Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Crxcked0nstx
Medusa
Level 15
God Stats
0W - 3L
1,263 SR
Queue Stats
25W - 25L
1,627 Elo+
Solo
Anubis
Anubis
JustAFenrirMain
Anubis
Level 17
God Stats
20W - 25L
1,581 SR
Queue Stats
57W - 65L
1,557 Elo+
Solo
Bellona
Bellona
LacyPorpoise450
Bellona
Level 29
God Stats
13W - 12L
1,551 SR
Queue Stats
141W - 143L
1,549 Elo+
Solo
Athena
Athena
NativeGhosts
Athena
Level 14
God Stats
1W - 1L
1,711 SR
Queue Stats
33W - 36L
1,619 Elo+
Solo
Team Averages
Level 17
1,522 SR
1,571 Elo+

VS

Team Averages
Level 39
1,542 SR
1,631 Elo+
Sobek
Sobek
Artha M8
Sobek
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,599 Elo+
Party 1
Achilles
Achilles
Esley_77
Achilles
Level 17
God Stats
11W - 7L
1,649 SR
Queue Stats
24W - 20L
1,627 Elo+
Solo
Nox
Nox
Gyzah
Nox
Level 140
God Stats
1W - 0L
1,499 SR
Queue Stats
11W - 4L
1,665 Elo+
Party 1
Rama
Rama
LeapinLeeroy942
Rama
Level 24
God Stats
2W - 1L
1,560 SR
Queue Stats
65W - 47L
1,584 Elo+
Solo
Chaac
Chaac
P0RKIEpanda
Chaac
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 9L
1,680 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 5 / 0
4,977
452
3,963
12,253
6,165
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
10
0 / 0 / 1
5,595
509
5,953
5,448
1,526
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

9
1 / 2 / 0
5,391
490
3,924
6,197
3,479
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 2 / 1
4,966
451
3,257
6,342
4,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
7
1 / 1 / 1
4,915
447
1,506
5,167
3,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Artha M8
Sobek
8
1 / 2 / 1
4,893
445
2,343
7,484
4,690
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
Esley_77
Achilles
12
4 / 0 / 1
6,859
624
8,770
10,339
5,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nox
Gyzah
Nox
12
0 / 0 / 4
6,781
616
6,545
4,429
1,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 0 / 0
6,189
563
1,177
4,570
1,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

11
5 / 1 / 2
6,748
613
4,795
6,926
2,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
2
Kills
10
10
Deaths
3
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
5
0
0
W
Sobek
Artha M8
Sobek
1
2
1
0.75
L
Medusa
0
0
1
0.5
W
Achilles
Esley_77
Achilles
4
0
1
4.5
W
Nox
Gyzah
Nox
0
0
4
2
L
1
2
0
0.5
L
0
2
1
0.25
W
0
0
0
0
L
Athena
1
1
1
1.5
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,603
Damage
23,630
35,407
Taken
33,748
18,819
Mitigated
14,802
12,054
Healing
11,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,963
196
0
4,282
12,253
6,165
0
272
11,342
23,097
0
W
Sobek
Artha M8
Sobek
2,343
127
0
1,319
7,484
4,690
0
2,173
5,311
6,362
0
L
Medusa
5,953
2,638
0
2,274
5,448
1,526
0
1,902
3,502
0
43,955
W
Achilles
Esley_77
Achilles
8,770
2,190
0
3,562
10,339
5,323
0
3,889
6,450
2,006
34,936
W
Nox
Gyzah
Nox
6,545
906
0
1,752
4,429
1,312
570
2,236
2,193
44,096
0
L
3,924
305
0
3,290
6,197
3,479
0
3,456
2,621
33,152
0
L
3,257
1,062
0
802
6,342
4,364
0
1,210
4,896
0
25,392
W
1,177
1,010
0
1,750
4,570
1,296
0
136
4,434
0
40,408
L
Athena
1,506
613
0
1,406
5,167
3,285
0
2,132
2,975
8,851
0
W
4,795
1,169
0
3,301
6,926
2,181
636
959
5,967
0
31,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,844
Gold Earned
31,470
272
Minions Killed
332
0
Camps Cleared
0
880,197
Distance Traveled
1,060,140
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,977
452
60
5
0
169,116
1
W
Sobek
4,893
445
6
1
0
213,644
1
L
Medusa
5,595
509
76
7
0
172,036
3
W
Achilles
6,859
624
76
7
0
233,178
0
W
Nox
6,781
616
86
8
0
209,077
4
L
Anubis
5,391
490
73
7
0
155,274
1
L
Bellona
4,966
451
45
4
0
192,775
2
W
Rama
6,189
563
104
9
0
183,732
3
L
Athena
4,915
447
18
2
0
190,996
0
W
Chaac
6,748
613
60
5
0
220,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role