Player Matchup

Pele
Pele
Book of Cryx
Pele
Level 22
God Stats
1W - 1L
1,405 SR
Queue Stats
35W - 69L
1,340 Elo+
Party 1
Loki
Loki
CamTillman
Loki
Level 24
God Stats
17W - 28L
1,380 SR
Queue Stats
41W - 51L
1,386 Elo+
Solo
Tsukuyomi
Tsukuyomi
DragonShadowsz
Tsukuyomi
Level 15
God Stats
5W - 9L
1,421 SR
Queue Stats
21W - 37L
1,327 Elo+
Party 1
Skadi
Skadi
GFSM
Skadi
Level 11
God Stats
2W - 2L
1,514 SR
Queue Stats
36W - 33L
1,369 Elo+
Solo
Cu Chulainn
Cu Chulainn
kerrac38
Cu Chulainn
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,235 Elo+
Solo
Team Averages
Level 16
1,444 SR
1,331 Elo+

VS

Team Averages
Level 21
1,482 SR
1,369 Elo+
Agni
Agni
BlueBowMan
Agni
Level 30
God Stats
2W - 4L
1,631 SR
Queue Stats
64W - 40L
1,526 Elo+
Solo
Yemoja
Yemoja
Giunone
Yemoja
Level 15
God Stats
14W - 20L
1,271 SR
Queue Stats
134W - 149L
1,356 Elo+
Solo
Nemesis
Nemesis
IrishMarine
Nemesis
Level 28
God Stats
14W - 11L
1,651 SR
Queue Stats
178W - 190L
1,409 Elo+
Solo
Neith
Neith
REICISNE
Neith
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
3W - 7L
1,145 Elo+
Solo
Gilgamesh
Gilgamesh
XDenverXL
Gilgamesh
Level 28
God Stats
7W - 7L
1,358 SR
Queue Stats
94W - 92L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 6 / 2
8,911
405
4,967
17,082
12,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 2 / 5
9,908
450
6,872
12,830
4,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
DragonShadowsz
Tsukuyomi
13
6 / 6 / 1
8,928
406
9,893
16,648
10,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Skadi
GFSM
Skadi
19
8 / 5 / 1
11,818
537
15,552
16,007
6,957
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
kerrac38
Cu Chulainn
13
1 / 9 / 1
8,713
396
9,318
17,874
13,992
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 8 / 4
13,025
592
18,135
15,283
3,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
Giunone
Yemoja
16
0 / 2 / 1
10,343
470
2,300
9,069
7,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
IrishMarine
Nemesis
19
4 / 2 / 11
11,760
535
13,092
18,542
7,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Neith
REICISNE
Neith
12
1 / 9 / 5
8,710
396
6,239
10,627
3,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
XDenverXL
Gilgamesh
19
10 / 0 / 5
12,479
567
14,174
17,525
15,395
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
53
21
Kills
27
28
Deaths
21
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
12
8
4
1.75
L
4
6
2
0.83
L
2
2
5
2.25
L
Tsukuyomi
DragonShadowsz
Tsukuyomi
6
6
1
1.08
L
Skadi
GFSM
Skadi
8
5
1
1.7
W
Yemoja
Giunone
Yemoja
0
2
1
0.25
W
Nemesis
IrishMarine
Nemesis
4
2
11
4.75
W
Neith
REICISNE
Neith
1
9
5
0.39
W
Gilgamesh
XDenverXL
Gilgamesh
10
0
5
12.5
L
Cu Chulainn
kerrac38
Cu Chulainn
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,602
Damage
53,940
80,441
Taken
71,046
47,616
Mitigated
38,142
14,460
Healing
14,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,135
2,076
273
3,511
15,283
3,587
957
56
15,227
69,520
0
L
4,967
1,135
0
4,147
17,082
12,016
288
4,241
12,639
0
38,487
L
6,872
2,323
0
3,855
12,830
4,388
0
989
11,841
0
66,853
L
Tsukuyomi
DragonShadowsz
Tsukuyomi
9,893
2,470
73
1,996
16,648
10,263
626
6,843
9,450
0
35,698
L
Skadi
GFSM
Skadi
15,552
5,290
0
3,081
16,007
6,957
564
8,615
7,094
0
92,141
W
Yemoja
Giunone
Yemoja
2,300
271
903
985
9,069
7,752
50
0
9,069
58,614
0
W
Nemesis
IrishMarine
Nemesis
13,092
5,638
0
3,918
18,542
7,989
143
1,092
17,450
0
109,430
W
Neith
REICISNE
Neith
6,239
2,688
0
336
10,627
3,419
240
0
10,627
0
22,541
W
Gilgamesh
XDenverXL
Gilgamesh
14,174
2,564
0
4,096
17,525
15,395
590
979
16,546
12,907
67,304
L
Cu Chulainn
kerrac38
Cu Chulainn
9,318
1,962
0
1,308
17,874
13,992
0
2,560
15,266
8,777
35,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,278
Gold Earned
56,317
476
Minions Killed
557
0
Camps Cleared
0
1,927,854
Distance Traveled
1,931,299
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
13,025
592
105
5
0
383,405
3
L
Pele
8,911
405
61
3
0
373,714
0
L
Loki
9,908
450
112
5
0
403,916
1
L
Tsukuyomi
8,928
406
56
3
0
412,389
3
L
Skadi
11,818
537
159
7
0
348,842
1
W
Yemoja
10,343
470
108
5
0
366,771
7
W
Nemesis
11,760
535
157
7
0
473,948
0
W
Neith
8,710
396
36
2
0
270,470
2
W
Gilgamesh
12,479
567
151
7
0
436,705
2
L
Cu Chulainn
8,713
396
88
4
0
388,993
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role