Player Matchup

Fafnir
Fafnir
Batyardigan
Fafnir
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 67L
1,322 Elo+
Solo
Jing Wei
Jing Wei
C Rock 1SG
Jing Wei
Level 30
God Stats
2W - 1L
1,324 SR
Queue Stats
22W - 31L
1,295 Elo+
Solo
Danzaburou
Danzaburou
Godsent_Matty
Danzaburou
Level 25
God Stats
2W - 2L
1,609 SR
Queue Stats
16W - 19L
1,322 Elo+
Solo
Da Ji
Da Ji
XxDazzlinQueenxX
Da Ji
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,116 Elo+
Solo
Merlin
Merlin
moving-regency5
Merlin
Level 21
God Stats
11W - 26L
1,320 SR
Queue Stats
28W - 43L
1,323 Elo+
Solo
Team Averages
Level 25
1,451 SR
1,275 Elo+

VS

Team Averages
Level 24
1,489 SR
1,315 Elo+
Zeus
Zeus
BryanG187048
Zeus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,262 Elo+
Solo
Yemoja
Yemoja
CoreyLee92
Yemoja
Level 28
God Stats
23W - 21L
1,524 SR
Queue Stats
84W - 98L
1,352 Elo+
Party 1
Chaac
Chaac
Heretic_Ningen
Chaac
Level 27
God Stats
16W - 21L
1,363 SR
Queue Stats
51W - 67L
1,278 Elo+
Solo
Da Ji
Da Ji
TheFishShow
Da Ji
Level 28
God Stats
4W - 2L
1,450 SR
Queue Stats
90W - 86L
1,352 Elo+
Solo
Skadi
Skadi
makavincii
Skadi
Level 29
God Stats
12W - 8L
1,607 SR
Queue Stats
120W - 140L
1,333 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
8
0 / 1 / 4
6,976
410
803
8,971
6,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jing Wei
C Rock 1SG
Jing Wei
13
7 / 5 / 0
8,345
491
8,700
11,400
3,717
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Godsent_Matty
Danzaburou
13
4 / 2 / 4
8,191
482
8,690
10,137
3,625
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 8 / 4
6,864
404
4,747
11,358
4,336
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
5 / 4 / 1
8,391
494
6,033
8,286
3,042
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 3
6,212
365
4,258
9,122
1,744
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
CoreyLee92
Yemoja
13
1 / 2 / 4
8,219
483
5,887
7,786
2,894
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
7 / 1 / 4
9,667
569
10,256
10,605
3,485
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

16
8 / 0 / 3
9,961
586
8,845
10,748
3,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Skadi
14
4 / 5 / 4
8,752
515
8,131
11,872
2,976
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
38
16
Kills
20
20
Deaths
16
13
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fafnir
0
1
4
2
W
0
8
3
0.19
L
Jing Wei
C Rock 1SG
Jing Wei
7
5
0
1.4
W
Yemoja
CoreyLee92
Yemoja
1
2
4
1.5
L
Danzaburou
Godsent_Matty
Danzaburou
4
2
4
3
W
7
1
4
9
W
8
0
3
9.5
L
0
8
4
0.25
W
Skadi
4
5
4
1.2
L
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,973
Damage
37,377
50,152
Taken
50,133
21,139
Mitigated
15,008
12,217
Healing
12,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
803
58
0
4,033
8,971
6,419
286
2,130
6,841
13,735
0
W
4,258
1,167
362
983
9,122
1,744
0
3,179
5,943
17,152
0
L
Jing Wei
C Rock 1SG
Jing Wei
8,700
6,978
0
1,855
11,400
3,717
765
962
10,438
0
38,815
W
Yemoja
CoreyLee92
Yemoja
5,887
1,426
504
1,624
7,786
2,894
631
484
7,302
41,595
0
L
Danzaburou
Godsent_Matty
Danzaburou
8,690
2,708
0
3,906
10,137
3,625
1,008
3,746
6,391
0
47,452
W
10,256
224
0
3,696
10,605
3,485
2,496
714
9,891
0
50,062
W
8,845
1,442
0
2,467
10,748
3,909
860
1,308
9,440
0
54,137
L
4,747
832
307
1,017
11,358
4,336
234
1,338
9,969
0
24,781
W
Skadi
8,131
4,913
0
2,396
11,872
2,976
1,193
1,151
10,721
0
50,903
L
6,033
146
0
1,099
8,286
3,042
1,031
1,969
6,208
43,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,767
Gold Earned
42,811
325
Minions Killed
383
0
Camps Cleared
0
1,378,134
Distance Traveled
1,476,789
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,976
410
23
1
0
187,513
0
W
Zeus
6,212
365
32
2
0
283,202
3
L
Jing Wei
8,345
491
73
4
0
323,374
0
W
Yemoja
8,219
483
78
5
0
251,769
5
L
Danzaburou
8,191
482
86
5
0
305,273
6
W
Chaac
9,667
569
101
6
0
326,572
0
W
Da Ji
9,961
586
98
6
0
340,557
0
L
Da Ji
6,864
404
58
3
0
271,695
0
W
Skadi
8,752
515
74
4
0
274,689
0
L
Merlin
8,391
494
85
5
0
290,279
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role