Player Matchup

Charybdis
Charybdis
C0olday
Charybdis
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 12L
1,530 Elo+
Solo
Ares
Ares
Guanga21
Ares
Level 28
God Stats
6W - 4L
1,503 SR
Queue Stats
198W - 256L
1,370 Elo+
Party 1
Kali
Kali
andreic100
Kali
Level 56
God Stats
9W - 13L
1,321 SR
Queue Stats
208W - 188L
1,406 Elo+
Party 1
Team Averages
Level 35
1,442 SR
1,436 Elo+

VS

Team Averages
Level 36
1,799 SR
1,561 Elo+
Zeus
Zeus
AlexSquze
Zeus
Level 97
God Stats
12W - 6L
2,017 SR
Queue Stats
58W - 58L
1,682 Elo+
Solo
Cthulhu
Cthulhu
IXRagnarXI
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ymir
Ymir
Ivanzambalumbo
Ymir
Level 5
God Stats
1W - 1L
1,882 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
C0olday
Charybdis
12
9 / 2 / 6
8,522
852
15,462
7,280
4,118
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
13
6 / 1 / 15
9,549
955
8,034
10,847
11,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
7 / 1 / 10
8,985
899
12,289
13,995
7,506
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
11
4 / 7 / 0
7,760
776
11,606
10,244
2,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
IXRagnarXI
Cthulhu
9
0 / 6 / 1
6,160
616
4,277
14,830
10,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
0 / 9 / 2
6,307
631
3,385
16,283
9,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
7
22
Kills
4
4
Deaths
22
31
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Zeus
4
7
0
0.57
W
Charybdis
C0olday
Charybdis
9
2
6
6
W
Ares
6
1
15
13.5
L
Cthulhu
IXRagnarXI
Cthulhu
0
6
1
0.08
L
0
9
2
0.11
W
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,785
Damage
19,268
32,122
Taken
41,357
22,667
Mitigated
21,501
10,922
Healing
4,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
11,606
2,278
0
2,991
10,244
2,155
0
811
9,433
27,606
0
W
Charybdis
C0olday
Charybdis
15,462
8,985
343
1,440
7,280
4,118
1,665
4,810
2,470
0
33,012
W
Ares
8,034
855
294
1,712
10,847
11,043
427
7,218
3,629
14,974
0
L
Cthulhu
IXRagnarXI
Cthulhu
4,277
1,065
210
834
14,830
10,062
0
3,619
11,211
10,209
0
L
3,385
1,727
0
744
16,283
9,284
0
3,929
12,354
7,893
0
W
12,289
6,095
0
7,133
13,995
7,506
612
7,695
6,300
0
34,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,056
Gold Earned
20,227
113
Minions Killed
56
6
Camps Cleared
2
520,119
Distance Traveled
426,945
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,760
776
38
4
2
118,148
4
W
Charybdis
8,522
852
54
5
2
143,999
1
W
Ares
9,549
955
8
1
0
193,215
3
L
Cthulhu
6,160
616
13
1
0
171,811
0
L
Ymir
6,307
631
5
1
0
136,986
0
W
Kali
8,985
899
51
5
4
182,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role