Player Matchup

Baron Samedi
Baron Samedi
HappyLoLife
Baron Samedi
Level 63
God Stats
4W - 3L
1,723 SR
Queue Stats
11W - 19L
1,460 Elo+
Solo
Terra
Terra
JKStrawberry
Terra
Level 121
God Stats
4W - 4L
1,598 SR
Queue Stats
60W - 52L
1,520 Elo+
Solo
Hel
Hel
Tiyra
Hel
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,367 Elo+
Solo
Medusa
Medusa
Trubbelmakaren
Medusa
Level 125
God Stats
5W - 4L
1,506 SR
Queue Stats
47W - 52L
1,456 Elo+
Solo
Nemesis
Nemesis
daikrus
Nemesis
Level 123
God Stats
8W - 4L
1,563 SR
Queue Stats
448W - 450L
1,496 Elo+
Solo
Team Averages
Level 107
1,578 SR
1,460 Elo+

VS

Team Averages
Level 96
1,530 SR
1,525 Elo+
Janus
Janus
BlackAncel
Janus
Level 63
God Stats
9W - 8L
1,576 SR
Queue Stats
399W - 391L
1,531 Elo+
Solo
Sol
Sol
JacoLange
Sol
Level 105
God Stats
3W - 4L
1,439 SR
Queue Stats
559W - 599L
1,454 Elo+
Solo
Medusa
Medusa
Kaiogan
Medusa
Level 68
God Stats
3W - 2L
1,464 SR
Queue Stats
60W - 63L
1,540 Elo+
Solo
Ymir
Ymir
Nagul
Ymir
Level 158
God Stats
4W - 3L
1,552 SR
Queue Stats
95W - 78L
1,599 Elo+
Solo
Ravana
Ravana
kaldmignoob
Ravana
Level 87
God Stats
1W - 3L
1,618 SR
Queue Stats
125W - 112L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HappyLoLife
Baron Samedi
18
8 / 0 / 12
12,340
1,234
22,607
8,641
3,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
3 / 0 / 19
11,682
1,168
7,736
14,203
14,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hel
Tiyra
Hel
17
3 / 4 / 14
10,796
1,080
9,311
10,639
7,346
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
6 / 2 / 11
11,586
1,159
12,533
8,417
3,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
daikrus
Nemesis
18
8 / 3 / 10
11,046
1,105
12,626
10,592
4,625
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Team 1 Tickets

243

VS

Team 2 Tickets

80

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
16
2 / 5 / 3
10,072
1,007
10,026
12,411
3,753
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 3 / 1
8,940
894
6,777
7,983
2,684
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
Kaiogan
Medusa
16
1 / 6 / 3
9,859
986
11,783
12,579
4,504
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
Nagul
Ymir
17
0 / 7 / 6
10,079
1,008
5,981
21,552
22,389
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ravana
17
6 / 7 / 2
11,320
1,132
12,828
13,693
5,719
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
24
28
Kills
9
9
Deaths
28
66
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Janus
2
5
3
0.7
W
Baron Samedi
HappyLoLife
Baron Samedi
8
0
12
14
W
3
0
19
12.5
L
0
3
1
0.17
L
Medusa
Kaiogan
Medusa
1
6
3
0.42
L
Ymir
Nagul
Ymir
0
7
6
0.43
W
Hel
Tiyra
Hel
3
4
14
2.5
W
6
2
11
5.75
W
Nemesis
daikrus
Nemesis
8
3
10
4.33
L
Ravana
6
7
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,813
Damage
47,395
52,492
Taken
68,218
33,901
Mitigated
39,049
20,727
Healing
5,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
10,026
370
0
0
12,411
3,753
0
5,542
6,869
32,627
0
W
Baron Samedi
HappyLoLife
Baron Samedi
22,607
994
3,206
4,021
8,641
3,596
0
4,101
4,540
50,560
0
W
7,736
1,397
1,666
2,842
14,203
14,576
0
6,342
7,861
13,667
0
L
6,777
755
0
610
7,983
2,684
0
5,446
2,537
25,047
0
L
Medusa
Kaiogan
Medusa
11,783
4,875
0
587
12,579
4,504
0
8,518
4,061
0
47,544
L
Ymir
Nagul
Ymir
5,981
640
1,760
1,607
21,552
22,389
0
12,269
9,283
9,953
0
W
Hel
Tiyra
Hel
9,311
450
3,784
3,206
10,639
7,346
0
3,687
6,952
32,134
0
W
12,533
5,620
0
111
8,417
3,758
0
4,732
3,685
0
42,716
W
Nemesis
daikrus
Nemesis
12,626
5,628
0
1,891
10,592
4,625
0
3,922
6,670
0
16,608
L
Ravana
12,828
3,086
0
1,302
13,693
5,719
0
7,879
5,814
0
19,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,450
Gold Earned
50,270
209
Minions Killed
203
13
Camps Cleared
5
1,070,833
Distance Traveled
986,334
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,072
1,007
53
5
1
202,808
2
W
Baron Samedi
12,340
1,234
58
6
5
214,211
0
W
Terra
11,682
1,168
10
1
0
220,578
0
L
Sol
8,940
894
38
4
1
166,698
1
L
Medusa
9,859
986
79
8
1
200,798
0
L
Ymir
10,079
1,008
7
1
0
190,701
1
W
Hel
10,796
1,080
60
6
0
205,511
4
W
Medusa
11,586
1,159
66
7
7
213,874
1
W
Nemesis
11,046
1,105
15
2
1
216,659
0
L
Ravana
11,320
1,132
26
3
2
225,329
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role