Player Matchup

Da Ji
Da Ji
DGGCelery
Da Ji
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 8L
1,551 Elo+
Solo
Jing Wei
Jing Wei
Sensei Bonk
Jing Wei
Level 27
God Stats
5W - 16L
1,328 SR
Queue Stats
61W - 83L
1,457 Elo+
Solo
Odin
Odin
StratcastaMasta
Odin
Level 25
God Stats
3W - 3L
1,319 SR
Queue Stats
90W - 97L
1,434 Elo+
Solo
Kukulkan
Kukulkan
VoltSnitch
Kukulkan
Level 25
God Stats
17W - 5L
1,755 SR
Queue Stats
64W - 42L
1,543 Elo+
Solo
Ra
Ra
justmercerdev
Ra
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 29L
1,454 Elo+
Solo
Team Averages
Level 25
1,480 SR
1,487 Elo+

VS

Team Averages
Level 20
1,502 SR
1,475 Elo+
Ne Zha
Ne Zha
AbusingSavior
Ne Zha
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,460 Elo+
Solo
Ares
Ares
CanoJezuzz95
Ares
Level 17
God Stats
36W - 24L
1,586 SR
Queue Stats
49W - 46L
1,504 Elo+
Solo
Janus
Janus
StillJoker18623
Janus
Level 29
God Stats
36W - 58L
1,424 SR
Queue Stats
278W - 293L
1,549 Elo+
Solo
Jing Wei
Jing Wei
YounGMonK
Jing Wei
Level 23
God Stats
6W - 7L
1,501 SR
Queue Stats
9W - 7L
1,583 Elo+
Solo
Sol
Sol
johnno111
Sol
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
DGGCelery
Da Ji
17
5 / 2 / 15
10,941
995
11,946
9,140
3,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
Sensei Bonk
Jing Wei
17
7 / 0 / 14
11,134
1,012
12,029
11,615
4,078
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
2 / 1 / 20
10,310
937
6,149
7,717
8,546
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kukulkan
VoltSnitch
Kukulkan
19
10 / 0 / 12
13,062
1,187
16,979
5,452
2,146
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
5 / 3 / 15
11,406
1,037
12,686
7,255
2,928
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

283

VS

Team 2 Tickets

54

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 10 / 3
10,336
940
10,117
19,639
8,672
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
2 / 5 / 4
10,293
936
10,544
17,734
19,763
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
1 / 2 / 4
10,583
962
11,490
8,552
2,888
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
YounGMonK
Jing Wei
14
0 / 0 / 0
8,250
750
0
0
0
15
0 / 12 / 3
9,092
827
5,172
18,377
6,548
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
20
29
Kills
6
6
Deaths
29
76
Assists
14
Player
Kills
Deaths
Assists
KDA
L
3
10
3
0.45
L
2
5
4
0.8
W
Da Ji
DGGCelery
Da Ji
5
2
15
6.25
W
Jing Wei
Sensei Bonk
Jing Wei
7
0
14
14
L
1
2
4
1.5
W
2
1
20
12
W
Kukulkan
VoltSnitch
Kukulkan
10
0
12
16
L
Jing Wei
YounGMonK
Jing Wei
0
0
0
0
L
0
12
3
0.13
W
5
3
15
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,789
Damage
37,323
41,179
Taken
64,302
21,296
Mitigated
37,871
8,096
Healing
1,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,117
4,888
0
599
19,639
8,672
0
9,143
10,496
0
18,545
L
10,544
185
0
0
17,734
19,763
0
8,943
8,791
27,519
0
W
Da Ji
DGGCelery
Da Ji
11,946
1,979
0
700
9,140
3,598
0
5,156
3,984
0
19,603
W
Jing Wei
Sensei Bonk
Jing Wei
12,029
11,280
0
2,986
11,615
4,078
0
8,575
3,040
0
25,626
L
11,490
173
0
121
8,552
2,888
0
4,748
3,804
45,583
0
W
6,149
2,645
0
0
7,717
8,546
0
4,621
3,096
0
9,553
W
Kukulkan
VoltSnitch
Kukulkan
16,979
2,197
0
915
5,452
2,146
0
3,368
2,084
64,331
0
L
Jing Wei
YounGMonK
Jing Wei
0
0
0
0
0
0
0
0
0
0
0
L
5,172
1,968
0
768
18,377
6,548
0
6,831
11,546
16,636
0
W
12,686
1,733
1,374
2,121
7,255
2,928
0
5,486
1,769
33,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,853
Gold Earned
48,554
221
Minions Killed
168
11
Camps Cleared
0
1,067,072
Distance Traveled
796,213
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,336
940
19
2
0
190,552
1
L
Ares
10,293
936
17
2
0
200,052
0
W
Da Ji
10,941
995
22
2
0
203,268
0
W
Jing Wei
11,134
1,012
29
3
3
236,851
1
L
Janus
10,583
962
109
10
0
218,974
0
W
Odin
10,310
937
14
1
0
200,590
0
W
Kukulkan
13,062
1,187
103
9
8
224,561
1
L
Jing Wei
8,250
750
0
0
0
3,319
0
L
Sol
9,092
827
23
2
0
183,316
0
W
Ra
11,406
1,037
53
5
0
201,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role