Player Matchup

Ah Puch
Ah Puch
GERKenny94
Ah Puch
Level 86
God Stats
6W - 11L
1,279 SR
Queue Stats
240W - 692L
1,210 Elo+
Party 1
Nike
Nike
LuzudemCie
Nike
Level 73
God Stats
1W - 3L
1,425 SR
Queue Stats
118W - 437L
1,170 Elo+
Party 1
Jing Wei
Jing Wei
lilPeqq
Jing Wei
Level 81
God Stats
17W - 30L
1,370 SR
Queue Stats
188W - 640L
1,167 Elo+
Party 1
Team Averages
Level 80
1,358 SR
1,182 Elo+

VS

Team Averages
Level 59
1,427 SR
1,307 Elo+
Geb
Geb
Rianil
Geb
Level 69
God Stats
5W - 8L
1,367 SR
Queue Stats
137W - 172L
1,373 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
XRayZ13
Morgan Le Fay
Level 32
God Stats
3W - 7L
1,229 SR
Queue Stats
3W - 7L
1,216 Elo+
Solo
Artemis
Artemis
omiros2004
Artemis
Level 77
God Stats
2W - 0L
1,686 SR
Queue Stats
19W - 25L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
GERKenny94
Ah Puch
15
7 / 5 / 3
11,358
668
23,718
16,260
6,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
1 / 6 / 7
10,122
595
9,905
18,883
18,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
lilPeqq
Jing Wei
13
3 / 11 / 5
10,523
619
10,081
18,760
8,196
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Rianil
Geb
15
4 / 3 / 16
12,635
743
10,189
26,813
21,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
XRayZ13
Morgan Le Fay
18
13 / 1 / 6
13,686
805
27,480
13,183
5,141
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
omiros2004
Artemis
15
5 / 7 / 15
12,161
715
10,863
16,362
6,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
59
11
Kills
22
22
Deaths
11
15
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
GERKenny94
Ah Puch
7
5
3
1.7
L
1
6
7
0.75
W
Geb
Rianil
Geb
4
3
16
4
W
Morgan Le Fay
XRayZ13
Morgan Le Fay
13
1
6
16
L
Jing Wei
lilPeqq
Jing Wei
3
11
5
0.5
W
Artemis
omiros2004
Artemis
5
7
15
1.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,704
Damage
48,532
53,903
Taken
56,358
33,416
Mitigated
32,424
5,072
Healing
16,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
GERKenny94
Ah Puch
23,718
1,106
0
2,499
16,260
6,916
0
12,089
4,171
56,260
0
L
9,905
1,545
0
1,733
18,883
18,304
0
12,118
6,765
0
21,756
W
Geb
Rianil
Geb
10,189
1,161
653
9,438
26,813
21,143
698
8,136
17,537
34,395
0
W
Morgan Le Fay
XRayZ13
Morgan Le Fay
27,480
2,920
106
4,954
13,183
5,141
796
6,693
6,021
79,350
0
L
Jing Wei
lilPeqq
Jing Wei
10,081
5,599
0
840
18,760
8,196
0
13,791
4,969
0
34,437
W
Artemis
omiros2004
Artemis
10,863
4,255
0
931
16,362
6,140
1,351
8,396
7,041
0
42,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,003
Gold Earned
38,482
160
Minions Killed
237
5
Camps Cleared
9
876,591
Distance Traveled
959,656
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
11,358
668
81
5
2
300,219
7
L
Nike
10,122
595
24
1
2
296,775
0
W
Geb
12,635
743
40
2
2
354,593
6
W
Morgan Le Fay
13,686
805
133
8
3
320,987
2
L
Jing Wei
10,523
619
55
3
1
279,597
1
W
Artemis
12,161
715
64
4
4
284,076
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role