Player Matchup

Izanami
Izanami
LaDivinaComedia
Izanami
Level 147
God Stats
19W - 19L
1,519 SR
Queue Stats
536W - 618L
1,439 Elo+
Solo
Scylla
Scylla
Luigi-Kamikaz234
Scylla
Level 109
God Stats
16W - 14L
1,501 SR
Queue Stats
246W - 245L
1,530 Elo+
Solo
Geb
Geb
liamboy1234567
Geb
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,697 Elo+
Solo
Team Averages
Level 108
1,507 SR
1,555 Elo+

VS

Team Averages
Level 76
1,452 SR
1,298 Elo+
Hera
Hera
DennisSense122
Hera
Level 81
God Stats
0W - 1L
1,271 SR
Queue Stats
3W - 10L
1,188 Elo+
Party 1
Gilgamesh
Gilgamesh
Stack39122
Gilgamesh
Level 102
God Stats
7W - 5L
1,608 SR
Queue Stats
32W - 34L
1,453 Elo+
Party 1
Cthulhu
Cthulhu
Steiner_122
Cthulhu
Level 46
God Stats
4W - 5L
1,475 SR
Queue Stats
4W - 5L
1,252 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 5
8,001
800
5,605
7,656
2,969
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
6 / 0 / 4
7,871
787
10,948
5,351
2,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 0 / 8
7,810
781
4,967
8,203
6,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 2
6,209
621
6,965
6,950
2,133
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Stack39122
Gilgamesh
9
1 / 3 / 2
6,344
634
5,402
11,899
5,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cthulhu
Steiner_122
Cthulhu
10
1 / 3 / 1
6,139
614
3,923
9,588
5,751
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
12
Kills
3
3
Deaths
12
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
W
5
3
5
2.5
W
6
0
4
8
L
Gilgamesh
Stack39122
Gilgamesh
1
3
2
0.67
L
Cthulhu
Steiner_122
Cthulhu
1
3
1
0.5
W
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,520
Damage
16,290
21,210
Taken
28,437
11,582
Mitigated
13,171
4,983
Healing
7,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,965
1,683
251
786
6,950
2,133
0
2,945
4,005
18,499
0
W
5,605
2,712
0
735
7,656
2,969
1,033
3,445
4,211
0
36,519
W
10,948
1,128
0
1,509
5,351
2,092
235
2,917
2,434
30,731
0
L
Gilgamesh
Stack39122
Gilgamesh
5,402
1,348
0
4,050
11,899
5,287
0
7,316
4,583
0
14,493
L
Cthulhu
Steiner_122
Cthulhu
3,923
234
474
1,790
9,588
5,751
0
6,117
3,471
16,096
0
W
4,967
562
0
2,739
8,203
6,521
205
5,274
2,929
14,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,682
Gold Earned
18,692
131
Minions Killed
82
6
Camps Cleared
2
531,490
Distance Traveled
481,397
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,209
621
27
3
1
155,191
3
W
Izanami
8,001
800
70
7
3
159,890
1
W
Scylla
7,871
787
43
4
2
179,219
3
L
Gilgamesh
6,344
634
30
3
1
163,553
3
L
Cthulhu
6,139
614
25
3
0
162,653
0
W
Geb
7,810
781
18
2
1
192,381
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role