Player Matchup

Sun Wukong
Sun Wukong
Doktor_Goldmann
Sun Wukong
Level 27
God Stats
13W - 10L
1,579 SR
Queue Stats
54W - 61L
1,339 Elo+
Party 1
Neith
Neith
Moyse09990
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
987 Elo+
Solo
Ares
Ares
Nanužża
Ares
Level 9
God Stats
2W - 1L
1,716 SR
Queue Stats
11W - 16L
1,201 Elo+
Party 1
Fenrir
Fenrir
X1NEASY
Fenrir
Level 26
God Stats
4W - 3L
1,500 SR
Queue Stats
41W - 47L
1,400 Elo+
Solo
Hou Yi
Hou Yi
bambumbow
Hou Yi
Level 29
God Stats
2W - 2L
1,288 SR
Queue Stats
2W - 2L
1,217 Elo+
Solo
Team Averages
Level 19
1,517 SR
1,229 Elo+

VS

Team Averages
Level 12
1,449 SR
1,309 Elo+
Cernunnos
Cernunnos
APT-eolo1908
Cernunnos
Level 13
God Stats
10W - 8L
1,559 SR
Queue Stats
19W - 22L
1,233 Elo+
Party 2
Fenrir
Fenrir
IQ_-Ziye
Fenrir
Level 14
God Stats
3W - 4L
1,517 SR
Queue Stats
29W - 27L
1,333 Elo+
Party 2
Ra
Ra
ToXic_HaZe68
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
awuaru_69
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 34L
1,212 Elo+
Party 2
Hun Batz
Hun Batz
temp-297077
Hun Batz
Level 17
God Stats
1W - 3L
1,168 SR
Queue Stats
45W - 48L
1,264 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Doktor_Goldmann
Sun Wukong
20
5 / 5 / 8
13,606
523
12,044
23,096
19,919
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Neith
19
6 / 7 / 7
13,466
518
17,075
14,272
6,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
15
1 / 6 / 6
9,765
376
2,006
13,261
8,914
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
X1NEASY
Fenrir
20
19 / 4 / 3
15,824
609
30,217
20,382
11,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hou Yi
bambumbow
Hou Yi
18
5 / 10 / 7
12,226
470
13,604
19,279
6,274
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
APT-eolo1908
Cernunnos
19
13 / 11 / 2
12,512
481
18,094
21,210
4,685
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
IQ_-Ziye
Fenrir
20
7 / 3 / 3
13,060
502
15,363
18,851
12,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

3
0 / 2 / 0
6,670
257
293
1,017
138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
awuaru_69
Cthulhu
17
0 / 10 / 13
10,588
407
9,037
30,810
21,237
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hun Batz
temp-297077
Hun Batz
20
12 / 10 / 3
13,573
522
18,328
23,553
7,280
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
53
36
Kills
32
32
Deaths
36
31
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
APT-eolo1908
Cernunnos
13
11
2
1.27
W
Sun Wukong
Doktor_Goldmann
Sun Wukong
5
5
8
1.8
L
Fenrir
IQ_-Ziye
Fenrir
7
3
3
2.83
W
Neith
6
7
7
1.36
W
Ares
1
6
6
0.67
L
0
2
0
0
W
Fenrir
X1NEASY
Fenrir
19
4
3
5.13
L
Cthulhu
awuaru_69
Cthulhu
0
10
13
0.65
W
Hou Yi
bambumbow
Hou Yi
5
10
7
0.85
L
Hun Batz
temp-297077
Hun Batz
12
10
3
1.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,946
Damage
61,115
90,290
Taken
95,441
53,406
Mitigated
45,606
23,225
Healing
10,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
APT-eolo1908
Cernunnos
18,094
10,453
0
1,806
21,210
4,685
1,770
714
20,496
0
73,265
W
Sun Wukong
Doktor_Goldmann
Sun Wukong
12,044
2,305
224
7,850
23,096
19,919
720
1,077
22,019
0
76,374
L
Fenrir
IQ_-Ziye
Fenrir
15,363
3,359
0
5,467
18,851
12,266
54
261
18,590
0
70,921
W
Neith
17,075
9,118
0
2,279
14,272
6,421
5,881
2,322
11,910
0
82,385
W
Ares
2,006
449
0
193
13,261
8,914
577
2,209
11,052
17,315
0
L
293
142
0
0
1,017
138
0
0
1,017
1,270
0
W
Fenrir
X1NEASY
Fenrir
30,217
7,740
361
7,887
20,382
11,878
2,051
1,974
18,408
0
124,916
L
Cthulhu
awuaru_69
Cthulhu
9,037
464
103
2,869
30,810
21,237
144
1,261
29,549
41,331
0
W
Hou Yi
bambumbow
Hou Yi
13,604
5,909
0
4,431
19,279
6,274
4,334
1,708
17,571
0
63,763
L
Hun Batz
temp-297077
Hun Batz
18,328
5,656
0
0
23,553
7,280
710
0
23,553
0
85,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,887
Gold Earned
56,403
533
Minions Killed
428
0
Camps Cleared
0
2,259,603
Distance Traveled
1,924,634
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
12,512
481
121
5
0
401,301
2
W
Sun Wukong
13,606
523
130
5
0
432,693
3
L
Fenrir
13,060
502
132
5
0
546,597
1
W
Neith
13,466
518
150
6
0
380,320
0
W
Ares
9,765
376
25
1
0
462,402
1
L
Ra
6,670
257
4
0
0
39,259
0
W
Fenrir
15,824
609
144
6
0
551,366
0
L
Cthulhu
10,588
407
41
2
0
490,772
2
W
Hou Yi
12,226
470
84
3
0
432,822
3
L
Hun Batz
13,573
522
130
5
0
446,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role