Player Matchup

Scylla
Scylla
 
Scylla
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
AquaBarrel38
Gilgamesh
Level 63
God Stats
0W - 1L
1,534 SR
Queue Stats
39W - 55L
1,478 Elo+
Party 2
Hachiman
Hachiman
ODSTwaRRior428
Hachiman
Level 96
God Stats
1W - 5L
1,504 SR
Queue Stats
77W - 95L
1,517 Elo+
Party 2
Team Averages
Level 76
1,512 SR
1,498 Elo+

VS

Team Averages
Level 69
1,514 SR
1,533 Elo+
Neith
Neith
DarkMeg
Neith
Level 45
God Stats
2W - 1L
1,515 SR
Queue Stats
191W - 205L
1,492 Elo+
Party 1
Zeus
Zeus
NationwideHamBro
Zeus
Level 16
God Stats
1W - 1L
1,339 SR
Queue Stats
19W - 15L
1,585 Elo+
Solo
Gilgamesh
Gilgamesh
xxtan4tosxx
Gilgamesh
Level 146
God Stats
15W - 8L
1,687 SR
Queue Stats
331W - 310L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
4 / 9 / 3
10,573
661
11,200
16,692
4,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
AquaBarrel38
Gilgamesh
14
3 / 6 / 4
10,697
669
5,774
17,932
8,287
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
15
2 / 5 / 7
10,194
637
9,056
15,075
3,972
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DarkMeg
Neith
14
2 / 5 / 8
10,636
665
4,793
14,017
5,011
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
10 / 2 / 4
12,256
766
25,164
9,977
4,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
xxtan4tosxx
Gilgamesh
16
8 / 2 / 7
12,128
758
14,028
14,830
11,032
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
39
9
Kills
20
20
Deaths
9
14
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
4
9
3
0.61
L
Gilgamesh
AquaBarrel38
Gilgamesh
3
6
4
0.83
W
Neith
DarkMeg
Neith
2
5
8
1.2
W
10
2
4
6
L
Hachiman
2
5
7
1.1
W
Gilgamesh
xxtan4tosxx
Gilgamesh
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,030
Damage
43,985
49,699
Taken
38,824
16,769
Mitigated
20,535
4,873
Healing
5,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
11,200
414
0
633
16,692
4,510
0
7,356
9,336
40,626
0
L
Gilgamesh
AquaBarrel38
Gilgamesh
5,774
1,290
236
2,073
17,932
8,287
691
9,066
8,866
0
15,076
W
Neith
DarkMeg
Neith
4,793
2,190
185
3,000
14,017
5,011
1,147
4,795
8,920
0
26,892
W
25,164
1,929
0
798
9,977
4,492
988
2,369
7,502
66,681
0
L
Hachiman
9,056
3,987
218
1,713
15,075
3,972
897
9,231
5,844
0
40,880
W
Gilgamesh
xxtan4tosxx
Gilgamesh
14,028
4,428
0
1,108
14,830
11,032
1,539
3,711
10,877
0
46,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,464
Gold Earned
35,020
162
Minions Killed
196
6
Camps Cleared
7
759,773
Distance Traveled
809,153
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,573
661
84
5
2
219,870
2
L
Gilgamesh
10,697
669
18
1
3
273,573
0
W
Neith
10,636
665
46
3
0
217,123
5
W
Zeus
12,256
766
73
5
4
273,401
10
L
Hachiman
10,194
637
60
4
1
266,330
3
W
Gilgamesh
12,128
758
77
5
3
318,629
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role