Player Matchup

Sol
Sol
 
Sol
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
CDAJerry
Khepri
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 25L
1,308 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Kn1co5768
Ah Muzen Cab
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
14W - 14L
1,290 Elo+
Party 2
Team Averages
Level 61
1,500 SR
1,366 Elo+

VS

Team Averages
Level 54
1,496 SR
1,337 Elo+
Fenrir
Fenrir
Derkempfer
Fenrir
Level 49
God Stats
3W - 6L
1,424 SR
Queue Stats
84W - 96L
1,412 Elo+
Party 1
Scylla
Scylla
Dwiister
Scylla
Level 64
God Stats
1W - 2L
1,582 SR
Queue Stats
89W - 135L
1,333 Elo+
Party 1
Kuzenbo
Kuzenbo
klod_killer2
Kuzenbo
Level 48
God Stats
5W - 8L
1,482 SR
Queue Stats
172W - 310L
1,266 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
5 / 5 / 3
12,294
647
10,973
11,246
4,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Khepri
CDAJerry
Khepri
18
4 / 2 / 8
14,023
738
9,455
10,296
13,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Muzen Cab
Kn1co5768
Ah Muzen Cab
17
3 / 5 / 7
12,955
682
19,128
13,659
6,181
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Derkempfer
Fenrir
16
7 / 6 / 5
12,274
646
16,849
19,682
12,007
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
Dwiister
Scylla
17
5 / 2 / 7
12,655
666
10,099
11,280
4,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
klod_killer2
Kuzenbo
14
0 / 4 / 9
10,762
566
4,408
18,508
31,171
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
33
12
Kills
12
12
Deaths
12
18
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
5
3
1.3
W
Khepri
CDAJerry
Khepri
4
2
8
4
L
Fenrir
Derkempfer
Fenrir
7
6
5
1.58
L
Scylla
Dwiister
Scylla
5
2
7
4.25
W
Ah Muzen Cab
Kn1co5768
Ah Muzen Cab
3
5
7
1.3
L
Kuzenbo
klod_killer2
Kuzenbo
0
4
9
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,556
Damage
31,356
35,201
Taken
49,470
24,792
Mitigated
47,733
5,427
Healing
5,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,973
3,333
0
1,871
11,246
4,636
1,008
5,359
5,887
47,686
1,911
W
Khepri
CDAJerry
Khepri
9,455
707
0
1,760
10,296
13,975
94
4,249
6,047
22,771
0
L
Fenrir
Derkempfer
Fenrir
16,849
5,081
0
2,261
19,682
12,007
247
7,355
12,327
0
45,399
L
Scylla
Dwiister
Scylla
10,099
1,100
0
2,959
11,280
4,555
510
5,967
5,313
66,595
0
W
Ah Muzen Cab
Kn1co5768
Ah Muzen Cab
19,128
8,028
0
1,796
13,659
6,181
1,176
5,169
8,490
0
66,208
L
Kuzenbo
klod_killer2
Kuzenbo
4,408
1,091
0
530
18,508
31,171
156
7,693
10,815
16,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,272
Gold Earned
35,691
234
Minions Killed
227
6
Camps Cleared
11
975,415
Distance Traveled
1,005,472
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,294
647
86
5
4
313,986
7
W
Khepri
14,023
738
26
1
1
341,172
4
L
Fenrir
12,274
646
65
3
5
354,025
3
L
Scylla
12,655
666
136
7
5
334,288
2
W
Ah Muzen Cab
12,955
682
122
6
1
320,257
4
L
Kuzenbo
10,762
566
26
1
1
317,159
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role