Player Matchup

Odin
Odin
Gold II
AndreiR15
Odin
Gold II
Level 87
God Stats
15W - 8L
1,601 SR
Queue Stats
137W - 134L
1,643 MMR
Solo
Ymir
Ymir
Gold I
GorkaGarci
Ymir
Gold I
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
207W - 212L
1,540 MMR
Solo
Thoth
Thoth
Gold III
Vizart
Thoth
Gold III
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
394W - 394L
1,552 MMR
Solo
Da Ji
Da Ji
Gold V
Zeilmeisje
Da Ji
Gold V
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 39L
1,573 MMR
Solo
Izanami
Izanami
Gold II
lytn
Izanami
Gold II
Level 146
God Stats
5W - 4L
1,479 SR
Queue Stats
139W - 142L
1,576 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 129
1,516 SR
1,577 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,532 SR
1,577 MMR
Achilles
Achilles
Silver I
Extαsys
Achilles
Silver I
Level 122
God Stats
2W - 1L
1,617 SR
Queue Stats
19W - 22L
1,633 MMR
Solo
Raijin
Raijin
Gold V
Johashes
Raijin
Gold V
Level 149
God Stats
1W - 1L
1,487 SR
Queue Stats
15W - 6L
1,596 MMR
Solo
Mercury
Mercury
Silver I
Samus93
Mercury
Silver I
Level 118
God Stats
0W - 4L
1,500 SR
Queue Stats
18W - 25L
1,553 MMR
Solo
Chiron
Chiron
Gold II
Sançar
Chiron
Gold II
Level 63
God Stats
0W - 1L
1,462 SR
Queue Stats
116W - 126L
1,539 MMR
Solo
Geb
Geb
Gold II
roodrigooroocha
Geb
Gold II
Level 123
God Stats
8W - 11L
1,595 SR
Queue Stats
587W - 576L
1,564 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
17
9 / 3 / 6
11,758
653
16,999
17,442
13,772
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
0 / 2 / 14
9,924
551
5,741
15,723
16,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thoth
Vizart
Thoth
17
4 / 1 / 13
10,824
601
16,187
10,574
4,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
18
9 / 3 / 5
11,457
637
12,185
17,953
7,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
lytn
Izanami
20
11 / 0 / 6
12,587
699
16,612
13,150
5,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
LokiCliodhnaHou YiArtio

VS

Bans
SolGilgameshTiamatAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Extαsys
Achilles
16
6 / 9 / 0
10,510
584
16,242
26,601
23,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
Johashes
Raijin
14
2 / 7 / 1
8,727
485
9,946
14,159
4,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Samus93
Mercury
16
0 / 5 / 4
9,103
506
6,538
14,922
5,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chiron
Sançar
Chiron
13
0 / 8 / 0
7,766
431
5,628
15,455
2,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 4 / 1
7,838
435
5,064
17,017
14,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
15
33
Kills
9
9
Deaths
33
44
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Odin
9
3
6
4
L
Achilles
Extαsys
Achilles
6
9
0
0.67
W
0
2
14
3.5
L
Raijin
Johashes
Raijin
2
7
1
0.36
L
Mercury
Samus93
Mercury
0
5
4
0.4
L
Chiron
Sançar
Chiron
0
8
0
0
W
Thoth
Vizart
Thoth
4
1
13
10.5
W
Da Ji
9
3
5
3.83
W
Izanami
lytn
Izanami
11
0
6
14
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,724
Damage
43,418
74,842
Taken
88,154
48,337
Mitigated
49,652
25,072
Healing
15,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
16,999
4,478
0
6,070
17,442
13,772
65
1,148
15,373
8,717
60,750
L
Achilles
Extαsys
Achilles
16,242
3,414
0
5,282
26,601
23,069
916
3,342
21,960
5,549
52,263
W
5,741
952
0
2,242
15,723
16,978
0
3,946
11,500
17,698
0
L
Raijin
Johashes
Raijin
9,946
629
0
1,928
14,159
4,086
0
5,627
8,346
62,837
0
L
Mercury
Samus93
Mercury
6,538
2,638
0
2,274
14,922
5,809
0
4,889
9,749
0
78,172
L
Chiron
Sançar
Chiron
5,628
2,702
521
3,771
15,455
2,628
1,902
3,756
11,581
0
46,263
W
Thoth
Vizart
Thoth
16,187
891
0
2,422
10,574
4,183
2,023
4,445
5,815
80,836
0
W
Da Ji
12,185
3,808
0
6,239
17,953
7,440
0
4,625
12,948
0
65,994
W
Izanami
lytn
Izanami
16,612
10,797
0
8,099
13,150
5,964
7,535
2,541
10,504
0
124,231
L
5,064
280
0
1,774
17,017
14,060
0
6,924
10,093
25,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,550
Gold Earned
43,944
571
Minions Killed
514
0
Camps Cleared
0
1,818,135
Distance Traveled
1,683,686
30
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,758
653
127
7
0
362,994
10
L
Achilles
10,510
584
102
6
0
302,817
2
W
Ymir
9,924
551
23
1
0
347,385
7
L
Raijin
8,727
485
159
9
0
322,828
9
L
Mercury
9,103
506
126
7
0
399,501
1
L
Chiron
7,766
431
94
5
0
304,500
1
W
Thoth
10,824
601
130
7
0
394,671
6
W
Da Ji
11,457
637
103
6
0
376,095
1
W
Izanami
12,587
699
188
10
0
336,990
6
L
Geb
7,838
435
33
2
0
354,040
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role