Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Donhor
Tiamat
Level 108
God Stats
2W - 4L
1,389 SR
Queue Stats
72W - 73L
1,525 Elo+
Party 2
Merlin
Merlin
KhalDrogo98
Merlin
Level 121
God Stats
4W - 1L
1,462 SR
Queue Stats
206W - 201L
1,553 Elo+
Party 2
Jormungandr
Jormungandr
L00nyGod
Jormungandr
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 33L
1,494 Elo+
Party 3
Serqet
Serqet
TitchyNinjaPig
Serqet
Level 149
God Stats
1W - 0L
1,876 SR
Queue Stats
229W - 216L
1,529 Elo+
Party 3
Team Averages
Level 106
1,545 SR
1,520 Elo+

VS

Team Averages
Level 123
1,506 SR
1,470 Elo+
He Bo
He Bo
B1gPapaTerz205
He Bo
Level 160
God Stats
6W - 6L
1,597 SR
Queue Stats
352W - 331L
1,482 Elo+
Party 1
Ullr
Ullr
GODWEB
Ullr
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,449 Elo+
Party 1
Cabrakan
Cabrakan
Riceybowl237
Cabrakan
Level 160
God Stats
3W - 3L
1,480 SR
Queue Stats
675W - 585L
1,490 Elo+
Party 1
Hercules
Hercules
angel5Ndemon5
Hercules
Level 122
God Stats
0W - 1L
1,453 SR
Queue Stats
12W - 16L
1,467 Elo+
Party 1
Serqet
Serqet
x Sir FiFi x
Serqet
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
10 / 3 / 10
10,148
923
12,045
15,627
18,573
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
Donhor
Tiamat
15
5 / 2 / 14
9,613
874
14,151
11,980
9,015
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
16
5 / 0 / 11
9,403
855
10,559
3,689
1,863
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jormungandr
L00nyGod
Jormungandr
16
3 / 2 / 20
10,292
936
7,838
15,292
14,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
1 / 0 / 15
8,810
801
5,955
11,946
11,363
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 4
8,461
769
13,956
9,287
3,799
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
GODWEB
Ullr
12
2 / 6 / 1
7,349
668
7,680
9,570
3,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
Riceybowl237
Cabrakan
15
1 / 3 / 4
7,783
708
7,787
15,095
19,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
angel5Ndemon5
Hercules
15
2 / 4 / 2
8,133
739
7,787
14,389
14,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
11
0 / 6 / 4
6,711
610
3,336
9,389
7,052
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
22
24
Kills
7
7
Deaths
24
70
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
10
3
10
5
L
2
5
4
0.8
W
Tiamat
Donhor
Tiamat
5
2
14
6
L
Ullr
GODWEB
Ullr
2
6
1
0.42
W
Merlin
5
0
11
10.5
W
Jormungandr
L00nyGod
Jormungandr
3
2
20
6.5
L
Cabrakan
Riceybowl237
Cabrakan
1
3
4
1
W
1
0
15
8.5
L
Hercules
angel5Ndemon5
Hercules
2
4
2
0.75
L
Serqet
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,548
Damage
40,546
58,534
Taken
57,730
55,371
Mitigated
48,241
22,041
Healing
17,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
12,045
1,951
1,313
4,202
15,627
18,573
938
5,150
9,522
0
20,992
L
13,956
591
2,109
2,313
9,287
3,799
0
5,277
3,779
31,740
0
W
Tiamat
Donhor
Tiamat
14,151
830
2,519
3,696
11,980
9,015
844
5,070
6,542
29,490
0
L
Ullr
GODWEB
Ullr
7,680
5,413
0
681
9,570
3,984
0
6,084
3,152
0
15,940
W
Merlin
10,559
519
2,993
732
3,689
1,863
1,835
1,890
1,754
25,329
0
W
Jormungandr
L00nyGod
Jormungandr
7,838
2,813
1,620
2,778
15,292
14,557
169
4,956
9,725
22,998
0
L
Cabrakan
Riceybowl237
Cabrakan
7,787
505
1,011
4,804
15,095
19,381
0
6,936
7,693
15,995
0
W
5,955
929
913
1,275
11,946
11,363
872
3,890
7,449
0
8,569
L
Hercules
angel5Ndemon5
Hercules
7,787
1,191
1,054
4,068
14,389
14,025
0
7,988
5,865
0
18,535
L
Serqet
3,336
193
421
645
9,389
7,052
0
5,604
3,499
0
2,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,266
Gold Earned
38,437
117
Minions Killed
100
0
Camps Cleared
0
1,172,258
Distance Traveled
945,312
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,148
923
15
1
0
239,365
0
L
He Bo
8,461
769
39
4
0
188,580
0
W
Tiamat
9,613
874
35
3
0
207,732
1
L
Ullr
7,349
668
12
1
0
150,638
0
W
Merlin
9,403
855
32
3
0
228,291
2
W
Jormungandr
10,292
936
27
2
0
217,533
0
L
Cabrakan
7,783
708
21
2
0
197,501
1
W
Serqet
8,810
801
8
1
0
279,337
3
L
Hercules
8,133
739
25
2
0
208,849
0
L
Serqet
6,711
610
3
0
0
199,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role