Player Matchup

Khepri
Khepri
Diamond V
 
Khepri
Diamond V
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hel
Hel
Diamond V
R-W-H-R
Hel
Diamond V
Level 128
God Stats
4W - 7L
1,668 SR
Queue Stats
54W - 41L
2,019 MMR
Party 2
Cthulhu
Cthulhu
Diamond IV
T1meShock3r
Cthulhu
Diamond IV
Level 122
God Stats
11W - 3L
1,941 SR
Queue Stats
557W - 543L
2,055 MMR
Solo
Hou Yi
Hou Yi
Platinum I
UnboundFenris
Hou Yi
Platinum I
Level 151
God Stats
71W - 68L
1,551 SR
Queue Stats
403W - 390L
2,024 MMR
Solo
Pele
Pele
Diamond III
x iMrMerrkz x
Pele
Diamond III
Level 149
God Stats
3W - 2L
1,509 SR
Queue Stats
282W - 275L
2,092 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 131
1,634 SR
1,938 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 112
1,612 SR
1,943 MMR
Geb
Geb
Platinum II
 
Geb
Platinum II
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Diamond V
ArunSD
Ra
Diamond V
Level 105
God Stats
5W - 10L
1,427 SR
Queue Stats
341W - 336L
2,064 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Platinum I
HmR-WhiteHoT
Ah Muzen Cab
Platinum I
Level 143
God Stats
1W - 1L
1,768 SR
Queue Stats
29W - 33L
2,018 MMR
Solo
Guan Yu
Guan Yu
Diamond IV
arneold
Guan Yu
Diamond IV
Level 129
God Stats
12W - 12L
1,654 SR
Queue Stats
164W - 166L
2,131 MMR
Solo
Awilix
Awilix
Platinum I
xI-Lucario-Ix
Awilix
Platinum I
Level 75
God Stats
188W - 126L
1,713 SR
Queue Stats
606W - 609L
2,003 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
7
0 / 1 / 3
4,615
577
1,669
4,771
2,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hel
10
2 / 0 / 0
5,373
672
3,210
3,795
1,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
T1meShock3r
Cthulhu
9
1 / 1 / 0
4,957
620
3,694
4,843
2,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
1 / 1 / 0
4,647
581
3,210
4,325
1,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 1
4,842
605
1,786
6,362
1,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bans
CliodhnaAthenaArtio

VS

Bans
JanusMulanAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
7
1 / 0 / 1
4,617
577
1,164
3,959
1,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ra
9
0 / 1 / 2
4,876
610
2,341
4,006
1,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
HmR-WhiteHoT
Ah Muzen Cab
6
0 / 1 / 1
3,907
488
2,150
2,003
381
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
arneold
Guan Yu
9
1 / 1 / 0
5,562
695
2,707
5,429
2,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
3 / 1 / 1
5,076
635
5,283
5,535
1,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
10
4
Kills
5
5
Deaths
4
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
1
3
1.5
L
Geb
 
Geb
1
0
1
1.5
L
Ra
0
1
2
1
L
Ah Muzen Cab
HmR-WhiteHoT
Ah Muzen Cab
0
1
1
0.5
W
Hel
2
0
0
2
W
Cthulhu
T1meShock3r
Cthulhu
1
1
0
1
W
1
1
0
1
L
Guan Yu
arneold
Guan Yu
1
1
0
1
W
0
2
1
0.25
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,569
Damage
13,645
24,096
Taken
20,932
8,844
Mitigated
7,239
11,252
Healing
8,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
1,669
218
0
1,456
4,771
2,146
0
959
3,812
9,072
0
L
Geb
 
Geb
1,164
260
0
1,617
3,959
1,485
0
671
3,282
8,028
0
L
Ra
2,341
40
217
1,213
4,006
1,178
0
1,679
2,077
31,408
0
L
Ah Muzen Cab
HmR-WhiteHoT
Ah Muzen Cab
2,150
1,254
0
714
2,003
381
0
676
1,327
0
17,401
W
Hel
3,210
48
923
2,397
3,795
1,177
0
1,028
2,767
31,792
0
W
Cthulhu
T1meShock3r
Cthulhu
3,694
347
0
2,180
4,843
2,677
0
0
4,406
24,882
0
W
3,210
1,263
0
1,668
4,325
1,019
600
328
3,997
0
28,577
L
Guan Yu
arneold
Guan Yu
2,707
1,175
0
2,466
5,429
2,621
0
2,833
2,088
0
28,402
W
1,786
303
0
2,628
6,362
1,825
0
1,190
5,172
0
29,820
L
5,283
1,925
0
2,330
5,535
1,574
0
1,848
3,585
0
24,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,434
Gold Earned
24,038
283
Minions Killed
225
0
Camps Cleared
0
853,617
Distance Traveled
850,599
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
4,615
577
18
2
0
176,583
6
L
Geb
4,617
577
14
2
0
172,783
0
L
Ra
4,876
610
62
8
0
173,983
3
L
Ah Muzen Cab
3,907
488
32
4
0
117,482
1
W
Hel
5,373
672
82
10
0
171,811
2
W
Cthulhu
4,957
620
51
6
0
185,192
0
W
Hou Yi
4,647
581
60
8
0
138,952
3
L
Guan Yu
5,562
695
71
9
0
183,308
2
W
Pele
4,842
605
72
9
0
181,079
4
L
Awilix
5,076
635
46
6
0
203,043
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role