Player Matchup

Morgan Le Fay
Morgan Le Fay
Keijicage
Morgan Le Fay
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,371 Elo+
Solo
Hel
Hel
KingLamar09
Hel
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,006 Elo+
Solo
Neith
Neith
Lesick1
Neith
Level 11
God Stats
1W - 1L
1,385 SR
Queue Stats
1W - 2L
1,442 Elo+
Solo
Nemesis
Nemesis
Unicornvi05
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,061 Elo+
Solo
Eset
Eset
hugo_MINAJ
Eset
Level 18
God Stats
10W - 9L
1,500 SR
Queue Stats
146W - 163L
1,291 Elo+
Solo
Team Averages
Level 13
1,477 SR
1,234 Elo+

VS

Team Averages
Level 15
1,540 SR
1,327 Elo+
Kuzenbo
Kuzenbo
KrYpT0nIc J0sH
Kuzenbo
Level 18
God Stats
17W - 0L
1,997 SR
Queue Stats
29W - 27L
1,385 Elo+
Party 1
Cthulhu
Cthulhu
TactilePlain
Cthulhu
Level 5
God Stats
8W - 3L
1,745 SR
Queue Stats
13W - 12L
1,401 Elo+
Party 1
Kukulkan
Kukulkan
Weeb Skullz
Kukulkan
Level 27
God Stats
21W - 15L
1,509 SR
Queue Stats
81W - 78L
1,479 Elo+
Party 1
Sun Wukong
Sun Wukong
luccian77
Sun Wukong
Level 20
God Stats
9W - 16L
1,287 SR
Queue Stats
50W - 82L
1,232 Elo+
Solo
Olorun
Olorun
technocheif808
Olorun
Level 7
God Stats
1W - 2L
1,161 SR
Queue Stats
5W - 9L
1,137 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Keijicage
Morgan Le Fay
16
4 / 11 / 2
11,257
938
16,824
23,323
6,243
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
0 / 9 / 3
9,790
816
4,444
13,681
4,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Lesick1
Neith
17
3 / 2 / 3
11,159
930
11,380
8,731
2,550
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
Unicornvi05
Nemesis
16
1 / 8 / 3
10,116
843
4,150
17,508
5,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

18
1 / 8 / 4
10,866
906
9,345
23,565
6,735
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

0

VS

Team 2 Tickets

300

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 1 / 17
11,779
982
18,265
13,619
20,190
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
TactilePlain
Cthulhu
19
8 / 3 / 14
12,749
1,062
14,803
17,779
9,235
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
Weeb Skullz
Kukulkan
20
24 / 0 / 11
16,134
1,345
43,125
10,074
3,577
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sun Wukong
luccian77
Sun Wukong
18
2 / 2 / 11
11,013
918
3,393
10,305
5,266
18
0 / 3 / 11
10,494
875
1,233
6,361
2,169
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
101
9
Kills
37
38
Deaths
9
15
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Keijicage
Morgan Le Fay
4
11
2
0.45
L
0
9
3
0.17
W
3
1
17
11.5
L
Neith
Lesick1
Neith
3
2
3
2.25
W
Cthulhu
TactilePlain
Cthulhu
8
3
14
5
L
Nemesis
Unicornvi05
Nemesis
1
8
3
0.31
W
Kukulkan
Weeb Skullz
Kukulkan
24
0
11
29.5
L
1
8
4
0.38
W
Sun Wukong
luccian77
Sun Wukong
2
2
11
3.75
W
0
3
11
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,143
Damage
80,819
86,808
Taken
58,138
25,849
Mitigated
40,437
5,448
Healing
8,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Keijicage
Morgan Le Fay
16,824
1,933
0
737
23,323
6,243
0
21,601
1,396
35,044
0
L
4,444
1,068
942
1,110
13,681
4,950
0
11,441
2,063
11,663
0
W
18,265
4,125
0
120
13,619
20,190
0
7,189
5,737
29,797
0
L
Neith
Lesick1
Neith
11,380
3,771
0
1,185
8,731
2,550
0
7,667
1,018
0
26,211
W
Cthulhu
TactilePlain
Cthulhu
14,803
2,992
75
3,587
17,779
9,235
0
8,065
9,714
36,350
0
L
Nemesis
Unicornvi05
Nemesis
4,150
2,238
0
420
17,508
5,371
0
15,305
1,882
0
10,831
W
Kukulkan
Weeb Skullz
Kukulkan
43,125
6,839
0
2,663
10,074
3,577
0
7,172
2,902
67,369
0
L
9,345
448
0
1,054
23,565
6,735
0
20,283
3,023
23,287
0
W
Sun Wukong
luccian77
Sun Wukong
3,393
424
0
827
10,305
5,266
0
3,803
6,502
0
11,362
W
1,233
91
568
556
6,361
2,169
0
4,384
1,977
11,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,188
Gold Earned
62,169
141
Minions Killed
171
3
Camps Cleared
5
876,136
Distance Traveled
988,549
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
11,257
938
40
3
0
199,489
1
L
Hel
9,790
816
25
2
0
129,830
1
W
Kuzenbo
11,779
982
20
2
0
179,558
1
L
Neith
11,159
930
33
3
0
158,408
2
W
Cthulhu
12,749
1,062
50
4
0
203,488
0
L
Nemesis
10,116
843
16
1
3
178,603
0
W
Kukulkan
16,134
1,345
62
5
2
233,639
0
L
Eset
10,866
906
27
2
0
209,806
0
W
Sun Wukong
11,013
918
15
1
2
200,183
0
W
Olorun
10,494
875
24
2
1
171,681
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role