Player Matchup

Ah Puch
Ah Puch
Gueld
Ah Puch
Level 120
God Stats
3W - 0L
1,796 SR
Queue Stats
106W - 65L
1,654 Elo+
Party 1
Da Ji
Da Ji
MythicLycan619
Da Ji
Level 129
God Stats
5W - 1L
1,672 SR
Queue Stats
209W - 170L
1,624 Elo+
Party 1
Cthulhu
Cthulhu
crishadow17
Cthulhu
Level 154
God Stats
1W - 0L
1,550 SR
Queue Stats
77W - 90L
1,564 Elo+
Solo
Team Averages
Level 134
1,673 SR
1,614 Elo+

VS

Team Averages
Level 101
1,535 SR
1,534 Elo+
Ymir
Ymir
Detrickz
Ymir
Level 121
God Stats
14W - 5L
1,808 SR
Queue Stats
34W - 28L
1,618 Elo+
Party 2
Bacchus
Bacchus
Korlash
Bacchus
Level 76
God Stats
1W - 8L
1,182 SR
Queue Stats
12W - 20L
1,447 Elo+
Party 2
Anubis
Anubis
Trujoe
Anubis
Level 107
God Stats
16W - 13L
1,614 SR
Queue Stats
27W - 27L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Gueld
Ah Puch
15
6 / 1 / 15
10,757
768
17,800
7,735
2,791
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
10 / 1 / 10
11,104
793
12,240
10,636
11,130
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
crishadow17
Cthulhu
14
6 / 5 / 14
10,407
743
12,961
13,436
10,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
4 / 7 / 2
10,022
716
5,948
19,215
16,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Korlash
Bacchus
11
2 / 6 / 4
9,004
643
4,646
16,518
17,291
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
Trujoe
Anubis
12
1 / 9 / 2
8,446
603
4,276
11,893
5,715
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
15
22
Kills
7
7
Deaths
22
39
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ymir
4
7
2
0.71
W
Ah Puch
Gueld
Ah Puch
6
1
15
13.5
L
Bacchus
Korlash
Bacchus
2
6
4
0.67
W
10
1
10
15
L
Anubis
Trujoe
Anubis
1
9
2
0.22
W
Cthulhu
crishadow17
Cthulhu
6
5
14
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,001
Damage
14,870
31,807
Taken
47,626
24,671
Mitigated
39,115
7,531
Healing
5,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
5,948
981
0
1,300
19,215
16,109
0
11,222
7,598
13,382
0
W
Ah Puch
Gueld
Ah Puch
17,800
1,265
312
2,470
7,735
2,791
1,107
4,780
2,955
54,351
0
L
Bacchus
Korlash
Bacchus
4,646
995
0
1,482
16,518
17,291
0
10,629
5,083
7,849
0
W
12,240
5,025
0
1,838
10,636
11,130
614
4,655
5,981
0
31,154
L
Anubis
Trujoe
Anubis
4,276
587
0
2,645
11,893
5,715
0
7,997
3,688
34,010
0
W
Cthulhu
crishadow17
Cthulhu
12,961
1,870
167
2,744
13,436
10,750
212
5,889
7,547
32,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,268
Gold Earned
27,472
156
Minions Killed
100
10
Camps Cleared
3
728,424
Distance Traveled
653,094
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,022
716
26
2
1
236,893
2
W
Ah Puch
10,757
768
75
5
6
242,024
3
L
Bacchus
9,004
643
8
1
0
230,670
2
W
Da Ji
11,104
793
31
2
3
223,865
2
L
Anubis
8,446
603
66
5
2
185,531
1
W
Cthulhu
10,407
743
50
4
1
262,535
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role