Player Matchup

He Bo
He Bo
Crecerro
He Bo
Level 29
God Stats
0W - 2L
1,756 SR
Queue Stats
81W - 71L
1,628 Elo+
Solo
Anubis
Anubis
YouAreSuperBad
Anubis
Level 22
God Stats
1W - 3L
1,502 SR
Queue Stats
79W - 76L
1,575 Elo+
Solo
Danzaburou
Danzaburou
mando77
Danzaburou
Level 17
God Stats
0W - 3L
1,209 SR
Queue Stats
29W - 38L
1,443 Elo+
Solo
Loki
Loki
msqueeef
Loki
Level 8
God Stats
2W - 1L
1,755 SR
Queue Stats
6W - 6L
1,405 Elo+
Solo
Guan Yu
Guan Yu
mszimsz1
Guan Yu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 86L
1,471 Elo+
Solo
Team Averages
Level 21
1,544 SR
1,504 Elo+

VS

Team Averages
Level 21
1,565 SR
1,532 Elo+
Skadi
Skadi
 
Skadi
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
BeltOfFrenzyFire
Nemesis
Level 27
God Stats
1W - 0L
1,652 SR
Queue Stats
6W - 5L
1,405 Elo+
Solo
Erlang Shen
Erlang Shen
Kyuv3614
Erlang Shen
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 88L
1,618 Elo+
Solo
Mulan
Mulan
SimpleAyee
Mulan
Level 7
God Stats
10W - 7L
1,552 SR
Queue Stats
30W - 23L
1,503 Elo+
Solo
Janus
Janus
TheLastNugget
Janus
Level 18
God Stats
2W - 1L
1,621 SR
Queue Stats
19W - 10L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Crecerro
He Bo
16
9 / 3 / 0
9,221
659
12,629
8,406
2,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 5 / 0
7,231
517
8,601
12,568
5,634
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
mando77
Danzaburou
13
3 / 7 / 4
8,179
584
4,999
11,663
3,327
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
10
0 / 4 / 3
6,107
436
1,517
9,412
2,871
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
mszimsz1
Guan Yu
10
0 / 6 / 5
6,307
451
3,486
12,104
4,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
7 / 5 / 8
8,965
640
9,507
9,556
2,708
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 0 / 4
8,906
636
6,283
9,787
3,703
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Erlang Shen
Kyuv3614
Erlang Shen
12
4 / 4 / 8
7,383
527
5,198
11,055
5,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mulan
14
3 / 3 / 5
8,397
600
12,265
13,616
6,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
8 / 3 / 0
9,226
659
6,006
6,736
2,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
50
14
Kills
25
25
Deaths
15
12
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
7
5
8
2.2
W
3
0
4
5
L
He Bo
Crecerro
He Bo
9
3
0
3
W
Erlang Shen
Kyuv3614
Erlang Shen
4
4
8
2
W
Mulan
3
3
5
1.83
W
8
3
0
2.67
L
2
5
0
0.4
L
Danzaburou
mando77
Danzaburou
3
7
4
0.71
L
Loki
0
4
3
0.38
L
Guan Yu
mszimsz1
Guan Yu
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,232
Damage
39,259
54,153
Taken
50,750
19,384
Mitigated
20,791
14,602
Healing
15,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
9,507
4,418
0
1,996
9,556
2,708
277
3,002
6,498
0
45,854
W
6,283
2,928
0
4,595
9,787
3,703
172
578
9,181
176
61,381
L
He Bo
Crecerro
He Bo
12,629
581
245
1,992
8,406
2,780
0
1,604
6,563
57,563
0
W
Erlang Shen
Kyuv3614
Erlang Shen
5,198
1,762
201
2,567
11,055
5,571
35
4,663
6,272
0
26,756
W
Mulan
12,265
3,059
0
5,877
13,616
6,686
0
9,557
4,021
0
50,275
W
6,006
442
0
613
6,736
2,123
650
3,048
3,486
69,525
0
L
8,601
1,363
0
5,528
12,568
5,634
503
907
11,270
42,890
0
L
Danzaburou
mando77
Danzaburou
4,999
2,346
0
2,063
11,663
3,327
1,022
809
10,850
0
40,381
L
Loki
1,517
387
0
1,526
9,412
2,871
0
1,240
8,115
0
33,873
L
Guan Yu
mszimsz1
Guan Yu
3,486
1,005
340
2,908
12,104
4,772
0
1,346
10,579
0
24,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,045
Gold Earned
42,877
385
Minions Killed
503
0
Camps Cleared
0
1,161,144
Distance Traveled
1,384,995
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,965
640
84
6
0
240,616
2
W
Nemesis
8,906
636
122
9
0
314,194
6
L
He Bo
9,221
659
104
7
0
274,884
7
W
Erlang Shen
7,383
527
48
3
0
285,640
3
W
Mulan
8,397
600
98
7
0
251,242
2
W
Janus
9,226
659
151
11
0
293,303
5
L
Anubis
7,231
517
86
6
0
182,892
6
L
Danzaburou
8,179
584
83
6
0
227,656
3
L
Loki
6,107
436
59
4
0
235,479
2
L
Guan Yu
6,307
451
53
4
0
240,233
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role