Player Matchup

Ah Puch
Ah Puch
Armagedon-du25
Ah Puch
Level 20
God Stats
0W - 4L
1,537 SR
Queue Stats
17W - 48L
1,378 Elo+
Solo
Yemoja
Yemoja
Hogwarts3949
Yemoja
Level 6
God Stats
1W - 2L
1,427 SR
Queue Stats
1W - 4L
1,283 Elo+
Solo
Neith
Neith
Juko0402
Neith
Level 4
God Stats
5W - 6L
1,500 SR
Queue Stats
6W - 11L
1,500 Elo+
Solo
Bakasura
Bakasura
Unknow-GM
Bakasura
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 28L
1,391 Elo+
Solo
Agni
Agni
traviii420
Agni
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,381 Elo+
Solo
Team Averages
Level 10
1,493 SR
1,387 Elo+

VS

Team Averages
Level 16
1,597 SR
1,453 Elo+
Izanami
Izanami
Puuvilla
Izanami
Level 29
God Stats
19W - 11L
1,569 SR
Queue Stats
174W - 156L
1,467 Elo+
Solo
Pele
Pele
Xeritive
Pele
Level 8
God Stats
8W - 8L
1,589 SR
Queue Stats
18W - 18L
1,466 Elo+
Solo
Ares
Ares
james007thien988
Ares
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,685 Elo+
Solo
Skadi
Skadi
majineinyel
Skadi
Level 17
God Stats
6W - 3L
1,832 SR
Queue Stats
71W - 99L
1,319 Elo+
Solo
Gilgamesh
Gilgamesh
xReD_RaVen87
Gilgamesh
Level 18
God Stats
2W - 1L
1,497 SR
Queue Stats
26W - 41L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 1
9,119
912
10,382
10,581
3,571
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
15
0 / 8 / 1
8,654
865
3,058
16,921
15,732
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
Juko0402
Neith
16
0 / 3 / 3
9,260
926
5,364
8,236
2,916
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
Unknow-GM
Bakasura
15
3 / 8 / 2
9,371
937
4,111
10,853
3,666
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 13 / 3
10,279
1,028
15,195
18,690
6,624
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

58

VS

Team 2 Tickets

289

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Puuvilla
Izanami
20
25 / 1 / 8
14,840
1,484
31,661
7,841
3,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Pele
18
7 / 0 / 13
11,862
1,186
12,638
7,213
3,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 1 / 13
10,105
1,011
4,656
13,558
12,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
0 / 4 / 20
9,910
991
4,934
6,571
2,494
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
xReD_RaVen87
Gilgamesh
17
4 / 1 / 13
10,884
1,088
5,317
8,705
6,558
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
105
7
Kills
38
38
Deaths
7
10
Assists
67
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
L
Yemoja
0
8
1
0.06
L
Neith
Juko0402
Neith
0
3
3
0.5
W
Izanami
Puuvilla
Izanami
25
1
8
29
L
Bakasura
Unknow-GM
Bakasura
3
8
2
0.5
W
Pele
7
0
13
13.5
W
2
1
13
8.5
W
0
4
20
2.5
L
2
13
3
0.27
W
Gilgamesh
xReD_RaVen87
Gilgamesh
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,110
Damage
59,206
65,281
Taken
43,888
32,509
Mitigated
27,592
2,994
Healing
6,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,382
1,201
0
562
10,581
3,571
0
982
9,599
36,817
0
L
Yemoja
3,058
594
924
21
16,921
15,732
0
1,522
15,399
16,220
0
L
Neith
Juko0402
Neith
5,364
1,935
0
247
8,236
2,916
0
275
7,961
0
21,228
W
Izanami
Puuvilla
Izanami
31,661
27,879
0
1,547
7,841
3,113
0
5,598
2,243
0
82,945
L
Bakasura
Unknow-GM
Bakasura
4,111
2,318
0
55
10,853
3,666
0
614
10,239
0
8,371
W
Pele
12,638
7,497
0
1,531
7,213
3,008
0
4,375
2,838
0
22,822
W
4,656
481
0
921
13,558
12,419
0
9,040
4,120
10,686
0
W
4,934
1,977
0
0
6,571
2,494
0
4,772
1,619
0
9,814
L
15,195
2,346
61
1,124
18,690
6,624
0
1,263
17,427
37,412
0
W
Gilgamesh
xReD_RaVen87
Gilgamesh
5,317
941
1,119
918
8,705
6,558
0
4,850
3,593
0
15,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,683
Gold Earned
57,601
150
Minions Killed
228
4
Camps Cleared
11
738,942
Distance Traveled
874,711
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,119
912
50
5
1
158,326
4
L
Yemoja
8,654
865
23
2
0
144,644
2
L
Neith
9,260
926
27
3
1
160,340
0
W
Izanami
14,840
1,484
159
16
3
161,310
1
L
Bakasura
9,371
937
7
1
1
121,913
0
W
Pele
11,862
1,186
22
2
5
208,975
0
W
Ares
10,105
1,011
10
1
0
189,497
3
W
Skadi
9,910
991
19
2
1
139,371
0
L
Agni
10,279
1,028
43
4
1
153,719
1
W
Gilgamesh
10,884
1,088
18
2
2
175,558
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role