Vulcan
8,555
713
63
5
3
206,517
2
W
Kukulkan
9,059
755
77
6
6
210,122
1
L
Kali
8,719
727
22
2
1
207,309
0
L
Ymir
5,862
489
0
0
0
25,200
1
W
Thor
7,171
598
18
2
1
152,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role