Player Matchup

Zeus
Zeus
EmbraceAmbition
Zeus
Level 129
God Stats
7W - 1L
1,886 SR
Queue Stats
153W - 89L
1,645 Elo+
Party 2
Izanami
Izanami
ProdigyJakeV2
Izanami
Level 156
God Stats
8W - 1L
1,887 SR
Queue Stats
192W - 113L
1,665 Elo+
Party 2
Bellona
Bellona
TheProdigyJake
Bellona
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,547 Elo+
Party 2
Arachne
Arachne
iClapu
Arachne
Level 140
God Stats
8W - 3L
1,574 SR
Queue Stats
110W - 67L
1,640 Elo+
Party 2
Team Averages
Level 111
1,712 SR
1,624 Elo+

VS

Team Averages
Level 120
1,616 SR
1,292 Elo+
Nu Wa
Nu Wa
Luckymf52
Nu Wa
Level 138
God Stats
18W - 19L
1,582 SR
Queue Stats
108W - 153L
1,405 Elo+
Solo
Chang'e
Chang'e
MysteryAF
Chang'e
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 34L
1,350 Elo+
Solo
Thanatos
Thanatos
Rangeboii
Thanatos
Level 100
God Stats
6W - 1L
1,677 SR
Queue Stats
16W - 9L
1,207 Elo+
Party 1
Bastet
Bastet
deaadwood
Bastet
Level 87
God Stats
1W - 1L
1,704 SR
Queue Stats
18W - 14L
1,207 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 7
10,644
819
9,489
7,820
2,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
16
1 / 4 / 11
10,553
812
11,441
11,691
3,431
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
3 / 6 / 8
10,606
816
8,235
15,010
11,303
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
iClapu
Arachne
17
7 / 6 / 4
11,138
857
10,744
15,927
6,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Luckymf52
Nu Wa
15
3 / 3 / 8
9,490
730
14,974
10,317
2,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
MysteryAF
Chang'e
15
6 / 4 / 6
9,844
757
9,032
12,808
3,939
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thanatos
Rangeboii
Thanatos
14
2 / 6 / 7
8,877
683
7,849
12,190
5,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bastet
deaadwood
Bastet
17
8 / 2 / 6
10,855
835
10,538
12,671
4,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
46
15
Kills
19
19
Deaths
15
30
Assists
27
Player
Kills
Deaths
Assists
KDA
W
4
3
7
2.5
L
Nu Wa
Luckymf52
Nu Wa
3
3
8
2.33
L
Chang'e
MysteryAF
Chang'e
6
4
6
2.25
W
Izanami
1
4
11
1.63
L
Thanatos
Rangeboii
Thanatos
2
6
7
0.92
W
3
6
8
1.17
L
Bastet
deaadwood
Bastet
8
2
6
5.5
W
Arachne
iClapu
Arachne
7
6
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,909
Damage
42,393
50,448
Taken
47,986
23,448
Mitigated
16,561
11,398
Healing
16,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,489
559
0
568
7,820
2,695
1,037
3,702
4,073
49,130
0
L
Nu Wa
Luckymf52
Nu Wa
14,974
3,964
482
1,232
10,317
2,760
986
1,827
8,410
42,233
0
L
Chang'e
MysteryAF
Chang'e
9,032
964
1,847
3,595
12,808
3,939
850
2,037
10,625
30,086
0
W
Izanami
11,441
6,546
0
2,248
11,691
3,431
1,920
5,397
6,118
0
57,613
L
Thanatos
Rangeboii
Thanatos
7,849
1,378
0
5,624
12,190
5,100
0
2,810
9,244
0
18,745
W
8,235
2,623
1,638
1,852
15,010
11,303
735
7,141
7,741
0
20,442
L
Bastet
deaadwood
Bastet
10,538
2,986
0
3,412
12,671
4,762
436
2,773
9,772
0
37,502
W
Arachne
iClapu
Arachne
10,744
7,950
0
5,092
15,927
6,019
1,050
8,241
7,565
0
38,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,941
Gold Earned
39,066
249
Minions Killed
194
13
Camps Cleared
10
897,972
Distance Traveled
927,473
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,644
819
87
7
2
232,675
1
L
Nu Wa
9,490
730
50
4
1
217,027
3
L
Chang'e
9,844
757
36
3
3
208,380
0
W
Izanami
10,553
812
86
7
3
228,830
3
L
Thanatos
8,877
683
32
2
2
216,681
1
W
Bellona
10,606
816
14
1
1
209,055
1
L
Bastet
10,855
835
76
6
4
285,385
0
W
Arachne
11,138
857
62
5
7
227,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role